(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on

a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
This commit is contained in:
celestar 2005-01-29 19:41:44 +00:00
parent 885fd2b15c
commit 752b3f0dd6
18 changed files with 591 additions and 214 deletions

8
ai.c
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@ -2567,10 +2567,10 @@ static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData
} else if (p->mode == 1) {
if (_want_road_truck_station) {
// Truck station
r = DoCommandByTile(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_TRUCK_STATION);
r = DoCommandByTile(c, p->attr, RS_TRUCK, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
} else {
// Bus station
r = DoCommandByTile(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_BUS_STATION);
r = DoCommandByTile(c, p->attr, RS_BUS, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_ROAD_STOP);
}
clear_town_stuff:;
@ -3627,8 +3627,8 @@ static void AiStateRemoveStation(Player *p)
used=in_use;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->owner == _current_player && !*used &&
((tile = st->bus_tile) != 0 ||
(tile = st->lorry_tile) != 0 ||
( (st->bus_stops != NULL && (tile = st->bus_stops->xy) != 0) ||
(st->truck_stops != NULL && (tile = st->truck_stops->xy)) != 0 ||
(tile = st->train_tile) != 0 ||
(tile = st->dock_tile) != 0 ||
(tile = st->airport_tile) != 0)) {

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@ -5,6 +5,7 @@
#include "command.h"
#include "ai.h"
#include "engine.h"
#include "station.h"
// Build HQ
// Params:
@ -28,9 +29,9 @@ int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtr
if (type == AI_TRAIN)
return DoCommandByTile(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
else if (type == AI_BUS)
return DoCommandByTile(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_BUS_STATION);
return DoCommandByTile(tile, direction, RS_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
else
return DoCommandByTile(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRUCK_STATION);
return DoCommandByTile(tile, direction, RS_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
}
// Builds a brdige. The second best out of the ones available for this player

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@ -37,9 +37,7 @@ DEF_COMMAND(CmdBuildTrainWaypoint);
DEF_COMMAND(CmdRenameWaypoint);
DEF_COMMAND(CmdRemoveTrainWaypoint);
DEF_COMMAND(CmdBuildTruckStation);
DEF_COMMAND(CmdBuildBusStation);
DEF_COMMAND(CmdBuildRoadStop);
DEF_COMMAND(CmdBuildLongRoad);
DEF_COMMAND(CmdRemoveLongRoad);
@ -190,9 +188,9 @@ static CommandProc * const _command_proc_table[] = {
CmdBuildTrainWaypoint, /* 16 */
CmdRenameWaypoint, /* 17 */
CmdRemoveTrainWaypoint, /* 18 */
CmdBuildTruckStation, /* 19 */
NULL, /* 19 */
NULL, /* 20 */
CmdBuildBusStation, /* 21 */
CmdBuildRoadStop, /* 21 */
NULL, /* 22 */
CmdBuildLongRoad, /* 23 */
CmdRemoveLongRoad, /* 24 */

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@ -24,8 +24,7 @@ enum {
CMD_RENAME_WAYPOINT = 17,
CMD_REMOVE_TRAIN_WAYPOINT = 18,
CMD_BUILD_TRUCK_STATION = 19,
CMD_BUILD_BUS_STATION = 21,
CMD_BUILD_ROAD_STOP = 21,
CMD_BUILD_LONG_ROAD = 23,
CMD_REMOVE_LONG_ROAD = 24,
CMD_BUILD_ROAD = 25,

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@ -290,4 +290,5 @@ byte GetOSVersion(void);
void DeterminePaths(void);
char * CDECL str_fmt(const char *str, ...);
void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *));
#endif /* FUNCTIONS_H */

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@ -1616,6 +1616,8 @@ STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway s
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas in this town
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area
STR_300A_0 :{WHITE}{STATION} {STRINL 0x30D1}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first

29
misc.c
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@ -743,6 +743,35 @@ int FindFirstBit(uint32 value)
return i;
}
//!We're writing an own sort algorithm here, as
//!qsort isn't stable
//!Since the number of elements will be low, a
//!simple bubble sort will have to do :)
void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *))
{
uint i,k;
void *buffer = malloc(size);
char *start = base;
nmemb--;
for (i = 0; i < nmemb; i++) {
for (k = 0; k < nmemb; k++) {
void *a, *b;
a = start + size * k;
b = start + size * (k + 1);
if (compar(a, b) > 0) {
memcpy(buffer, a, size);
memcpy(a, b, size);
memcpy(b, buffer, size);
}
}
}
free(buffer);
buffer = NULL;
}
static void Save_NAME(void)
{

