mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12140) -Codechange: A bit of code style fixes(Geektoo).
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@ -284,8 +284,9 @@ static uint32 GetSpriteCacheUsage()
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uint32 tot_size = 0;
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MemBlock* s;
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
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for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
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if (!(s->size & S_FREE_MASK)) tot_size += s->size;
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}
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return tot_size;
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}
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@ -454,6 +455,7 @@ const void *GetRawSprite(SpriteID sprite, bool real_sprite)
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/* Load the sprite, if it is not loaded, yet */
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if (p == NULL) p = ReadSprite(sc, sprite, real_sprite);
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return p;
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}
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@ -361,7 +361,7 @@ ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
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ViewPort *vp = w->viewport;
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if (vp != NULL &&
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IsInsideMM(x, vp->left, vp->left + vp->width) &&
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IsInsideMM(x, vp->left, vp->left + vp->width) &&
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IsInsideMM(y, vp->top, vp->top + vp->height))
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return vp;
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@ -689,6 +689,7 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w,
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top = ps->top = (pt.y += spr->y_offs);
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bottom = (pt.y + spr->height);
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}
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if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
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/* Compute maximal extents of sprite and it's bounding box */
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left = min(left , RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x);
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@ -696,9 +697,10 @@ void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w,
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top = min(top , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y);
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bottom = max(bottom, RemapCoords(x + w , y + h , z + bb_offset_z).y + 1);
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}
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/* Do not add the sprite to the viewport, if it is outside */
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if (left >= vd->dpi.left + vd->dpi.width ||
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right <= vd->dpi.left ||
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right <= vd->dpi.left ||
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top >= vd->dpi.top + vd->dpi.height ||
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bottom <= vd->dpi.top) {
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return;
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@ -1592,6 +1594,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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ViewportSortParentSprites(parent_list);
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ViewportDrawParentSprites(parent_list);
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if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(parent_list);
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if (vd.first_string != NULL) ViewportDrawStrings(&vd.dpi, vd.first_string);
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@ -1706,6 +1709,7 @@ void UpdateViewportPosition(Window *w)
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}
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ClampViewportToMap(vp, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y);
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SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y);
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}
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}
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