Revert bbdbf9a: ScriptTimeMode was not the best solution for economy/calendar support

This commit is contained in:
glx22 2024-03-23 17:41:13 +01:00 committed by Loïc Guilloux
parent 603154899a
commit 704e871a0e
9 changed files with 5 additions and 130 deletions

View File

@ -151,7 +151,6 @@ add_files(
script_basestation.hpp
script_bridge.hpp
script_bridgelist.hpp
script_timemode.hpp
script_cargo.hpp
script_cargolist.hpp
script_cargomonitor.hpp
@ -226,7 +225,6 @@ add_files(
script_basestation.cpp
script_bridge.cpp
script_bridgelist.cpp
script_timemode.cpp
script_cargo.cpp
script_cargolist.cpp
script_cargomonitor.cpp

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@ -20,7 +20,6 @@
* \b 14.0
*
* API additions:
* \li AITimeMode
* \li AITown::ROAD_LAYOUT_RANDOM
* \li AIVehicle::IsPrimaryVehicle
* \li AITileList_StationCoverage

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@ -24,7 +24,6 @@
* \li GSAsyncMode
* \li GSCompanyMode::IsValid
* \li GSCompanyMode::IsDeity
* \li GSTimeMode
* \li GSTown::ROAD_LAYOUT_RANDOM
* \li GSVehicle::IsPrimaryVehicle
* \li GSOrder::SetOrderJumpTo

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@ -9,9 +9,7 @@
#include "../../stdafx.h"
#include "script_date.hpp"
#include "script_timemode.hpp"
#include "../../timer/timer_game_calendar.h"
#include "../../timer/timer_game_economy.h"
#include <time.h>
@ -24,21 +22,14 @@
/* static */ ScriptDate::Date ScriptDate::GetCurrentDate()
{
if (ScriptTimeMode::IsCalendarMode()) return (ScriptDate::Date)TimerGameCalendar::date.base();
return (ScriptDate::Date)TimerGameEconomy::date.base();
return (ScriptDate::Date)TimerGameCalendar::date.base();
}
/* static */ SQInteger ScriptDate::GetYear(ScriptDate::Date date)
{
if (date < 0) return DATE_INVALID;
if (ScriptTimeMode::IsCalendarMode()) {
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
return ymd.year.base();
}
::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
return ymd.year.base();
}
@ -46,12 +37,7 @@
{
if (date < 0) return DATE_INVALID;
if (ScriptTimeMode::IsCalendarMode()) {
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
return ymd.month + 1;
}
::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
return ymd.month + 1;
}
@ -59,12 +45,7 @@
{
if (date < 0) return DATE_INVALID;
if (ScriptTimeMode::IsCalendarMode()) {
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
return ymd.day;
}
::TimerGameEconomy::YearMonthDay ymd = ::TimerGameEconomy::ConvertDateToYMD(date);
::TimerGameCalendar::YearMonthDay ymd = ::TimerGameCalendar::ConvertDateToYMD(date);
return ymd.day;
}
@ -74,9 +55,7 @@
if (day_of_month < 1 || day_of_month > 31) return DATE_INVALID;
if (year < 0 || year > CalendarTime::MAX_YEAR) return DATE_INVALID;
if (ScriptTimeMode::IsCalendarMode()) return (ScriptDate::Date)::TimerGameCalendar::ConvertYMDToDate(year, month - 1, day_of_month).base();
return (ScriptDate::Date)::TimerGameEconomy::ConvertYMDToDate(year, month - 1, day_of_month).base();
return (ScriptDate::Date)::TimerGameCalendar::ConvertYMDToDate(year, month - 1, day_of_month).base();
}
/* static */ SQInteger ScriptDate::GetSystemTime()

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@ -200,16 +200,6 @@ ScriptObject::ActiveInstance::~ActiveInstance()
return GetStorage()->allow_do_command;
}
/* static */ void ScriptObject::SetTimeMode(bool calendar)
{
GetStorage()->time_mode = calendar;
}
/* static */ bool ScriptObject::IsCalendarTimeMode()
{
return GetStorage()->time_mode;
}
/* static */ void ScriptObject::SetCompany(CompanyID company)
{
if (GetStorage()->root_company == INVALID_OWNER) GetStorage()->root_company = company;

View File

@ -244,20 +244,6 @@ protected:
*/
static bool GetAllowDoCommand();
/**
* Set if the script is running in calendar time or economy time mode.
* Calendar time is used by OpenTTD for technology like vehicle introductions and expiration, and variable snowline. It can be sped up or slowed down by the player.
* Economy time always runs at the same pace and handles things like cargo production, everything related to money, etc.
* @param Calendar Should we use calendar time mode? (Set to false for economy time mode.)
*/
static void SetTimeMode(bool calendar);
/**
* Check if the script is operating in calendar time mode, or in economy time mode. See SetTimeMode() for more information.
* @return True if we are in calendar time mode, false if we are in economy time mode.
*/
static bool IsCalendarTimeMode();
/**
* Set the current company to execute commands for or request
* information about.

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@ -1,29 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_timemode.cpp Implementation of ScriptTimeMode. */
#include "../../stdafx.h"
#include "script_timemode.hpp"
#include "../../safeguards.h"
ScriptTimeMode::ScriptTimeMode(bool calendar)
{
this->last_time_mode = ScriptObject::IsCalendarTimeMode();
ScriptObject::SetTimeMode(calendar);
}
ScriptTimeMode::~ScriptTimeMode()
{
ScriptObject::SetTimeMode(this->last_time_mode);
}
/* static */ bool ScriptTimeMode::IsCalendarMode()
{
return ScriptObject::IsCalendarTimeMode();
}

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@ -1,45 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_timemode.hpp Switch the time mode. */
#ifndef SCRIPT_TIMEMODE_HPP
#define SCRIPT_TIMEMODE_HPP
#include "script_object.hpp"
/**
* Class to switch the current time.
* If you create an instance of this class, the mode will be switched to either calendar time or economy time mode.
* @note Destroying this object will restore the previous time mode.
* @api ai game
*/
class ScriptTimeMode : public ScriptObject {
private:
bool last_time_mode; ///< The last time mode we were using.
public:
/**
* Creating an instance of this class switches the time mode used for queries and commands.
* Calendar time is used by OpenTTD for technology like vehicle introductions and expiration, and variable snowline. It can be sped up or slowed down by the player.
* Economy time always runs at the same pace and handles things like cargo production, everything related to money, etc.
* @param Calendar Should we use calendar time mode? (Set to false for economy time mode.)
*/
ScriptTimeMode(bool calendar);
/**
* Destroying this instance resets the time mode to the mode it was in when the instance was created.
*/
~ScriptTimeMode();
/**
* Check if the script is operating in calendar time mode, or in economy time mode. See ScriptTimeMode() for more information.
* @return True if we are in calendar time mode, false if we are in economy time mode.
*/
static bool IsCalendarMode();
};
#endif /* SCRIPT_TIMEMODE_HPP */

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@ -41,7 +41,6 @@ private:
class ScriptObject *mode_instance; ///< The instance belonging to the current build mode.
ScriptAsyncModeProc *async_mode; ///< The current command async mode we are in.
class ScriptObject *async_mode_instance; ///< The instance belonging to the current command async mode.
bool time_mode; ///< True if we in calendar time mode, or false (default) if we are in economy time mode.
CompanyID root_company; ///< The root company, the company that the script really belongs to.
CompanyID company; ///< The current company.
@ -71,7 +70,6 @@ public:
mode_instance (nullptr),
async_mode (nullptr),
async_mode_instance (nullptr),
time_mode (false),
root_company (INVALID_OWNER),
company (INVALID_OWNER),
delay (1),