diff --git a/src/openttd.cpp b/src/openttd.cpp index 73ebf1900b..2511c28803 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -994,7 +994,7 @@ void StateGameLoop() case VEH_ROAD: { extern byte GetRoadVehLength(const Vehicle *v); if (GetRoadVehLength(v) != v->u.road.cached_veh_length) { - printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength); + printf("cache mismatch: vehicle %i, player %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); } } break; @@ -1011,7 +1011,7 @@ void StateGameLoop() length = 0; for (Vehicle *u = v; u != NULL; u = u->Next()) { if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) { - printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength); + printf("cache mismatch: vehicle %i, player %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length); } length++; } @@ -1023,7 +1023,7 @@ void StateGameLoop() uint speed = v->u.air.cached_max_speed; UpdateAircraftCache(v); if (speed != v->u.air.cached_max_speed) { - printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength); + printf("cache mismatch: vehicle %i, player %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); } } break;