(svn r21074) -Fix [FS#4194]: Crash when loading a corrupted 0.7.x (or before) savegame where the waypoint refered to an already removed town

This commit is contained in:
rubidium 2010-11-01 22:27:34 +00:00
parent adde677c0a
commit 7148a8e21f
1 changed files with 9 additions and 0 deletions

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@ -190,6 +190,15 @@ static void Ptrs_WAYP()
wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
} else if (CheckSavegameVersion(122)) {
/* Only for versions 12 .. 122 */
if (!Town::IsValidID(wp->town_index)) {
/* Upon a corrupted waypoint we'll likely get here. The next step will be to
* loop over all Ptrs procs to NULL the pointers. However, we don't know
* whether we're in the NULL or "normal" Ptrs proc. So just clear the list
* of old waypoints we constructed and then this waypoint (and the other
* possibly corrupt ones) will not be queried in the NULL Ptrs proc run. */
_old_waypoints.Clear();
SlErrorCorrupt("Referencing invalid Town");
}
wp->town = Town::Get(wp->town_index);
}
if (CheckSavegameVersion(84)) {