(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.

This commit is contained in:
Darkvater 2006-03-15 21:27:19 +00:00
parent c51c86b2c8
commit 748d082a79
2 changed files with 3 additions and 4 deletions

View File

@ -427,7 +427,6 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
break;
case MP_STREET: {
uint town;
if (!IsLevelCrossing(tile)) return CMD_ERROR;
/* This is a crossing, let's check if the direction is correct */
@ -436,8 +435,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(flags & DC_EXEC))
return _price.remove_rail;
town = (_m[tile].m3 == OWNER_TOWN) ? _m[tile].m2 : 0;
MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), town);
MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2);
break;
}

View File

@ -714,7 +714,8 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
if (GB(_m[c].m5, 3, 2) == TRANSPORT_RAIL) {
MakeRailNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y, GB(_m[c].m3, 0, 3));
} else {
MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, 0); // XXX Determine town, missing till now
uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, town);
}
MarkTileDirtyByTile(c);
} else {