mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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50b0e10026
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734994c9ba
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@ -221,19 +221,7 @@ bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *carg
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}
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}
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switch (v->type) {
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case VEH_TRAIN:
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v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
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break;
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case VEH_ROAD:
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v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
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break;
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default:
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v = NULL;
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break;
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}
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v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL;
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} while (v != NULL);
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if (cargo_type != NULL) *cargo_type = first_cargo;
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@ -268,19 +256,7 @@ void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
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assert(v->cargo_type < NUM_CARGO);
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real_default_capacity[v->cargo_type] += v->cargo_cap;
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switch (v->type) {
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case VEH_TRAIN:
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v = Train::From(v)->HasArticulatedPart() ? Train::From(v)->GetNextArticulatedPart() : NULL;
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break;
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case VEH_ROAD:
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v = RoadVehicle::From(v)->HasArticulatedPart() ? v->Next() : NULL;
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break;
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default:
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v = NULL;
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break;
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}
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v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL;
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} while (v != NULL);
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/* Check whether the vehicle carries more cargos than expected */
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@ -101,18 +101,18 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
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assert(!part_of_chain || new_head->IsPrimaryVehicle());
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/* Loop through source parts */
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for (Vehicle *src = old_veh; src != NULL; src = src->Next()) {
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if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !Train::From(src)->IsArticulatedPart()) {
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if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !src->IsArticulatedPart()) {
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/* Skip vehicles, which do not belong to old_veh */
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src = Train::From(src)->GetLastEnginePart();
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src = src->GetLastEnginePart();
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continue;
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}
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if (src->cargo_type >= NUM_CARGO || src->cargo.Count() == 0) continue;
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/* Find free space in the new chain */
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for (Vehicle *dest = new_head; dest != NULL && src->cargo.Count() > 0; dest = dest->Next()) {
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if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !Train::From(dest)->IsArticulatedPart()) {
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if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !dest->IsArticulatedPart()) {
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/* Skip vehicles, which do not belong to new_head */
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dest = Train::From(dest)->GetLastEnginePart();
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dest = dest->GetLastEnginePart();
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continue;
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}
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if (dest->cargo_type != src->cargo_type) continue;
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@ -218,7 +218,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool
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*/
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static EngineID GetNewEngineType(const Vehicle *v, const Company *c)
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{
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assert(v->type != VEH_TRAIN || !Train::From(v)->IsArticulatedPart());
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assert(v->type != VEH_TRAIN || !v->IsArticulatedPart());
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if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
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/* we build the rear ends of multiheaded trains with the front ones */
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@ -797,7 +797,7 @@ struct DepotWindow : Window {
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loaded [w->cargo_type] += w->cargo.Count();
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}
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if (w->type == VEH_TRAIN && !Train::From(w)->HasArticulatedPart()) {
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if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
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num++;
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if (!whole_chain) break;
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}
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@ -911,7 +911,7 @@ struct DepotWindow : Window {
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} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
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this->vehicle_over = INVALID_VEHICLE;
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TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
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} else if (gdvp.head != NULL && Train::From(gdvp.head)->IsFrontEngine()) {
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} else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
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ShowVehicleViewWindow(gdvp.head);
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}
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}
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@ -2298,7 +2298,7 @@ static int WhoCanServiceIndustry(Industry *ind)
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/* Check whether it accepts the right kind of cargo */
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bool c_accepts = false;
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bool c_produces = false;
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if (v->type == VEH_TRAIN && Train::From(v)->IsFrontEngine()) {
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if (v->type == VEH_TRAIN && v->IsFrontEngine()) {
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for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
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}
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@ -31,9 +31,7 @@
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*/
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void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
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{
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const RoadVehicle *rv = RoadVehicle::From(v);
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uint y_offset = rv->HasArticulatedPart() ? 15 : 0; // Draw the first line below the sprite of an articulated RV instead of after it.
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uint y_offset = v->HasArticulatedPart() ? 15 : 0; // Draw the first line below the sprite of an articulated RV instead of after it.