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@ -711,8 +711,16 @@ static void FixStation(OldStation *o, int num)
s->xy = o->xy;
s->town = REMAP_TOWN_PTR(o->town);
s->bus_tile = o->bus_tile;
s->lorry_tile = o->lorry_tile;
if (o->bus_tile != 0) {
s->bus_stops = GetFirstFreeRoadStop();
s->bus_stops->xy = o->bus_tile;
} else
s->bus_stops = NULL;
if (o->lorry_tile != 0) {
s->truck_stops = GetFirstFreeRoadStop();
s->truck_stops->xy = o->lorry_tile;
} else
s->truck_stops = 0;
s->train_tile = o->train_tile;
s->airport_tile = o->airport_tile;
s->dock_tile = o->dock_tile;
@ -734,8 +742,10 @@ static void FixStation(OldStation *o, int num)
s->owner = o->owner;
s->facilities = o->facilities;
s->airport_type = o->airport_type;
s->truck_stop_status = o->truck_stop_status;
s->bus_stop_status = o->bus_stop_status;
if (s->truck_stops != NULL)
s->truck_stops->status = o->truck_stop_status;
if (s->bus_stops != NULL)
s->bus_stops->status = o->bus_stop_status;
s->blocked_months_obsolete = o->blocked_months_obsolete;
s->airport_flags = o->airport_flags;
s->last_vehicle = o->last_vehicle;

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@ -332,6 +332,12 @@ int32 CmdSkipOrder(int x, int y, uint32 flags, uint32 vehicle_id, uint32 not_use
if (v->type == VEH_Train)
v->u.rail.days_since_order_progr = 0;
if (v->type == VEH_Road && v->u.road.slot != NULL) {
//Clear the slot
v->u.road.slot->slot[v->u.road.slotindex] = 0;
v->u.road.slot = NULL;
}
}
/* NON-stop flag is misused to see if a train is in a station that is
@ -482,7 +488,7 @@ int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 veh1_veh2, uint32 mode)
FOR_VEHICLE_ORDERS(src, order) {
if (order->type == OT_GOTO_STATION) {
const Station *st = GetStation(order->station);
required_dst = (dst->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
required_dst = (dst->cargo_type == CT_PASSENGERS) ? st->bus_stops->xy : st->truck_stops->xy;
/* This station has not the correct road-bay, so we can't copy! */
if (!required_dst)
return CMD_ERROR;

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@ -89,12 +89,12 @@ static void PlaceRoad_Depot(uint tile)
static void PlaceRoad_BusStation(uint tile)
{
DoCommandP(tile, _road_station_picker_orientation, 0, CcRoadDepot, CMD_BUILD_BUS_STATION | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1808_CAN_T_BUILD_BUS_STATION));
DoCommandP(tile, _road_station_picker_orientation, RS_BUS, CcRoadDepot, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1808_CAN_T_BUILD_BUS_STATION));
}
static void PlaceRoad_TruckStation(uint tile)
{
DoCommandP(tile, _road_station_picker_orientation, 0, CcRoadDepot, CMD_BUILD_TRUCK_STATION | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1809_CAN_T_BUILD_TRUCK_STATION));
DoCommandP(tile, _road_station_picker_orientation, RS_TRUCK, CcRoadDepot, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1809_CAN_T_BUILD_TRUCK_STATION));
}
static void PlaceRoad_DemolishArea(uint tile)

