(svn r22456) -Codechange: Derive NewGRFSpriteLayout from DrawTileSprites for spritelayouts allocated on the heap, and make use of constructors and destructors.

This commit is contained in:
frosch 2011-05-14 17:25:45 +00:00
parent 3183cb7907
commit 7415b9cca2
8 changed files with 81 additions and 44 deletions

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@ -1222,19 +1222,16 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte
case 0x09: // Define sprite layout
statspec->tiles = buf->ReadExtendedByte();
statspec->renderdata = CallocT<DrawTileSprites>(statspec->tiles);
statspec->renderdata = new NewGRFSpriteLayout[statspec->tiles];
for (uint t = 0; t < statspec->tiles; t++) {
DrawTileSprites *dts = &statspec->renderdata[t];
uint seq_count = 0;
NewGRFSpriteLayout *dts = &statspec->renderdata[t];
dts->seq = NULL;
dts->ground.sprite = buf->ReadWord();
dts->ground.pal = buf->ReadWord();
if (dts->ground.sprite == 0 && dts->ground.pal == 0) {
extern const DrawTileSprites _station_display_datas_rail[8];
dts->ground = _station_display_datas_rail[t % 8].ground;
dts->seq = CopyDrawTileSeqStruct(_station_display_datas_rail[t % 8].seq);
dts->Clone(&_station_display_datas_rail[t % 8]);
continue;
}
if (HasBit(dts->ground.pal, 15)) {
@ -1245,10 +1242,12 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte
MapSpriteMappingRecolour(&dts->ground);
static SmallVector<DrawTileSeqStruct, 8> tmp_layout;
tmp_layout.Clear();
for (;;) {
/* no relative bounding box support */
dts->seq = ReallocT(const_cast<DrawTileSeqStruct *>(dts->seq), ++seq_count);
DrawTileSeqStruct *dtss = const_cast<DrawTileSeqStruct *>(&dts->seq[seq_count - 1]);
DrawTileSeqStruct *dtss = tmp_layout.Append();
MemSetT(dtss, 0);
dtss->delta_x = buf->ReadByte();
if (dtss->IsTerminator()) break;
@ -1269,6 +1268,7 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte
MapSpriteMappingRecolour(&dtss->image);
}
dts->Clone(tmp_layout.Begin());
}
break;
@ -1282,10 +1282,9 @@ static ChangeInfoResult StationChangeInfo(uint stid, int numinfo, int prop, Byte
}
statspec->tiles = srcstatspec->tiles;
statspec->renderdata = MallocT<DrawTileSprites>(statspec->tiles);
statspec->renderdata = new NewGRFSpriteLayout[statspec->tiles];
for (uint t = 0; t < statspec->tiles; t++) {
statspec->renderdata[t].ground = srcstatspec->renderdata[t].ground;
statspec->renderdata[t].seq = CopyDrawTileSeqStruct(srcstatspec->renderdata[t].seq);
statspec->renderdata[t].Clone(&srcstatspec->renderdata[t]);
}
break;
}
@ -3947,7 +3946,7 @@ static void NewSpriteGroup(ByteReader *buf)
act_group = group;
/* num_building_stages should be 1, if we are only using non-custom sprites */
group->num_building_stages = max((uint8)1, num_spriteset_ents);
group->dts = CallocT<DrawTileSprites>(1);
group->dts = new NewGRFSpriteLayout();
/* Groundsprite */
group->dts->ground.sprite = buf->ReadWord();
@ -3972,8 +3971,7 @@ static void NewSpriteGroup(ByteReader *buf)
}
}
group->dts->seq = CallocT<DrawTileSeqStruct>(num_building_sprites + 1);
group->dts->Allocate(num_building_sprites);
for (i = 0; i < num_building_sprites; i++) {
DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts->seq[i]);
@ -4009,10 +4007,6 @@ static void NewSpriteGroup(ByteReader *buf)
seq->size_y = buf->ReadByte();
seq->size_z = buf->ReadByte();
}
/* Set the terminator value. */
const_cast<DrawTileSeqStruct *>(group->dts->seq)[i].MakeTerminator();
break;
}
@ -7063,10 +7057,7 @@ static void ResetCustomStations()
if (stations[i] == NULL) continue;
StationSpec *statspec = stations[i];
for (uint t = 0; t < statspec->tiles; t++) {
free((void*)statspec->renderdata[t].seq);
}
free(statspec->renderdata);
delete[] statspec->renderdata;
/* Release platforms and layouts */
if (!statspec->copied_layouts) {

