mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22173) -Add: Add preamble and postamble files before and after the generated settings data.
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/* Undefine for the shortcut macros above */
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#undef S
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#undef C
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#undef N
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#undef D0
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#undef NC
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#undef MS
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#undef NO
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#undef CR
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@ -0,0 +1,228 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file table/settings.h Settings to save in the savegame and config file. */
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/* Begin - Callback Functions for the various settings */
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static bool v_PositionMainToolbar(int32 p1);
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static bool v_PositionStatusbar(int32 p1);
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static bool PopulationInLabelActive(int32 p1);
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static bool RedrawScreen(int32 p1);
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static bool RedrawSmallmap(int32 p1);
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static bool InvalidateDetailsWindow(int32 p1);
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static bool InvalidateStationBuildWindow(int32 p1);
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static bool InvalidateBuildIndustryWindow(int32 p1);
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static bool CloseSignalGUI(int32 p1);
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static bool InvalidateTownViewWindow(int32 p1);
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static bool DeleteSelectStationWindow(int32 p1);
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static bool UpdateConsists(int32 p1);
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static bool CheckInterval(int32 p1);
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static bool TrainAccelerationModelChanged(int32 p1);
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static bool RoadVehAccelerationModelChanged(int32 p1);
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static bool TrainSlopeSteepnessChanged(int32 p1);
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static bool RoadVehSlopeSteepnessChanged(int32 p1);
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static bool DragSignalsDensityChanged(int32);
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static bool TownFoundingChanged(int32 p1);
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static bool DifficultyReset(int32 level);
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static bool DifficultyChange(int32);
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static bool DifficultyNoiseChange(int32 i);
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static bool MaxNoAIsChange(int32 i);
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static bool CheckRoadSide(int p1);
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static int32 ConvertLandscape(const char *value);
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static bool CheckFreeformEdges(int32 p1);
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static bool ChangeDynamicEngines(int32 p1);
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static bool StationCatchmentChanged(int32 p1);
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static bool InvalidateVehTimetableWindow(int32 p1);
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static bool InvalidateCompanyLiveryWindow(int32 p1);
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static bool InvalidateNewGRFChangeWindows(int32 p1);
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static bool InvalidateIndustryViewWindow(int32 p1);
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static bool RedrawTownAuthority(int32 p1);
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#ifdef ENABLE_NETWORK
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static bool UpdateClientName(int32 p1);
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static bool UpdateServerPassword(int32 p1);
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static bool UpdateRconPassword(int32 p1);
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static bool UpdateClientConfigValues(int32 p1);
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#endif /* ENABLE_NETWORK */
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/* End - Callback Functions for the various settings */
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/****************************
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* OTTD specific INI stuff
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****************************/
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/**
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* Settings-macro usage:
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* The list might look daunting at first, but is in general easy to understand.
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* We have two types of list:
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* 1. SDTG_something
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* 2. SDT_something
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* The 'G' stands for global, so this is the one you will use for a
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* SettingDescGlobVarList section meaning global variables. The other uses a
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* Base/Offset and runtime variable selection mechanism, known from the saveload
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* convention (it also has global so it should not be hard).
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* Of each type there are again two versions, the normal one and one prefixed
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* with 'COND'.
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* COND means that the setting is only valid in certain savegame versions
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* (since settings are saved to the savegame, this bookkeeping is necessary.
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* Now there are a lot of types. Easy ones are:
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* - VAR: any number type, 'type' field specifies what number. eg int8 or uint32
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* - BOOL: a boolean number type
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* - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted
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* A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
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* These are actually normal numbers, only bitmasked. In MMANY several bits can
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* be set, in the other only one.
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* The most complex type is INTLIST. This is basically an array of numbers. If
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* the intlist is only valid in certain savegame versions because for example
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* it has grown in size its length cannot be automatically be calculated so
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* use SDT(G)_CONDLISTO() meaning Old.
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* If nothing fits you, you can use the GENERAL macros, but it exposes the
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* internal structure somewhat so it needs a little looking. There are _NULL()
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* macros as well, these fill up space so you can add more settings there (in
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* place) and you DON'T have to increase the savegame version.
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*
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* While reading values from openttd.cfg, some values may not be converted
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* properly, for any kind of reasons. In order to allow a process of self-cleaning
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* mechanism, a callback procedure is made available. You will have to supply the function, which
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* will work on a string, one function per setting. And of course, enable the callback param
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* on the appropriate macro.
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*/
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#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc, load)\
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{name, (const void*)(size_t)(def), {(byte)cmd}, {(uint16)guiflags}, min, max, interval, many, str, proc, load}
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/* Macros for various objects to go in the configuration file.
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* This section is for global variables */
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#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
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{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
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#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
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SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
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#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
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SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
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#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
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SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
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#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
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SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
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#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
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SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
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#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
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SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
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#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
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SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
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#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
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SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
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#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
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SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
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#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
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SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, 0, SL_MAX_VERSION)
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#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
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SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
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#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
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SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
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#define SDTG_CONDNULL(length, from, to)\
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{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_CONDNULL(length, from, to)}
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#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLEG_END()}
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/* Macros for various objects to go in the configuration file.
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* This section is for structures where their various members are saved */
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#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, load, from, to)\
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{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
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#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
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SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, NULL, from, to)
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#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
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SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
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#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
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SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, NULL, from, to)
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#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
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SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
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#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
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SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
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#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
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SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
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#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
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SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, NULL, from, to)
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#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
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SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
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#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
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SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
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#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
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SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, NULL, from, to)
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#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
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SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
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#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc, load)\
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SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, load, from, to)
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#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc, load)\
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SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc, load)
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#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
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SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, NULL, from, to)
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#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
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SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
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#define SDT_CONDNULL(length, from, to)\
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{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}
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#define SDTC_CONDVAR(var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
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SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, proc, from, to)
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#define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, proc)\
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SDTC_CONDVAR(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
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#define SDTC_CONDBOOL(var, from, to, flags, guiflags, def, str, proc)\
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SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
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#define SDTC_BOOL(var, flags, guiflags, def, str, proc)\
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SDTC_CONDBOOL(var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
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#define SDTC_CONDLIST(var, type, length, flags, guiflags, def, str, proc, from, to)\
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SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
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#define SDTC_LIST(var, type, flags, guiflags, def, str, proc)\
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SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
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#define SDTC_CONDSTR(var, type, length, flags, guiflags, def, str, proc, from, to)\
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SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, length, def, 0, 0, 0, NULL, str, proc, from, to)
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#define SDTC_STR(var, type, flags, guiflags, def, str, proc)\
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SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
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#define SDTC_CONDOMANY(var, type, from, to, flags, guiflags, def, max, full, str, proc)\
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SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, proc, from, to)
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#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, proc)\
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SDTC_CONDOMANY(var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
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#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, NULL, NULL}, SLE_END()}
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/* Shortcuts for macros below. Logically if we don't save the value
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* we also don't sync it in a network game */
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#define S SLF_SAVE_NO | SLF_NETWORK_NO
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#define C SLF_CONFIG_NO
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#define N SLF_NETWORK_NO
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#define D0 SGF_0ISDISABLED
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#define NC SGF_NOCOMMA
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#define MS SGF_MULTISTRING
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#define NO SGF_NETWORK_ONLY
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#define CR SGF_CURRENCY
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#define NN SGF_NO_NETWORK
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#define NG SGF_NEWGAME_ONLY
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#define NS SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
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#define PC SGF_PER_COMPANY
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