(svn r3656) Simplify the overly complicated check for road pieces under a bridge

This commit is contained in:
tron 2006-02-23 07:31:36 +00:00
parent ce71415584
commit 6f719ec50a
1 changed files with 4 additions and 4 deletions

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@ -48,10 +48,10 @@ static bool HasTileRoadAt(TileIndex tile, int i)
(~(_m[tile].m5 - 0x43) & 3) == i;
case MP_TUNNELBRIDGE:
mask = GetRoadBitsByTile(tile);
b = 10; if (mask & 1) break;
b = 5; if (mask & 2) break;
return false;
// bail out, if not a bridge middle part with road underneath
if ((_m[tile].m5 & 0xF8) != 0xE8) return false;
// road direction perpendicular to bridge
b = (_m[tile].m5 & 0x01) ? 10 : 5;
default:
return false;