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@ -164,6 +164,10 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// v->u.road.unk2 = 0;
// v->u.road.overtaking = 0;
v->u.road.slot = NULL;
v->u.road.slotindex = 0;
v->u.road.slot_age = 0;
v->last_station_visited = 0xFFFF;
v->max_speed = rvi->max_speed;
v->engine_type = (byte)p1;
@ -409,10 +413,10 @@ static void UpdateRoadVehDeltaXY(Vehicle *v)
static void ClearCrashedStation(Vehicle *v)
{
uint tile = v->tile;
Station *st = GetStation(_map2[tile]);
byte *b, bb;
b = (_map5[tile] >= 0x47) ? &st->bus_stop_status : &st->truck_stop_status;
RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
b = &rs->status;
bb = *b;
@ -607,9 +611,34 @@ static void ProcessRoadVehOrder(Vehicle *v)
if (order->type == OT_GOTO_STATION) {
if (order->station == v->last_station_visited)
v->last_station_visited = 0xFFFF;
st = GetStation(order->station);
v->dest_tile = v->cargo_type == CT_PASSENGERS ? st->bus_tile : st->lorry_tile;
{
int32 *dist;
int32 mindist = 0xFFFFFFFF;
int num;
RoadStopType type;
RoadStop *rs;
type = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
num = GetNumRoadStops(st, type);
rs = GetPrimaryRoadStop(st, type);
assert (rs != NULL);
dist = malloc(num * sizeof(int32));
do {
*dist = GetTileDistAdv(v->tile, rs->xy);
if (*dist < mindist) {
v->dest_tile = rs->xy;
}
rs = rs->next;
} while ( rs != NULL );
free(dist);
dist = NULL;
}
} else if (order->type == OT_GOTO_DEPOT) {
v->dest_tile = _depots[order->station].xy;
}
@ -990,10 +1019,10 @@ static int RoadFindPathToDest(Vehicle *v, uint tile, int direction)
Station *st = GetStation(_map2[tile]);
byte val = _map5[tile];
if (v->cargo_type != CT_PASSENGERS) {
if (IS_BYTE_INSIDE(val, 0x43, 0x47) && (_patches.roadveh_queue || st->truck_stop_status&3))
if (IS_BYTE_INSIDE(val, 0x43, 0x47) && (_patches.roadveh_queue || st->truck_stops->status&3))
bitmask |= _road_veh_fp_ax_or[(val-0x43)&3];
} else {
if (IS_BYTE_INSIDE(val, 0x47, 0x4B) && (_patches.roadveh_queue || st->bus_stop_status&3))
if (IS_BYTE_INSIDE(val, 0x47, 0x4B) && (_patches.roadveh_queue || st->bus_stops->status&3))
bitmask |= _road_veh_fp_ax_or[(val-0x47)&3];
}
}
@ -1073,6 +1102,29 @@ found_best_track:;
return best_track;
}
static int RoadFindPathToStation(const Vehicle *v, TileIndex tile)
{
FindRoadToChooseData frd;
int i, best_track = -1;
uint best_dist = (uint) -1, best_maxlen = (uint) -1;
frd.dest = tile;
frd.maxtracklen = (uint) -1;
frd.mindist = (uint) -1;
for (i = 0; i < 4; i++) {
FollowTrack(v->tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadTrackFindDist, NULL, &frd);
if (frd.mindist < best_dist || (frd.mindist == best_dist && frd.maxtracklen < best_maxlen )) {
best_dist = frd.mindist;
best_maxlen = frd.maxtracklen;
best_track = i;
}
}
return best_maxlen;
}
typedef struct RoadDriveEntry {
byte x,y;
} RoadDriveEntry;
@ -1088,6 +1140,13 @@ static const byte _road_veh_data_1[] = {
static const byte _roadveh_data_2[4] = { 0,1,8,9 };
static inline void ClearSlot(Vehicle *v, RoadStop *rs)
{
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
rs->slot[v->u.road.slotindex] = INVALID_SLOT;
}
static void RoadVehEventHandler(Vehicle *v)
{
GetNewVehiclePosResult gp;
@ -1247,15 +1306,12 @@ again:
if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
if ((tmp&7) >= 6) { v->cur_speed = 0; return; }
if (IS_BYTE_INSIDE(_map5[v->tile], 0x43, 0x4B)) {
Station *st = GetStation(_map2[v->tile]);
byte *b;
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
byte *b = &rs->status;
if (_map5[v->tile] >= 0x47) {
b = &st->bus_stop_status;
} else {
b = &st->truck_stop_status;
}
*b = (*b | ((v->u.road.state&2)?2:1)) & 0x7F;
//we have reached a loading bay, mark it as used
//and clear the usage bit (0x80) of the stop
*b = (*b | ((v->u.road.state&2)?2:1)) & ~0x80;
}
}
@ -1341,10 +1397,10 @@ again:
if (v->u.road.state >= 0x20 &&
_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
byte *b;
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
byte *b = &rs->status;
st = GetStation(_map2[v->tile]);
b = IS_BYTE_INSIDE(_map5[v->tile], 0x43, 0x47) ? &st->truck_stop_status : &st->bus_stop_status;
if (v->current_order.type != OT_LEAVESTATION &&
v->current_order.type != OT_GOTO_DEPOT) {
@ -1385,6 +1441,17 @@ again:
}
*b |= 0x80;
if (rs == v->u.road.slot) {
//we have arrived at the correct station
ClearSlot(v, rs);
} else if (v->u.road.slot != NULL) {
//we have arrived at the wrong station
//XXX The question is .. what to do? Actually we shouldn't be here
//but I guess we need to clear the slot
DEBUG(misc, 2) ("Multistop: Wrong station, force a slot clearing");
ClearSlot(v, rs);
}
StartRoadVehSound(v);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
@ -1482,6 +1549,10 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
(v->current_order.flags & (OF_FULL_LOAD | OF_UNLOAD)) != 0)
return;
//If we already got a slot at a stop, use that FIRST, and go to a depot later
if (v->u.road.slot != NULL)
return;
i = FindClosestRoadDepot(v);
if (i < 0 || GetTileDist(v->tile, (&_depots[i])->xy) > 12) {
@ -1508,11 +1579,15 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
int dist_compare(const void *a, const void *b)
{
return ( *(const uint32 *)a) - ( *(const uint32 *) b);
}
void OnNewDay_RoadVeh(Vehicle *v)
{
int32 cost;
Station *st;
uint tile;
if ((++v->day_counter & 7) == 0)
DecreaseVehicleValue(v);
@ -1527,9 +1602,86 @@ void OnNewDay_RoadVeh(Vehicle *v)
/* update destination */
if (v->current_order.type == OT_GOTO_STATION) {
RoadStop *rs;
uint32 mindist = 0xFFFFFFFF;
int num;
RoadStopType type = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
typedef struct {
uint32 dist;
RoadStop *rs;
} StopStruct;
StopStruct *stop, *firststop;
st = GetStation(v->current_order.station);
if ((tile=(v->cargo_type==CT_PASSENGERS ? st->bus_tile : st->lorry_tile)) != 0)
v->dest_tile = tile;
rs = GetPrimaryRoadStop(st, type);
num = GetNumRoadStops(st, type);
firststop = stop = malloc(num * sizeof(StopStruct));
//Current slot has expired
if ( (v->u.road.slot_age++ <= 0) && (v->u.road.slot != NULL)) {
ClearSlot(v, v->u.road.slot);
}
//We do not have a slot, so make one
if (v->u.road.slot == NULL) {
//first we need to find out how far our stations are away.
assert( rs != NULL);
do {
stop->dist = 0xFFFFFFFF;
//FIXME This doesn't fully work yet, as it only goes
//to one tile BEFORE the stop in question and doesn't
//regard the direction of the exit
stop->dist = RoadFindPathToStation(v, rs->xy);
stop->rs = rs;
if (stop->dist < mindist) {
mindist = stop->dist;
}
stop++;
rs = rs->next;
} while (rs != NULL);
if (mindist < 120) { //if we're reasonably close, get us a slot
int k;
bubblesort(firststop, num, sizeof(StopStruct), dist_compare);
stop = firststop;
for (k = 0; k < num; k++) {
int i;
for (i = 0; i < NUM_SLOTS; i++) {
if ((stop->rs->slot[i] == INVALID_SLOT) && (stop->dist < 120)) {
//Hooray we found a free slot. Assign it
stop->rs->slot[i] = v->index;
v->u.road.slot = stop->rs;
v->dest_tile = stop->rs->xy;
v->u.road.slot_age = -30;
v->u.road.slotindex = i;
goto have_slot; //jump out of BOTH loops
}
}
stop++;
}
}
have_slot:
//now we couldn't assign a slot for one reason or another.
//so we just go to the nearest station
if (v->u.road.slot == NULL)
v->dest_tile = firststop->rs->xy;
}
free(firststop);
firststop = stop = NULL;
}
if (v->vehstatus & VS_STOPPED)

