(svn r22747) [1.1] -Backport from trunk:

- Fix: Some corrupted savegames could crash OpenTTD instead of showing the 'savegame corrupted' message [FS#4717] (r22737, r22736)
- Fix: Triggering NOT_REACHED when playing with a NewGRF that supplies genders/cases for a language that was not installed [FS#4718] (r22735)
This commit is contained in:
rubidium 2011-08-14 15:23:10 +00:00
parent 41db186ea7
commit 6f8248c36d
4 changed files with 21 additions and 9 deletions

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@ -293,8 +293,9 @@ struct UnmappedChoiceList : ZeroedMemoryAllocator {
char *d = old_d; char *d = old_d;
if (lm == NULL && this->type != SCC_PLURAL_LIST) { if (lm == NULL && this->type != SCC_PLURAL_LIST) {
NOT_REACHED(); /* In case there is no mapping, just ignore everything but the default.
/* In case there is no mapping, just ignore everything but the default. */ * A probable cause for this happening is when the language file has
* been removed by the user and as such no mapping could be made. */
size_t len = strlen(this->strings[0]); size_t len = strlen(this->strings[0]);
memcpy(d, this->strings[0], len); memcpy(d, this->strings[0], len);
return d + len; return d + len;

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@ -32,6 +32,8 @@ static void Load_CHTS()
{ {
Cheat *cht = (Cheat*)&_cheats; Cheat *cht = (Cheat*)&_cheats;
size_t count = SlGetFieldLength() / 2; size_t count = SlGetFieldLength() / 2;
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
if (count > sizeof(_cheats) / sizeof(Cheat)) SlErrorCorrupt("Too many cheat values");
for (uint i = 0; i < count; i++) { for (uint i = 0; i < count; i++) {
cht[i].been_used = (SlReadByte() != 0); cht[i].been_used = (SlReadByte() != 0);

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@ -283,6 +283,7 @@ static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
SlObject(&cprops->cur_economy, _company_economy_desc); SlObject(&cprops->cur_economy, _company_economy_desc);
/* Write old economy entries. */ /* Write old economy entries. */
if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries");
for (i = 0; i < cprops->num_valid_stat_ent; i++) { for (i = 0; i < cprops->num_valid_stat_ent; i++) {
SlObject(&cprops->old_economy[i], _company_economy_desc); SlObject(&cprops->old_economy[i], _company_economy_desc);
} }

View File

@ -15,6 +15,10 @@
#include "table/strings.h" #include "table/strings.h"
static const int NUM_OLD_STRINGS = 512; ///< The number of custom strings stored in old savegames.
static const int LEN_OLD_STRINGS = 32; ///< The number of characters per string.
static const int LEN_OLD_STRINGS_TTO = 24; ///< The number of characters per string in TTO savegames.
/** /**
* Remap a string ID from the old format to the new format * Remap a string ID from the old format to the new format
* @param s StringID that requires remapping * @param s StringID that requires remapping
@ -57,10 +61,9 @@ char *CopyFromOldName(StringID id)
if (GB(id, 11, 5) != 15) return NULL; if (GB(id, 11, 5) != 15) return NULL;
if (IsSavegameVersionBefore(37)) { if (IsSavegameVersionBefore(37)) {
/* Old names were 24/32 characters long, so 128 characters should be /* Allow for expansion when converted to UTF-8. */
* plenty to allow for expansion when converted to UTF-8. */ char tmp[LEN_OLD_STRINGS * MAX_CHAR_LENGTH];
char tmp[128]; uint offs = _savegame_type == SGT_TTO ? LEN_OLD_STRINGS_TTO * GB(id, 0, 8) : LEN_OLD_STRINGS * GB(id, 0, 9);
uint offs = _savegame_type == SGT_TTO ? 24 * GB(id, 0, 8) : 32 * GB(id, 0, 9);
const char *strfrom = &_old_name_array[offs]; const char *strfrom = &_old_name_array[offs];
char *strto = tmp; char *strto = tmp;
@ -92,7 +95,7 @@ char *CopyFromOldName(StringID id)
return strdup(tmp); return strdup(tmp);
} else { } else {
/* Name will already be in UTF-8. */ /* Name will already be in UTF-8. */
return strdup(&_old_name_array[32 * GB(id, 0, 9)]); return strdup(&_old_name_array[LEN_OLD_STRINGS * GB(id, 0, 9)]);
} }
} }
@ -112,7 +115,7 @@ void ResetOldNames()
void InitializeOldNames() void InitializeOldNames()
{ {
free(_old_name_array); free(_old_name_array);
_old_name_array = CallocT<char>(512 * 32); // 200 * 24 would be enough for TTO savegames _old_name_array = CallocT<char>(NUM_OLD_STRINGS * LEN_OLD_STRINGS); // 200 * 24 would be enough for TTO savegames
} }
static void Load_NAME() static void Load_NAME()
@ -120,7 +123,12 @@ static void Load_NAME()
int index; int index;
while ((index = SlIterateArray()) != -1) { while ((index = SlIterateArray()) != -1) {
SlArray(&_old_name_array[32 * index], SlGetFieldLength(), SLE_UINT8); if (index >= NUM_OLD_STRINGS) SlErrorCorrupt("Invalid old name index");
if (SlGetFieldLength() > (uint)LEN_OLD_STRINGS) SlErrorCorrupt("Invalid old name length");
SlArray(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
/* Make sure the old name is null terminated */
_old_name_array[LEN_OLD_STRINGS * index + LEN_OLD_STRINGS - 1] = '\0';
} }
} }