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@ -434,3 +434,34 @@ uint32 GetNearbyTileInformation(TileIndex tile)
byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
}
/**
* Clone the building sprites of a spritelayout.
* @param source The building sprites to copy.
*/
void NewGRFSpriteLayout::Clone(const DrawTileSeqStruct *source)
{
assert(this->seq == NULL);
assert(source != NULL);
size_t count = 1; // 1 for the terminator
const DrawTileSeqStruct *element;
foreach_draw_tile_seq(element, source) count++;
DrawTileSeqStruct *sprites = MallocT<DrawTileSeqStruct>(count);
MemCpyT(sprites, source, count);
this->seq = sprites;
}
/**
* Allocate a spritelayout for \a num_sprites building sprites.
* @param num_sprites Number of building sprites to allocate memory for. (not counting the terminator)
*/
void NewGRFSpriteLayout::Allocate(uint num_sprites)
{
assert(this->seq == NULL);
DrawTileSeqStruct *sprites = CallocT<DrawTileSeqStruct>(num_sprites + 1);
sprites[num_sprites].MakeTerminator();
this->seq = sprites;
}

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@ -16,14 +16,42 @@
#define NEWGRF_COMMONS_H
#include "tile_type.h"
#include "sprite.h"
#include "core/alloc_type.hpp"
/** Contextx for tile accesses */
/** Context for tile accesses */
enum TileContext {
TCX_NORMAL, ///< Nothing special.
TCX_UPPER_HALFTILE, ///< Querying information about the upper part of a tile with halftile foundation.
TCX_ON_BRIDGE, ///< Querying information about stuff on the bridge (via some bridgehead).
};
/**
* NewGRF supplied spritelayout.
* In contrast to #DrawTileSprites this struct is for allocated
* layouts on the heap. It allocates data and frees them on destruction.
*/
struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
void Allocate(uint num_sprites);
void Clone(const DrawTileSeqStruct *source);
/**
* Clone a spritelayout.
* @param source The spritelayout to copy.
*/
void Clone(const DrawTileSprites *source)
{
assert(source != NULL && this != source);
this->ground = source->ground;
this->Clone(source->seq);
}
virtual ~NewGRFSpriteLayout()
{
free(const_cast<DrawTileSeqStruct*>(this->seq));
}
};
/**
* Maps an entity id stored on the map to a GRF file.
* Entities are objects used ingame (houses, industries, industry tiles) for

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@ -37,8 +37,7 @@ RandomizedSpriteGroup::~RandomizedSpriteGroup()
TileLayoutSpriteGroup::~TileLayoutSpriteGroup()
{
free((void*)this->dts->seq);
free(this->dts);
delete this->dts;
}
TemporaryStorageArray<int32, 0x110> _temp_store;

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@ -283,7 +283,7 @@ struct TileLayoutSpriteGroup : SpriteGroup {
~TileLayoutSpriteGroup();
byte num_building_stages; ///< Number of building stages to show for this house/industry tile
struct DrawTileSprites *dts;
NewGRFSpriteLayout *dts;
};
struct IndustryProductionSpriteGroup : SpriteGroup {

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@ -77,7 +77,7 @@ struct StationSpec {
* 6-7 = platform with roof, right side
*/
uint tiles;
DrawTileSprites *renderdata; ///< Array of tile layouts.
NewGRFSpriteLayout *renderdata; ///< Array of tile layouts.
/**
* Cargo threshold for choosing between little and lots of cargo

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@ -110,17 +110,3 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig
}
}
}
/** Create a copy of an existing DrawTileSeqStruct array. */
const DrawTileSeqStruct *CopyDrawTileSeqStruct(const DrawTileSeqStruct *dtss)
{
const DrawTileSeqStruct *element;
size_t count = 1; // 1 for the terminator
foreach_draw_tile_seq(element, dtss) count++;
DrawTileSeqStruct *copy = MallocT<DrawTileSeqStruct>(count);
MemCpyT(copy, dtss, count);
return copy;
}

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@ -52,9 +52,11 @@ struct DrawTileSeqStruct {
}
};
const DrawTileSeqStruct *CopyDrawTileSeqStruct(const DrawTileSeqStruct *dtss);
/** Ground palette sprite of a tile, together with its child sprites */
/**
* Ground palette sprite of a tile, together with its sprite layout.
* This struct is used for static sprite layouts in the code.
* For allocated ones from NewGRF see #NewGRFSpriteLayout.
*/
struct DrawTileSprites {
PalSpriteID ground; ///< Palette and sprite for the ground
const DrawTileSeqStruct *seq; ///< Array of child sprites. Terminated with a terminator entry