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@ -7,8 +7,8 @@
#include "saveload.h"
enum {
SAVEGAME_MAJOR_VERSION = 5,
SAVEGAME_MINOR_VERSION = 2,
SAVEGAME_MAJOR_VERSION = 6,
SAVEGAME_MINOR_VERSION = 0,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
};
@ -918,6 +918,10 @@ static uint ReferenceToInt(void *v, uint t)
case REF_TOWN: return ((Town *)v)->index + 1;
case REF_ORDER: return ((Order *)v)->index + 1;
case REF_ROADSTOPS:
//return ((byte*)v - (byte*)_roadstops) / sizeof(_roadstops[0]) + 1;
return (RoadStop *)v - _roadstops + 1;
default:
NOT_REACHED();
}
@ -942,6 +946,9 @@ static void *IntToReference(uint r, uint t)
case REF_STATION: return GetStation(r - 1);
case REF_TOWN: return GetTown(r - 1);
case REF_ROADSTOPS:
//return (byte*)_roadstops + (r - 1) * sizeof(_roadstops[0]);
return &_roadstops[r - 1];
case REF_VEHICLE_OLD: {
/* Old vehicles were saved differently: invalid vehicle was 0xFFFF,
and the index was not - 1.. correct for this */

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@ -74,7 +74,8 @@ enum {
REF_VEHICLE = 1,
REF_STATION = 2,
REF_TOWN = 3,
REF_VEHICLE_OLD = 4
REF_VEHICLE_OLD = 4,
REF_ROADSTOPS = 5
};
@ -151,7 +152,7 @@ enum {
#define SLE_VARX(t,c) 0x00 | ((t) & 0xF), (t) >> 4, c
#define SLE_REFX(t,c) 0x10 | ((t) & 0xF), (t) >> 4, c
#define SLE_CONDVARX(t,c,from,to) 0x40 | ((t) & 0xF), (t) >> 4, c, from, to
#define SLE_CONDREFX(t,c,co) 0x50 | ((t) & 0xF), (t) >> 4, c, co
#define SLE_CONDREFX(t,c,from,to) 0x50 | ((t) & 0xF), (t) >> 4, c, from, to
#define SLE_WRITEBYTEX(t,b) 0x80 | ((t) & 0xF), (t) >> 4, b
#define SLE_INCLUDEX(t,c) 0x90 | ((t) & 0xF), (t) >> 4, c

