(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)

This commit is contained in:
frosch 2011-05-28 09:45:12 +00:00
parent 7c21083227
commit 71822b6f1b
5 changed files with 12 additions and 6 deletions

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@ -1062,7 +1062,7 @@ static void HandleAircraftSmoke(Aircraft *v)
smoke_pos[v->direction].x,
smoke_pos[v->direction].y,
2,
EV_SMOKE
EV_BREAKDOWN_SMOKE_AIRCRAFT
);
}
}

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@ -210,7 +210,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
v->age = 0;
}
if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_CRASH_SMOKE);
} else if (v->current_order.GetDestination() == 0) {
if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {

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@ -537,12 +537,14 @@ static EffectInitProc * const _effect_init_procs[] = {
SteamSmokeInit, // EV_STEAM_SMOKE
DieselSmokeInit, // EV_DIESEL_SMOKE
ElectricSparkInit, // EV_ELECTRIC_SPARK
SmokeInit, // EV_SMOKE
SmokeInit, // EV_CRASH_SMOKE
ExplosionLargeInit, // EV_EXPLOSION_LARGE
BreakdownSmokeInit, // EV_BREAKDOWN_SMOKE
ExplosionSmallInit, // EV_EXPLOSION_SMALL
BulldozerInit, // EV_BULLDOZER
BubbleInit, // EV_BUBBLE
SmokeInit, // EV_BREAKDOWN_SMOKE_AIRCRAFT
SmokeInit, // EV_COPPER_MINE_SMOKE
};
assert_compile(lengthof(_effect_init_procs) == EV_END);
@ -552,12 +554,14 @@ static EffectTickProc * const _effect_tick_procs[] = {
SteamSmokeTick, // EV_STEAM_SMOKE
DieselSmokeTick, // EV_DIESEL_SMOKE
ElectricSparkTick, // EV_ELECTRIC_SPARK
SmokeTick, // EV_SMOKE
SmokeTick, // EV_CRASH_SMOKE
ExplosionLargeTick, // EV_EXPLOSION_LARGE
BreakdownSmokeTick, // EV_BREAKDOWN_SMOKE
ExplosionSmallTick, // EV_EXPLOSION_SMALL
BulldozerTick, // EV_BULLDOZER
BubbleTick, // EV_BUBBLE
SmokeTick, // EV_BREAKDOWN_SMOKE_AIRCRAFT
SmokeTick, // EV_COPPER_MINE_SMOKE
};
assert_compile(lengthof(_effect_tick_procs) == EV_END);

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@ -20,12 +20,14 @@ enum EffectVehicleType {
EV_STEAM_SMOKE = 1, ///< Smoke of steam engines.
EV_DIESEL_SMOKE = 2, ///< Smoke of diesel engines.
EV_ELECTRIC_SPARK = 3, ///< Sparcs of electric engines.
EV_SMOKE = 4, ///< Smoke of broken aircraft, copper mine and disasters.
EV_CRASH_SMOKE = 4, ///< Smoke of disasters.
EV_EXPLOSION_LARGE = 5, ///< Various explosions.
EV_BREAKDOWN_SMOKE = 6, ///< Smoke of broken vehicles except aircraft.
EV_EXPLOSION_SMALL = 7, ///< Various explosions.
EV_BULLDOZER = 8, ///< Bulldozer at roadworks.
EV_BUBBLE = 9, ///< Bubble of bubble generator (industry).
EV_BREAKDOWN_SMOKE_AIRCRAFT = 10, ///< Smoke of broken aircraft.
EV_COPPER_MINE_SMOKE = 11, ///< Smoke at copper mine.
EV_END
};

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@ -862,7 +862,7 @@ static void TileLoop_Industry(TileIndex tile)
break;
case GFX_COPPER_MINE_CHIMNEY:
CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_COPPER_MINE_SMOKE);
break;