Fix #11055: Make saveload failure error messages consistent with others (#12247)

The save/load error messages were combined using string parameters, rather than using the built-in functionality of error dialogs.
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merni-ns 2024-04-01 22:27:03 +05:30 committed by GitHub
parent 92a171c3e0
commit 6f36f3d714
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GPG Key ID: B5690EEEBB952194
4 changed files with 19 additions and 20 deletions

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@ -4899,9 +4899,9 @@ STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimate
STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING1}
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game save failed...
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING1}
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game load failed...
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version

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@ -1132,8 +1132,7 @@ void SwitchToMode(SwitchMode new_mode)
ResetWindowSystem();
if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, NO_DIRECTORY)) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL);
ShowErrorMessage(GetSaveLoadErrorType(), GetSaveLoadErrorMessage(), WL_CRITICAL);
} else {
if (_file_to_saveload.abstract_ftype == FT_SCENARIO) {
OnStartScenario();
@ -1175,8 +1174,7 @@ void SwitchToMode(SwitchMode new_mode)
/* Cancel the saveload pausing */
Command<CMD_PAUSE>::Post(PM_PAUSED_SAVELOAD, false);
} else {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL);
ShowErrorMessage(GetSaveLoadErrorType(), GetSaveLoadErrorMessage(), WL_CRITICAL);
}
UpdateSocialIntegration(GM_EDITOR);
@ -1211,8 +1209,7 @@ void SwitchToMode(SwitchMode new_mode)
case SM_SAVE_GAME: // Save game.
/* Make network saved games on pause compatible to singleplayer mode */
if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
ShowErrorMessage(GetSaveLoadErrorType(), GetSaveLoadErrorMessage(), WL_ERROR);
} else {
CloseWindowById(WC_SAVELOAD, 0);
}

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@ -2760,22 +2760,23 @@ void SetSaveLoadError(StringID str)
_sl.error_str = str;
}
/** Get the string representation of the error message */
const char *GetSaveLoadErrorString()
/** Return the appropriate initial string for an error depending on whether we are saving or loading. */
StringID GetSaveLoadErrorType()
{
SetDParam(0, _sl.error_str);
SetDParamStr(1, _sl.extra_msg);
return _sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED;
}
static std::string err_str;
err_str = GetString(_sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED);
return err_str.c_str();
/** Return the description of the error. **/
StringID GetSaveLoadErrorMessage()
{
SetDParamStr(0, _sl.extra_msg);
return _sl.error_str;
}
/** Show a gui message when saving has failed */
static void SaveFileError()
{
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
ShowErrorMessage(GetSaveLoadErrorType(), GetSaveLoadErrorMessage(), WL_ERROR);
SaveFileDone();
}
@ -2810,7 +2811,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
* cancelled due to a client disconnecting. */
if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
/* Skip the "colour" character */
Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
Debug(sl, 0, "{}", GetString(GetSaveLoadErrorType()).substr(3) + GetString(GetSaveLoadErrorMessage()));
asfp = SaveFileError;
}
@ -3128,7 +3129,7 @@ SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop,
ClearSaveLoadState();
/* Skip the "colour" character */
if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetString(GetSaveLoadErrorType()).substr(3) + GetString(GetSaveLoadErrorMessage()));
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;

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@ -416,7 +416,8 @@ extern FileToSaveLoad _file_to_saveload;
std::string GenerateDefaultSaveName();
void SetSaveLoadError(StringID str);
const char *GetSaveLoadErrorString();
StringID GetSaveLoadErrorType();
StringID GetSaveLoadErrorMessage();
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
void WaitTillSaved();
void ProcessAsyncSaveFinish();