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@ -14,10 +14,32 @@ typedef struct GoodsEntry {
byte last_age;
} GoodsEntry;
typedef enum RoadStopType {
RS_BUS,
RS_TRUCK
} RoadStopType;
enum { NUM_ROAD_STOPS = 250 };
enum { ROAD_STOP_LIMIT = 8 };
enum { NUM_SLOTS = 2 };
enum { INVALID_SLOT = 0xFFFF };
typedef struct RoadStop {
TileIndex xy;
bool used;
byte status;
uint32 index;
uint16 slot[NUM_SLOTS];
uint16 station; //XXX should be StationIndex
uint8 type;
struct RoadStop *next;
struct RoadStop *prev;
} RoadStop;
struct Station {
TileIndex xy;
TileIndex bus_tile;
TileIndex lorry_tile;
RoadStop *bus_stops;
RoadStop *truck_stops;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
@ -36,9 +58,6 @@ struct Station {
byte owner;
byte facilities;
byte airport_type;
byte truck_stop_status;
byte bus_stop_status;
byte blocked_months_obsolete;
// trainstation width/height
byte trainst_w, trainst_h;
@ -53,6 +72,14 @@ struct Station {
VehicleID last_vehicle;
GoodsEntry goods[NUM_CARGO];
/* Stuff that is no longer used, but needed for conversion */
TileIndex bus_tile_obsolete;
TileIndex lorry_tile_obsolete;
byte truck_stop_status_obsolete;
byte bus_stop_status_obsolete;
byte blocked_months_obsolete;
};
enum {
@ -68,7 +95,7 @@ enum {
HVOT_TRAIN = 1<<1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1<<4,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
HVOT_BUOY = 1 << 6
};
@ -93,7 +120,9 @@ TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);
VARDEF RoadStop _roadstops[NUM_ROAD_STOPS * 2];
VARDEF Station _stations[250];
VARDEF uint _roadstops_size;
VARDEF uint _stations_size;
VARDEF SortStruct *_station_sort;
@ -189,4 +218,10 @@ struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
int GetCustomStationsCount(enum StationClass sclass);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
inline int GetRoadStopType(TileIndex tile);
uint GetNumRoadStops(const Station *st, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
RoadStop * GetFirstFreeRoadStop( void );
#endif /* STATION_H */

