(svn r2127) Get rid again of the CmdSetNewMapSize(), which was agreed to be just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-)

This commit is contained in:
pasky 2005-04-02 15:59:07 +00:00
parent d35f965c47
commit 71b0622cec
3 changed files with 5 additions and 10 deletions

View File

@ -167,8 +167,6 @@ DEF_COMMAND(CmdRemoveSignalTrack);
DEF_COMMAND(CmdReplaceVehicle);
DEF_COMMAND(CmdSetNewMapSize);
/* The master command table */
static CommandProc * const _command_proc_table[] = {
CmdBuildRailroadTrack, /* 0 */
@ -310,7 +308,6 @@ static CommandProc * const _command_proc_table[] = {
CmdGiveMoney, /* 113 */
CmdChangePatchSetting, /* 114 */
CmdReplaceVehicle, /* 115 */
CmdSetNewMapSize, /* 116 */
};
/* This function range-checks a cmd, and checks if the cmd is not NULL */

View File

@ -149,8 +149,6 @@ enum {
CMD_CHANGE_PATCH_SETTING = 114,
CMD_REPLACE_VEHICLE = 115,
CMD_SET_NEW_MAP_SIZE = 116,
};
enum {

View File

@ -79,13 +79,16 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 6: case 7: case 8: case 9:
// XXX: Useless usage of the CMD infrastructure?
DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
break;
case 10: case 11: case 12: case 13: case 14: case 15:
DoCommandP(0, 6 + e->click.widget - 10, _patches.map_y, NULL, CMD_SET_NEW_MAP_SIZE);
_patches.map_x = 6 + e->click.widget - 10;
InvalidateWindowClasses(WC_SELECT_GAME);
break;
case 16: case 17: case 18: case 19: case 20: case 21:
DoCommandP(0, _patches.map_x, 6 + e->click.widget - 16, NULL, CMD_SET_NEW_MAP_SIZE);
_patches.map_y = 6 + e->click.widget - 16;
InvalidateWindowClasses(WC_SELECT_GAME);
break;
case 23:
#ifdef ENABLE_NETWORK
@ -326,9 +329,6 @@ int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdSetNewMapSize(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
_patches.map_x = p1;
_patches.map_y = p2;
InvalidateWindowClasses(WC_SELECT_GAME);
}
return 0;
}