mirror of https://github.com/OpenTTD/OpenTTD.git
Fix: Don't list unavailable road types for game scripts.
This commit is contained in:
parent
5059e23ed5
commit
726d05b22b
|
@ -18,6 +18,6 @@ ScriptRoadTypeList::ScriptRoadTypeList(ScriptRoad::RoadTramTypes rtts)
|
|||
EnforceDeityOrCompanyModeValid_Void();
|
||||
for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
|
||||
if (!HasBit(rtts, GetRoadTramType(rt))) continue;
|
||||
if (ScriptCompanyMode::IsDeity() || ::HasRoadTypeAvail(ScriptObject::GetCompany(), rt)) this->AddItem(rt);
|
||||
if (::HasRoadTypeAvail(ScriptObject::GetCompany(), rt)) this->AddItem(rt);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue