(svn r26656) -Fix [FS#6044]: Production cheat cannot not be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously

This commit is contained in:
planetmaker 2014-06-20 20:04:10 +00:00
parent a1e2372da9
commit 73bfec0fc8
1 changed files with 3 additions and 1 deletions

View File

@ -24,6 +24,7 @@
#include "newgrf_industries.h"
#include "newgrf_text.h"
#include "newgrf_debug.h"
#include "network/network.h"
#include "strings_func.h"
#include "company_func.h"
#include "tilehighlight_func.h"
@ -639,7 +640,8 @@ static inline bool IsProductionAlterable(const Industry *i)
{
const IndustrySpec *is = GetIndustrySpec(i->type);
return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) &&
(is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry()));
(is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry()) &&
!_networking);
}
class IndustryViewWindow : public Window