(svn r4612) - NewStations: add random bits (for graphic variation) to stations

This commit is contained in:
peter1138 2006-04-28 20:48:45 +00:00
parent 7273bd490d
commit 725f04b0e1
2 changed files with 10 additions and 0 deletions

View File

@ -84,6 +84,9 @@ struct Station {
byte last_vehicle_type;
GoodsEntry goods[NUM_CARGO];
uint16 random_bits;
byte waiting_triggers;
/* Stuff that is no longer used, but needed for conversion */
TileIndex bus_tile_obsolete;
TileIndex lorry_tile_obsolete;

View File

@ -490,6 +490,9 @@ static void StationInitialize(Station *st, TileIndex tile)
ge->feeder_profit = 0;
}
st->random_bits = Random();
st->waiting_triggers = 0;
_global_station_sort_dirty = true; // build a new station
}
@ -2851,6 +2854,10 @@ static const SaveLoad _station_desc[] = {
SLE_CONDREF(Station,bus_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION),
SLE_CONDREF(Station,truck_stops, REF_ROADSTOPS, 6, SL_MAX_VERSION),
/* Used by newstations for graphic variations */
SLE_CONDVAR(Station,random_bits, SLE_UINT16, 27, SL_MAX_VERSION),
SLE_CONDVAR(Station,waiting_triggers, SLE_UINT8, 27, SL_MAX_VERSION),
// reserve extra space in savegame here. (currently 32 bytes)
SLE_CONDNULL(32, 2, SL_MAX_VERSION),