diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 67eed7a0dd..e8793a1269 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1462,14 +1462,13 @@ void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner */ CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id) { - const Vehicle **sort_list = NULL; - uint16 array_length = 0; + VehicleList list; - uint n = GenerateVehicleSortList(&sort_list, &array_length, type, owner, id, vlw_flag); + GenerateVehicleSortList(&list, type, owner, id, vlw_flag); /* Send all the vehicles to a depot */ - for (uint i = 0; i < n; i++) { - const Vehicle *v = sort_list[i]; + for (uint i = 0; i < list.Length(); i++) { + const Vehicle *v = list[i]; CommandCost ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type)); /* Return 0 if DC_EXEC is not set this is a valid goto depot command) @@ -1477,12 +1476,10 @@ CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, * and we will issue the command. We can now safely quit the loop, knowing * it will succeed at least once. With DC_EXEC we really need to send them to the depot */ if (CmdSucceeded(ret) && !(flags & DC_EXEC)) { - free((void*)sort_list); return CommandCost(); } } - free((void*)sort_list); return (flags & DC_EXEC) ? CommandCost() : CMD_ERROR; }