(svn r2408) Introduce SetTileOwner() and use it

This commit is contained in:
tron 2005-06-04 12:13:24 +00:00
parent 0c4ecbe9ec
commit 74541c1dcc
11 changed files with 37 additions and 29 deletions

View File

@ -451,7 +451,7 @@ void ConvertGroundTilesIntoWaterTiles(void)
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) {
SetTileType(tile, MP_WATER);
_map5[tile] = 0;
_map_owner[tile] = OWNER_WATER;
SetTileOwner(tile, OWNER_WATER);
}
}
}

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@ -1188,11 +1188,9 @@ static void ConvertTownOwner(void)
if ((_map5[tile] & 0xF0) == 0x10 && _map3_lo[tile] & 0x80)
_map3_lo[tile] = OWNER_TOWN;
if (_map_owner[tile] & 0x80)
_map_owner[tile] = OWNER_TOWN;
if (_map_owner[tile] & 0x80) SetTileOwner(tile, OWNER_TOWN);
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (_map_owner[tile] & 0x80)
_map_owner[tile] = OWNER_TOWN;
if (_map_owner[tile] & 0x80) SetTileOwner(tile, OWNER_TOWN);
}
}
}
@ -1300,7 +1298,7 @@ bool AfterLoadGame(uint version)
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
if (IsTileType(tile_cur, MP_WATER) && GetTileOwner(tile_cur) >= MAX_PLAYERS)
_map_owner[tile_cur] = OWNER_WATER;
SetTileOwner(tile_cur, OWNER_WATER);
END_TILE_LOOP(tile_cur, w, h, tile)
}

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@ -316,7 +316,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
cost += ret;
if (flags & DC_EXEC) {
_map_owner[tile] = _current_player;
SetTileOwner(tile, _current_player);
_map3_lo[tile] &= ~0x0F;
_map3_lo[tile] |= p1;
_map5[tile] = (m5 & 0xC7) | 0x20; // railroad under bridge
@ -365,7 +365,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
)) {
if (flags & DC_EXEC) {
_map3_lo[tile] = GetTileOwner(tile);
_map_owner[tile] = _current_player;
SetTileOwner(tile, _current_player);
_map3_hi[tile] = p1;
_map5[tile] = 0x10 | (rail_bit == 1 ? 0x08 : 0x00); // level crossing
}
@ -387,7 +387,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
SetTileType(tile, MP_RAILWAY);
_map_owner[tile] = _current_player;
SetTileOwner(tile, _current_player);
_map2[tile] = 0; // Bare land
_map3_lo[tile] = p1; // No signals, rail type
_map5[tile] = rail_bit;
@ -461,7 +461,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(flags & DC_EXEC))
return _price.remove_rail;
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
_map5[tile] = ti.map5 & 0xC7;
} else if (ti.type == MP_STREET) {
byte m5;
@ -485,7 +485,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return _price.remove_rail;
_map5[tile] = m5;
_map_owner[tile] = _map3_lo[tile];
SetTileOwner(tile, _map3_lo[tile]);
_map2[tile] = 0;
} else {
assert(ti.type == MP_RAILWAY);
@ -2028,7 +2028,7 @@ static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player)
if (!IsTileOwner(tile, old_player)) return;
if (new_player != 255) {
_map_owner[tile] = new_player;
SetTileOwner(tile, new_player);
} else {
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}

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@ -195,7 +195,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
_map5[tile] = ti.map5 & 0xC7;
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
MarkTileDirtyByTile(tile);
}
return cost;
@ -470,7 +470,7 @@ do_clear:;
SetTileType(tile, MP_STREET);
_map5[tile] = 0;
_map2[tile] = p2;
_map_owner[tile] = _current_player;
SetTileOwner(tile, _current_player);
}
_map5[tile] |= (byte)pieces;
@ -1148,14 +1148,14 @@ static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player)
if (!IsTileOwner(tile, old_player)) return;
if (new_player != 255) {
_map_owner[tile] = new_player;
SetTileOwner(tile, new_player);
} else {
b = _map5[tile]&0xF0;
if (b == 0) {
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
} else if (b == 0x10) {
_map5[tile] = (_map5[tile]&8) ? 0x5 : 0xA;
_map_owner[tile] = _map3_lo[tile];
SetTileOwner(tile, _map3_lo[tile]);
_map3_lo[tile] = 0;
_map3_hi[tile] &= 0x80;
} else {

