mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r3252) - NewGRF: Map new train subtypes to old types for rail vehicles.
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11
engine.c
11
engine.c
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@ -17,6 +17,7 @@
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#include "saveload.h"
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#include "sprite.h"
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#include "variables.h"
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#include "train.h"
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enum {
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ENGINE_AVAILABLE = 1,
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@ -363,6 +364,14 @@ void UnloadCustomEngineSprites(void)
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}
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}
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static int MapOldSubType(const Vehicle *v)
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{
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if (v->type != VEH_Train) return v->subtype;
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if (IsTrainEngine(v)) return 0;
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if (IsFreeWagon(v)) return 4;
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return 2;
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}
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typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
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const Vehicle *veh, uint16 callback_info, void *resolve_func); /* XXX data pointer used as function pointer */
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@ -442,7 +451,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
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switch (dsg->variable - 0x80) {
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#define veh_prop(id_, value_) case (id_): value = (value_); break
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veh_prop(0x00, veh->type);
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veh_prop(0x01, veh->subtype);
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veh_prop(0x01, MapOldSubType(veh));
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veh_prop(0x04, veh->index);
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veh_prop(0x05, veh->index & 0xFF);
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/* XXX? Is THIS right? */
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