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@ -43,14 +43,79 @@ static void MarkStationDirty(Station *st)
}
}
static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, uint index)
{
road_stop->xy = tile;
road_stop->used = true;
road_stop->status = 3; //stop is free
road_stop->slot[0] = road_stop->slot[1] = INVALID_SLOT;
road_stop->next = NULL;
road_stop->prev = previous;
road_stop->station = index;
}
inline int GetRoadStopType(TileIndex tile)
{
return (_map5[tile] < 0x47) ? RS_TRUCK : RS_BUS;
}
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type)
{
switch (type) {
case RS_BUS: return st->bus_stops;
case RS_TRUCK: return st->truck_stops;
default:
NOT_REACHED();
}
return NULL;
}
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type)
{
const Station *st = GetStation(_map2[tile]);
RoadStop *rs;
for ( rs = GetPrimaryRoadStop(st, type); rs->xy != tile; rs = rs->next)
assert(rs->next != NULL);
return rs;
}
uint GetNumRoadStops(const Station *st, RoadStopType type)
{
int num = 0;
const RoadStop *rs;
assert(st != NULL);
for ( rs = GetPrimaryRoadStop(st, type); rs != NULL; num++, rs = rs->next);
return num;
}
RoadStop * GetFirstFreeRoadStop( void )
{
RoadStop *rs = _roadstops;
int i = 0;
for ( i = 0; i < NUM_ROAD_STOPS; i++, rs++) {
if (!rs->used) {
rs->index = i;
return rs;
}
}
return NULL;
}
/* Calculate the radius of the station. Basicly it is the biggest
radius that is available within the station */
static byte FindCatchmentRadius(Station *st)
{
byte ret = 0;
if (st->bus_tile) ret = max(ret, CA_BUS);
if (st->lorry_tile) ret = max(ret, CA_TRUCK);
if (st->bus_stops != NULL) ret = max(ret, CA_BUS);
if (st->truck_stops != NULL) ret = max(ret, CA_TRUCK);
if (st->train_tile) ret = max(ret, CA_TRAIN);
if (st->dock_tile) ret = max(ret, CA_DOCK);
@ -101,7 +166,7 @@ TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st)
case VEH_Train: return st->train_tile;
case VEH_Aircraft: return st->airport_tile;
case VEH_Ship: return st->dock_tile;
case VEH_Road: return (v->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
case VEH_Road: return (v->cargo_type == CT_PASSENGERS) ? st->bus_stops->xy : st->truck_stops->xy;
default:
assert(false);
return 0;
@ -326,7 +391,8 @@ static void StationInitialize(Station *st, TileIndex tile)
GoodsEntry *ge;
st->xy = tile;
st->bus_tile = st->lorry_tile = st->airport_tile = st->dock_tile = st->train_tile = 0;
st->airport_tile = st->dock_tile = st->train_tile = 0;
st->bus_stops = st->truck_stops = NULL;
st->had_vehicle_of_type = 0;
st->time_since_load = 255;
st->time_since_unload = 255;
@ -352,8 +418,9 @@ static void StationInitialize(Station *st, TileIndex tile)
static void UpdateStationVirtCoord(Station *st)
{
Point pt = RemapCoords2(TileX(st->xy) * 16, TileY(st->xy) * 16);
pt.y -= 32;
if (st->facilities&FACIL_AIRPORT && st->airport_type==AT_OILRIG) pt.y -= 16;
if (st->facilities & FACIL_AIRPORT && st->airport_type == AT_OILRIG) pt.y -= 16;
SetDParam(0, st->index);
SetDParam(1, st->facilities);
@ -498,10 +565,13 @@ void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h, int rad)
static void UpdateStationAcceptance(Station *st, bool show_msg)
{
uint old_acc, new_acc;
TileIndex span[1+1+2+2+1];
TileIndex *span;
RoadStop *cur_rs;
int i;
int min_x, min_y, max_x, max_y;
int rad = 4; //Put this to surpress a compiler warning
int num = 0;
int num_bus, num_truck;
uint accepts[NUM_CARGO];
// Don't update acceptance for a buoy
@ -511,33 +581,62 @@ static void UpdateStationAcceptance(Station *st, bool show_msg)
/* old accepted goods types */
old_acc = GetAcceptanceMask(st);
if (st->train_tile != 0) num += 2;
if (st->airport_tile != 0) num += 2;
if (st->dock_tile != 0) num++;
num_bus = GetNumRoadStops(st, RS_BUS);
num_truck = GetNumRoadStops(st, RS_TRUCK);
num += (num_bus + num_truck);
span = malloc(num * sizeof(*span));
if (span == NULL)
error("UpdateStationAcceptance: Could not allocate memory");
// Put all the tiles that span an area in the table.
span[3] = span[5] = 0;
span[0] = st->bus_tile;
span[1] = st->lorry_tile;
span[2] = st->train_tile;
if (st->train_tile != 0) {
span[3] = st->train_tile + TILE_XY(st->trainst_w-1, st->trainst_h-1);
*span++ = st->train_tile;
*span++ = st->train_tile + TILE_XY(st->trainst_w-1, st->trainst_h-1);
}
span[4] = st->airport_tile;
if (st->airport_tile != 0) {
span[5] = st->airport_tile + TILE_XY(_airport_size_x[st->airport_type]-1, _airport_size_y[st->airport_type]-1);
*span++ = st->airport_tile;
*span++ = st->airport_tile + TILE_XY(_airport_size_x[st->airport_type]-1, _airport_size_y[st->airport_type]-1);
}
if (st->dock_tile != 0)
*span++ = st->dock_tile;
cur_rs = st->bus_stops;
for (i = 0; i < num_bus; i++) {
*span++ = cur_rs->xy;
cur_rs = cur_rs->next;
}
cur_rs = st->truck_stops;
for (i = 0; i < num_truck; i++) {
*span++ = cur_rs->xy;
cur_rs = cur_rs->next;
}
span[6] = st->dock_tile;
// Construct a rectangle from those points
min_x = min_y = 0x7FFFFFFF;
max_x = max_y = 0;
for(i=0; i!=7; i++) {
uint tile = span[i];
if (tile) {
for(; num != 0; num--) {
TileIndex tile = *(--span);
if (tile != 0) { //assume there is no station at (0, 0)
min_x = min(min_x, TileX(tile));
max_x = max(max_x, TileX(tile));
min_y = min(min_y, TileY(tile));
max_y = max(max_y, TileY(tile));
}
}
free(span);
span = NULL;
if (_patches.modified_catchment) {
rad = FindCatchmentRadius(st);
} else {
@ -546,7 +645,7 @@ static void UpdateStationAcceptance(Station *st, bool show_msg)
// And retrieve the acceptance.
if (max_x != 0) {
GetAcceptanceAroundTiles(accepts, TILE_XY(min_x, min_y), max_x - min_x + 1, max_y-min_y+1,rad);
GetAcceptanceAroundTiles(accepts, TILE_XY(min_x, min_y), max_x - min_x + 1, max_y-min_y+1, rad);