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@ -2827,7 +2827,7 @@ void BuildOilRig(uint tile)
SetTileType(tile, MP_STATION);
_map5[tile] = 0x4B;
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
_map3_lo[tile] = 0;
_map3_hi[tile] = 0;
_map2[tile] = st->index;
@ -2884,7 +2884,7 @@ static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
if (new_player != 255) {
Station *st = GetStation(_map2[tile]);
_map_owner[tile] = new_player;
SetTileOwner(tile, new_player);
st->owner = new_player;
_global_station_sort_dirty = true; // transfer ownership of station to another player
InvalidateWindowClasses(WC_STATION_LIST);

10
tile.h
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@ -88,6 +88,16 @@ static inline Owner GetTileOwner(TileIndex tile)
return _map_owner[tile];
}
static inline void SetTileOwner(TileIndex tile, Owner owner)
{
assert(tile < MapSize());
assert(!IsTileType(tile, MP_HOUSE));
assert(!IsTileType(tile, MP_VOID));
assert(!IsTileType(tile, MP_INDUSTRY));
_map_owner[tile] = owner;
}
static inline bool IsTileOwner(TileIndex tile, Owner owner)
{
return GetTileOwner(tile) == owner;

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@ -746,7 +746,7 @@ static int GrowTownAtRoad(Town *t, uint tile)
else if (_game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
_map_owner[tile] = OWNER_TOWN;
SetTileOwner(tile, OWNER_TOWN);
_map2[tile] = t->index;
}
}

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@ -580,7 +580,7 @@ static void TileLoop_Trees(uint tile)
if ((m2&0x30) != 0x20) // if not on snow/desert, then on rough land
m5 = 7;
}
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
}
} else {
/* in the middle of a transition, change to next */

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@ -711,7 +711,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
if (flags & DC_EXEC) {
_map5[tile] = _map5[tile] & ~0x38;
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
MarkTileDirtyByTile(tile);
}
return cost;
@ -726,7 +726,7 @@ static int32 DoClearBridge(uint tile, uint32 flags)
cost = _price.clear_water;
if (flags & DC_EXEC) {
_map5[tile] = _map5[tile] & ~0x38;
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
MarkTileDirtyByTile(tile);
}
return cost;
@ -1373,7 +1373,7 @@ static void ChangeTileOwner_TunnelBridge(uint tile, byte old_player, byte new_pl
if (!IsTileOwner(tile, old_player)) return;
if (new_player != 255) {
_map_owner[tile] = new_player;
SetTileOwner(tile, new_player);
} else {
if((_map5[tile] & 0xC0)==0xC0) {
// the stuff BELOW the middle part is owned by the deleted player.
@ -1382,7 +1382,7 @@ static void ChangeTileOwner_TunnelBridge(uint tile, byte old_player, byte new_pl
_map5[tile] &= ~(1 << 5 | 1 << 4 | 1 << 3); // no transport route under bridge anymore..
} else {
// for road, change the owner of the road to local authority
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
}
} else {
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);

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@ -358,7 +358,7 @@ void GenerateUnmovables(void)
continue;
SetTileType(tile, MP_UNMOVABLE);
_map5[tile] = 0;
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
if (--j == 0)
break;
}
@ -390,7 +390,7 @@ restart:
SetTileType(tile, MP_UNMOVABLE);
_map5[tile] = 1;
_map_owner[tile] = OWNER_NONE;
SetTileOwner(tile, OWNER_NONE);
} while (--i);
}
@ -399,7 +399,7 @@ static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_playe
if (!IsTileOwner(tile, old_player)) return;
if (_map5[tile]==3 && new_player != 255) {
_map_owner[tile] = new_player;
SetTileOwner(tile, new_player);
} else {
DoClearSquare(tile);
}

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@ -689,7 +689,7 @@ static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
if (!IsTileOwner(tile, old_player)) return;
if (new_player != 255) {
_map_owner[tile] = new_player;
SetTileOwner(tile, new_player);
} else {
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}