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StringID str;
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Money feeder_share = 0;
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@ -42,7 +40,7 @@ void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
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SetDParam(2, v->value);
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DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
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if (rv->HasArticulatedPart()) {
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if (v->HasArticulatedPart()) {
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CargoArray max_cargo;
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StringID subtype_text[NUM_CARGO];
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char capacity[512];
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@ -2953,7 +2953,7 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
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if (v->type == VEH_TRAIN) {
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StationID station_id = GetStationIndex(tile);
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if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
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if (!IsRailStation(tile) || !Train::From(v)->IsFrontEngine()) return VETSB_CONTINUE;
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if (!IsRailStation(tile) || !v->IsFrontEngine()) return VETSB_CONTINUE;
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int station_ahead;
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int station_length;
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@ -626,7 +626,7 @@ bool Vehicle::IsEngineCountable() const
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switch (this->type) {
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case VEH_AIRCRAFT: return Aircraft::From(this)->IsNormalAircraft(); // don't count plane shadows and helicopter rotors
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case VEH_TRAIN:
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return !Train::From(this)->IsArticulatedPart() && // tenders and other articulated parts
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return !this->IsArticulatedPart() && // tenders and other articulated parts
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!Train::From(this)->IsRearDualheaded(); // rear parts of multiheaded engines
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case VEH_ROAD: return RoadVehicle::From(this)->IsFrontEngine();
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case VEH_SHIP: return true;
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@ -1538,7 +1538,7 @@ LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_
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switch (e->type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (Train::From(v)->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
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if (v != NULL && parent_engine_type != INVALID_ENGINE && (UsesWagonOverride(v) || (v->IsArticulatedPart() && e->u.rail.railveh_type != RAILVEH_WAGON))) {
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/* Wagonoverrides use the colour scheme of the front engine.
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* Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
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engine_type = parent_engine_type;
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@ -671,7 +671,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->type == VEH_TRAIN && (!Train::From(v)->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
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if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return CMD_ERROR;
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/* check that we can allocate enough vehicles */
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if (!(flags & DC_EXEC)) {
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@ -719,7 +719,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
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}
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if (v->type == VEH_TRAIN && !Train::From(v)->IsFrontEngine()) {
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if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
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/* this s a train car
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* add this unit to the end of the train */
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CommandCost result = DoCommand(0, w->index | 1 << 20, w_rear->index, flags, CMD_MOVE_RAIL_VEHICLE);
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@ -737,7 +737,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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}
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w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
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}
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} while (v->type == VEH_TRAIN && (v = Train::From(v)->GetNextVehicle()) != NULL);
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} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
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if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
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/* for trains this needs to be the front engine due to the callback function */
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@ -772,10 +772,8 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (cost.Succeeded()) total_cost.AddCost(cost);
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}
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if (w->type == VEH_TRAIN && Train::From(w)->HasArticulatedPart()) {
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w = Train::From(w)->GetNextArticulatedPart();
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} else if (w->type == VEH_ROAD && RoadVehicle::From(w)->HasArticulatedPart()) {
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w = w->Next();
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if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
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w = w->GetNextArticulatedPart();
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} else {
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break;
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}
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@ -788,17 +786,15 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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}
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}
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if (v->type == VEH_TRAIN && Train::From(v)->HasArticulatedPart()) {
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v = Train::From(v)->GetNextArticulatedPart();
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} else if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
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v = v->Next();
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if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
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w = w->GetNextArticulatedPart();
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} else {
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break;
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}
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} while (v != NULL);
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if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = Train::From(w)->GetNextVehicle();
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} while (v->type == VEH_TRAIN && (v = Train::From(v)->GetNextVehicle()) != NULL);
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if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
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} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != NULL);
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if (flags & DC_EXEC) {
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/*
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@ -1785,7 +1785,7 @@ struct VehicleDetailsWindow : Window {
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uint GetRoadVehDetailsHeight(const Vehicle *v)
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{
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uint desired_height;
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if (RoadVehicle::From(v)->HasArticulatedPart()) {
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if (v->HasArticulatedPart()) {
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/* An articulated RV has its text drawn under the sprite instead of after it, hence 15 pixels extra. */
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desired_height = WD_FRAMERECT_TOP + 15 + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM;
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/* Add space for the cargo amount for each part. */
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@ -1962,7 +1962,7 @@ struct VehicleDetailsWindow : Window {
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uint text_right = r.right - (rtl ? sprite_width : 0);
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/* Articulated road vehicles use a complete line. */
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if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) {
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if (v->type == VEH_ROAD && v->HasArticulatedPart()) {
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DrawVehicleImage(v, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0);
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} else {
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uint sprite_left = rtl ? text_right : r.left;
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