} else {
memset(accepts, 0, sizeof(accepts));
}
@ -1127,10 +1226,10 @@ ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat)
value = stat->airport_type;
break;
case 0x82:
value = stat->truck_stop_status;
value = stat->truck_stops->status;
break;
case 0x83:
value = stat->bus_stop_status;
value = stat->bus_stops->status;
break;
case 0x86:
value = stat->airport_flags & 0xFFFF;
@ -1260,16 +1359,47 @@ int32 DoConvertStationRail(uint tile, uint totype, bool exec)
return _price.build_rail >> 1;
}
void FindRoadStationSpot(bool truck_station, Station *st, RoadStop ***currstop, RoadStop **prev)
{
RoadStop **primary_stop;
primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
if (*primary_stop == NULL) {
//we have no station of the type yet, so write a "primary station"
//(the one at st->foo_stops)
*currstop = primary_stop;
} else {
//there are stops already, so append to the end of the list
*prev = *primary_stop;
*currstop = &(*primary_stop)->next;
while (**currstop != NULL) {
*prev = (*prev)->next;
*currstop = &(**currstop)->next;
}
}
}
/* Build a bus station
* p1 - direction
* p2 - unused
* direction - direction of the stop exit
* type - 0 for Bus stops, 1 for truck stops
*/
int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 direction, uint32 type)
{
RoadStop *road_stop;
RoadStop **currstop;
RoadStop *prev = NULL;
uint tile;
int32 cost;
Station *st;
//Bus stops have a _map5 value of 0x47 + direction
//Truck stops have 0x43 + direction
byte gfxbase = (type) ? 0x43 : 0x47;
//saveguard the parameters
if (direction > 3 || type > 1)
return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@ -1278,7 +1408,8 @@ int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
cost = CheckFlatLandBelow(tile, 1, 1, flags, 1 << direction, NULL);
if (cost == CMD_ERROR)
return CMD_ERROR;
st = GetStationAround(tile, 1, 1, -1);
@ -1291,6 +1422,14 @@ int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (st!=NULL && st->facilities) st = NULL;
}
//give us a road stop in the list, and check if something went wrong
road_stop = GetFirstFreeRoadStop();
if (road_stop == NULL)
return_cmd_error( (type) ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
if ( st != NULL && (GetNumRoadStops(st, RS_BUS) + GetNumRoadStops(st, RS_TRUCK) >= ROAD_STOP_LIMIT))
return_cmd_error( (type) ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -1298,8 +1437,7 @@ int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->bus_tile != 0)
return_cmd_error(STR_3044_TOO_CLOSE_TO_ANOTHER_BUS);
FindRoadStationSpot(type, st, &currstop, &prev);
} else {
Town *t;
@ -1309,6 +1447,8 @@ int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
st->town = t = ClosestTownFromTile(tile, (uint)-1);
FindRoadStationSpot(type, st, &currstop, &prev);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
@ -1321,13 +1461,17 @@ int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
StationInitialize(st, tile);
}
cost += _price.build_bus_station;
cost += (type) ? _price.build_truck_station : _price.build_bus_station;
if (flags & DC_EXEC) {
st->bus_tile = tile;
//point to the correct item in the _busstops or _truckstops array
*currstop = road_stop;
//initialize an empty station
InitializeRoadStop(road_stop, prev, tile, st->index);
(*currstop)->type = type;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_BUS_STOP;
st->bus_stop_status = 3;
st->facilities |= (type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP;
st->owner = _current_player;
st->build_date = _date;
@ -1336,7 +1480,7 @@ int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP5 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
st->index, /* map2 parameter */
p1 + 0x47 /* map5 parameter */
gfxbase + direction /* map5 parameter */
);
UpdateStationVirtCoordDirty(st);
@ -1347,126 +1491,24 @@ int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
// Remove a bus station
static int32 RemoveBusStation(Station *st, uint32 flags)
static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
{
uint tile;
RoadStop **primary_stop;
RoadStop *cur_stop;
bool is_truck = _map5[tile] < 0x47;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->bus_tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);
st->bus_tile = 0;
st->facilities &= ~FACIL_BUS_STOP;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_bus_station;
}
/* Build a truck station
* p1 - direction
* p2 - unused
*/
int32 CmdBuildTruckStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
int32 cost = 0;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
return CMD_ERROR;
st = GetStationAround(tile, 1, 1, -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->lorry_tile != 0)
return_cmd_error(STR_3045_TOO_CLOSE_TO_ANOTHER_TRUCK);
if (is_truck) { //truck stop
primary_stop = &st->truck_stops;
cur_stop = GetRoadStopByTile(tile, RS_TRUCK);
} else {
Town *t;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 0))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
primary_stop = &st->bus_stops;
cur_stop = GetRoadStopByTile(tile, RS_BUS);
}
cost += _price.build_truck_station;
if (flags & DC_EXEC) {
st->lorry_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_TRUCK_STOP;
st->truck_stop_status = 3;
st->owner = _current_player;
st->build_date = _date;
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
st->index, /* map2 parameter */
p1 + 0x43 /* map5 parameter */
);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
// Remove a truck station
static int32 RemoveTruckStation(Station *st, uint32 flags)
{
uint tile;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->lorry_tile;
assert(cur_stop != NULL);
