(svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)

- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
This commit is contained in:
matthijs 2005-05-02 23:59:11 +00:00
parent 2ab5eee78b
commit 6eb094c726
14 changed files with 123 additions and 66 deletions

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@ -13,6 +13,7 @@
#include "sound.h"
#include "player.h"
#include "airport.h"
#include "vehicle_gui.h"
static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport);
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);

1
misc.c
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@ -12,6 +12,7 @@
#include "network_data.h"
#include "network_server.h"
#include "engine.h"
#include "vehicle_gui.h"
extern void StartupEconomy(void);
extern void InitNewsItemStructs(void);

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@ -1291,6 +1291,9 @@ void NetworkPopulateCompanyInfo(void)
case VEH_Ship:
_network_player_info[v->owner].num_vehicle[4]++;
break;
case VEH_Special:
case VEH_Disaster:
break;
}
}

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@ -10,6 +10,7 @@
#include "player.h"
#include "news.h"
#include "saveload.h"
#include "vehicle_gui.h"
enum {
/* Max orders: 64000 (64 * 1000) */

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@ -118,6 +118,8 @@ static void DrawOrdersWindow(Window *w)
case VEH_Train: s = STR_880E_GO_TO_TRAIN_DEPOT; break;
case VEH_Road: s = STR_9038_GO_TO_ROADVEH_DEPOT; break;
case VEH_Ship: s = STR_GO_TO_SHIP_DEPOT; break;
default:
break;
}
}
if (v->type == VEH_Train && order->flags & OF_NON_STOP)

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@ -15,6 +15,7 @@
#include "player.h"
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
void ShowRoadVehViewWindow(Vehicle *v);
@ -316,7 +317,7 @@ static Depot *FindClosestRoadDepot(Vehicle *v)
* v->direction won't contain anything usefule than */
trackdir = _dir_to_diag_trackdir[GetRoadStationDir(tile)];
else
trackdir = _dir_to_diag_trackdir[(v->direction>>1)&3];
trackdir = GetVehicleTrackdir(v);
ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner);
if (ftd.best_bird_dist == 0)
@ -1160,7 +1161,8 @@ found_best_track:;
static uint RoadFindPathToStation(const Vehicle *v, TileIndex tile)
{
NPFFindStationOrTileData fstd;
byte trackdir = _dir_to_diag_trackdir[(v->direction >> 1) & 3];
byte trackdir = GetVehicleTrackdir(v);
assert(trackdir != 0xFF);
fstd.dest_coords = tile;
fstd.station_index = -1; // indicates that the destination is a tile, not a station

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@ -73,7 +73,7 @@ static Depot *FindClosestShipDepot(Vehicle *v)
if (_patches.new_pathfinding_all) {
NPFFoundTargetData ftd;
byte trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.ship.state)][v->direction];
byte trackdir = GetVehicleTrackdir(v);
ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner);
if (ftd.best_bird_dist == 0)
best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
@ -567,14 +567,12 @@ static int ChooseShipTrack(Vehicle *v, uint tile, int enterdir, uint tracks)
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
uint src_tile = TILE_ADD(tile, TileOffsByDir(_reverse_dir[enterdir]));
byte track = FIND_FIRST_BIT(v->u.ship.state);
assert (KILL_FIRST_BIT(v->u.ship.state) == 0); /* Check that only one bit is set in state */
assert (v->u.ship.state != 0x80); /* Check that we are not in a depot */
assert (track < 6);
byte trackdir = GetVehicleTrackdir(v);
assert (trackdir != 0xFF); /* Check that we are not in a depot */
NPFFillWithOrderData(&fstd, v);
ftd = NPFRouteToStationOrTile(src_tile, _track_direction_to_trackdir[track][v->direction], &fstd, TRANSPORT_WATER, v->owner);
ftd = NPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner);
if (ftd.best_trackdir != 0xff)
/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains

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@ -16,6 +16,7 @@
#include "sound.h"
#include "depot.h"
#include "waypoint.h"
#include "vehicle_gui.h"
#define is_firsthead_sprite(spritenum) \
(is_custom_sprite(spritenum) \
@ -1317,7 +1318,8 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
if (_patches.new_pathfinding_all) {
NPFFoundTargetData ftd;
byte trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
byte trackdir = GetVehicleTrackdir(v);
assert (trackdir != 0xFF);
ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_RAIL, v->owner);
if (ftd.best_bird_dist == 0) {
/* Found target */
@ -1668,7 +1670,7 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
NPFFillWithOrderData(&fstd, v);
/* The enterdir for the new tile, is the exitdir for the old tile */
trackdir = _track_exitdir_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][enterdir];
trackdir = GetVehicleTrackdir(v);
assert(trackdir != 0xff);
ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner);
@ -1804,8 +1806,8 @@ static bool CheckReverseTrain(Vehicle *v)
NPFFillWithOrderData(&fstd, v);
trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
trackdir_rev = REVERSE_TRACKDIR(_track_direction_to_trackdir[FIND_FIRST_BIT(last->u.rail.track)][last->direction]);
trackdir = GetVehicleTrackdir(v);
trackdir_rev = REVERSE_TRACKDIR(GetVehicleTrackdir(v));
assert(trackdir != 0xff);
assert(trackdir_rev != 0xff);

9
ttd.h
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@ -25,6 +25,15 @@ typedef struct Pair {
int b;
} Pair;
/**
* Is used as a general sortable struct (using qsort and friends). Is used for
* sorting vehicles and stations at the moment
*/
typedef struct SortStruct {
uint32 index;
byte owner;
} SortStruct;
typedef struct YearMonthDay {
int year, month, day;
} YearMonthDay;

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@ -15,6 +15,8 @@
#include "engine.h"
#include "sound.h"
#include "debug.h"
#include "npf.h"
#include "vehicle_gui.h"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
@ -1707,6 +1709,35 @@ byte GetDirectionTowards(Vehicle *v, int x, int y)
return (dir+((dirdiff&7)<5?1:-1)) & 7;
}
byte GetVehicleTrackdir(const Vehicle* v)
{
switch(v->type)
{
case VEH_Train:
if (v->u.rail.track == 0x80)
return 0xFF; /* Train in depot */
else if (v->u.rail.track == 0x40)
/* train in tunnel, so just use his direction and assume a diagonal track */
return _dir_to_diag_trackdir[(v->direction>>1)&3];
else
return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
case VEH_Ship:
if (v->u.ship.state == 0x80)
return 0xFF; /* Ship in depot */
else
return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.ship.state)][v->direction];
case VEH_Road:
if (v->u.road.state == 254)
return 0xFF; /* Road vehicle in depot */
else
return _dir_to_diag_trackdir[(v->direction>>1)&3];
case VEH_Aircraft:
case VEH_Special:
case VEH_Disaster:
default:
return 0xFF;
}
}
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
* result << 8 contains the id of the station entered. If the return value has
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
@ -2076,5 +2107,3 @@ static void Load_VEHS(void)
const ChunkHandler _veh_chunk_handlers[] = {
{ 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY | CH_LAST},
};

100
vehicle.h
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@ -2,9 +2,49 @@
#define VEHICLE_H
#include "pool.h"
#include "vehicle_gui.h"
#include "order.h"
typedef enum VehicleTypes{
VEH_Train = 0x10,
VEH_Road = 0x11,
VEH_Ship = 0x12,
VEH_Aircraft = 0x13,
VEH_Special = 0x14,
VEH_Disaster = 0x15,
} VehicleType;
enum VehStatus {
VS_HIDDEN = 1,
VS_STOPPED = 2,
VS_UNCLICKABLE = 4,
VS_DEFPAL = 0x8,
VS_TRAIN_SLOWING = 0x10,
VS_DISASTER = 0x20,
VS_AIRCRAFT_BROKEN = 0x40,
VS_CRASHED = 0x80,
};
// 1 and 3 do not appear to be used
typedef enum TrainSubtypes {
TS_Front_Engine = 0,
TS_Not_First = 2,
TS_Free_Car = 4,
} TrainSubtype;
/* Effect vehicle types */
typedef enum EffectVehicle {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
} EffectVehicle;
typedef struct VehicleRail {
uint16 last_speed; // NOSAVE: only used in UI
uint16 crash_anim_pos;
@ -91,8 +131,8 @@ struct WorldSprite {
};
struct Vehicle {
byte type; // type, ie roadven,train,ship,aircraft,special
byte subtype; // subtype (for trains, 0 == loco, 4 wagon ??)
VehicleType type; // type, ie roadven,train,ship,aircraft,special
byte subtype; // subtype (Filled with values from EffectVehicles or TrainSubTypes)(Filled with values from EffectVehicles or TrainSubTypes)
uint16 index; // NOSAVE: Index in vehicle array
@ -199,47 +239,6 @@ struct Vehicle {
#define is_custom_firsthead_sprite(x) (x == 0xfd)
#define is_custom_secondhead_sprite(x) (x == 0xfe)
enum {
VEH_Train = 0x10,
VEH_Road = 0x11,
VEH_Ship = 0x12,
VEH_Aircraft = 0x13,
VEH_Special = 0x14,
VEH_Disaster = 0x15,
};
enum VehStatus {
VS_HIDDEN = 1,
VS_STOPPED = 2,
VS_UNCLICKABLE = 4,
VS_DEFPAL = 0x8,
VS_TRAIN_SLOWING = 0x10,
VS_DISASTER = 0x20,
VS_AIRCRAFT_BROKEN = 0x40,
VS_CRASHED = 0x80,
};
// 1 and 3 do not appear to be used
enum TrainSubtype {
TS_Front_Engine = 0,
TS_Not_First = 2,
TS_Free_Car = 4,
};
/* Effect vehicle types */
typedef enum EffectVehicle {
EV_CHIMNEY_SMOKE = 0,
EV_STEAM_SMOKE = 1,
EV_DIESEL_SMOKE = 2,
EV_ELECTRIC_SPARK = 3,
EV_SMOKE = 4,
EV_EXPLOSION_LARGE = 5,
EV_BREAKDOWN_SMOKE = 6,
EV_EXPLOSION_SMALL = 7,
EV_BULLDOZER = 8,
EV_BUBBLE = 9
} EffectVehicle;
typedef void VehicleTickProc(Vehicle *v);
typedef void *VehicleFromPosProc(Vehicle *v, void *data);
@ -320,6 +319,19 @@ typedef struct GetNewVehiclePosResult {
uint new_tile;
} GetNewVehiclePosResult;
/**
* Returns the Trackdir on which the vehicle is currently located.
* Works for trains and ships.
* Currently works only sortof for road vehicles, since they have a fuzzy
* concept of being "on" a trackdir. Dunno really what it returns for a road
* vehicle that is halfway a tile, never really understood that part. For road
* vehicles that are at the beginning or end of the tile, should just return
* the diagonal trackdir on which they are driving. I _think_.
* For other vehicles types, or vehicles with no clear trackdir (such as those
* in depots), returns 0xFF.
*/
byte GetVehicleTrackdir(const Vehicle* v);
/* returns true if staying in the same tile */
bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp);
byte GetDirectionTowards(Vehicle *v, int x, int y);

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@ -73,7 +73,7 @@ void ResortVehicleLists(void)
}
}
void BuildVehicleList(vehiclelist_d *vl, int type, int owner, int station)
void BuildVehicleList(vehiclelist_d *vl, VehicleType type, int owner, int station)
{
int subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2;
int n = 0;

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@ -1,6 +1,8 @@
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "vehicle.h"
struct vehiclelist_d;
void DrawVehicleProfitButton(Vehicle *v, int x, int y);
@ -10,16 +12,10 @@ void InitializeVehiclesGuiList(void);
void RebuildVehicleLists(void);
void ResortVehicleLists(void);
void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station);
void BuildVehicleList(struct vehiclelist_d *vl, VehicleType type, int owner, int station);
void SortVehicleList(struct vehiclelist_d *vl);
typedef struct SortStruct { // store owner through sorting process
uint32 index;
byte owner;
} SortStruct;
int CDECL GeneralOwnerSorter(const void *a, const void *b);
void VehicleSorter(SortStruct *firstelement, uint32 n, uint16 size);
VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
VARDEF bool _internal_sort_order; // descending/ascending

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@ -11,6 +11,7 @@
#include "news.h"
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
static void FloodVehicle(Vehicle *v);