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
@ -1474,16 +1516,35 @@ static int32 RemoveTruckStation(Station *st, uint32 flags)
if (flags & DC_EXEC) {
DoClearSquare(tile);
st->lorry_tile = 0;
st->facilities &= ~FACIL_TRUCK_STOP;
cur_stop->used = false;
if (cur_stop->prev != NULL) //alter previous stop
cur_stop->prev->next = cur_stop->next;
if (cur_stop->next != NULL) //alter next stop
cur_stop->next->prev = cur_stop->prev;
//we only had one stop left
if (cur_stop->next == NULL && cur_stop->prev == NULL) {
//so we remove ALL stops
*primary_stop = NULL;
st->facilities &= (is_truck) ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP;
} else if (cur_stop == *primary_stop) {
//removed the first stop in the list
//need to set the primary element to the next stop
*primary_stop = (*primary_stop)->next;
}
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_truck_station;
return (is_truck) ? _price.remove_truck_station : _price.remove_bus_station;
}
// FIXME -- need to move to its corresponding Airport variable
// Country Airfield (small)
static const byte _airport_map5_tiles_country[] = {
@ -2215,7 +2276,7 @@ static const byte _enter_station_speedtable[12] = {
static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
{
uint16 station_id;
uint16 station_id; //XXX should be stationindex
byte dir;
uint16 spd;
@ -2252,12 +2313,12 @@ static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
}
} else if (v->type == VEH_Road) {
if (v->u.road.state < 16 && (v->u.road.state&4)==0 && v->u.road.frame==0) {
Station *st = GetStation(_map2[tile]);
byte m5 = _map5[tile];
byte *b, bb,state;
if (IS_BYTE_INSIDE(m5, 0x43, 0x4B)) {
b = (m5 >= 0x47) ? &st->bus_stop_status : &st->truck_stop_status;
RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
b = &rs->status;
bb = *b;
@ -2275,6 +2336,8 @@ static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
bb &= ~2;
state += 2;
}
bb |= 0x80;
*b = bb;
v->u.road.state = state;
}
@ -2625,7 +2688,8 @@ uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
/* several stations around, find the two with the highest rating */
st2 = st1 = NULL;
best_rating = best_rating2 = 0;
for(i=0; i!=8 && around[i] != 0xFF; i++) {
for( i = 0; i != 8 && around[i] != 0xFF; i++) {
if (around_ptr[i]->goods[type].rating >= best_rating) {
best_rating2 = best_rating;
st2 = st1;
@ -2686,8 +2750,8 @@ void BuildOilRig(uint tile)
st->airport_flags = 0;
st->airport_type = AT_OILRIG;
st->xy = tile;
st->bus_tile = 0;
st->lorry_tile = 0;
st->bus_stops = NULL;
st->truck_stops = NULL;
st->airport_tile = tile;
st->dock_tile = tile;
st->train_tile = 0;
@ -2768,11 +2832,8 @@ static int32 ClearTile_Station(uint tile, byte flags) {
if (m5 < 0x43 || ( m5 >= 83 && m5 <= 114) )
return RemoveAirport(st, flags);
if (m5 < 0x47)
return RemoveTruckStation(st, flags);
if (m5 < 0x4B)
return RemoveBusStation(st, flags);
return RemoveRoadStop(st, flags, tile);
if (m5 == 0x52)
return RemoveBuoy(st, flags);
@ -2789,6 +2850,7 @@ void InitializeStations(void)
int i;
Station *s;
memset(_roadstops, 0, sizeof(_roadstops));
memset(_stations, 0, sizeof(_stations[0]) * _stations_size);
i = 0;
@ -2820,14 +2882,27 @@ const TileTypeProcs _tile_type_station_procs = {
GetSlopeTileh_Station, /* get_slope_tileh_proc */
};
static const byte _roadstop_desc[] = {
SLE_VAR(RoadStop,xy, SLE_UINT32),
SLE_VAR(RoadStop,used, SLE_UINT8),
SLE_VAR(RoadStop,status, SLE_UINT8),
SLE_VAR(RoadStop,index, SLE_UINT32),
SLE_VAR(RoadStop,station, SLE_UINT16),
SLE_VAR(RoadStop,type, SLE_UINT8),
SLE_REF(RoadStop,next, REF_ROADSTOPS),
SLE_REF(RoadStop,prev, REF_ROADSTOPS),
SLE_ARR(RoadStop,slot, SLE_UINT16, NUM_SLOTS),
SLE_END()
};
static const byte _station_desc[] = {
SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, xy, SLE_UINT32, 6, 255),
SLE_CONDVAR(Station, bus_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, bus_tile, SLE_UINT32, 6, 255),
SLE_CONDVAR(Station, lorry_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, lorry_tile, SLE_UINT32, 6, 255),
SLE_CONDVAR(Station, bus_tile_obsolete, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, lorry_tile_obsolete, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, train_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Station, train_tile, SLE_UINT32, 6, 255),
SLE_CONDVAR(Station, airport_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
@ -2850,8 +2925,10 @@ static const byte _station_desc[] = {
SLE_VAR(Station,owner, SLE_UINT8),
SLE_VAR(Station,facilities, SLE_UINT8),
SLE_VAR(Station,airport_type, SLE_UINT8),
SLE_VAR(Station,truck_stop_status, SLE_UINT8),
SLE_VAR(Station,bus_stop_status, SLE_UINT8),
// truck/bus_stop_status was stored here in savegame format 0 - 6
SLE_CONDVAR(Station,truck_stop_status_obsolete, SLE_UINT8, 0, 5),
SLE_CONDVAR(Station,bus_stop_status_obsolete, SLE_UINT8, 0, 5),
// blocked_months was stored here in savegame format 0 - 4.0
SLE_CONDVAR(Station,blocked_months_obsolete, SLE_UINT8, 0, 4),
@ -2865,7 +2942,10 @@ static const byte _station_desc[] = {
SLE_CONDVAR(Station,stat_id, SLE_UINT8, 3, 255),
SLE_CONDVAR(Station,build_date, SLE_UINT16, 3, 255),
// reserve extra space in savegame here. (currently 32 bytes)
SLE_CONDREF(Station,bus_stops, REF_ROADSTOPS, 6, 255),
SLE_CONDREF(Station,truck_stops, REF_ROADSTOPS, 6, 255),
// reserve extra space in savegame here. (currently 28 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 32, 2, 255),
SLE_END()
@ -2887,8 +2967,9 @@ static const byte _goods_desc[] = {
static void SaveLoad_STNS(Station *st)
{
int i;
SlObject(st, _station_desc);
for(i=0; i!=NUM_CARGO; i++)
for (i = 0; i != NUM_CARGO; i++)
SlObject(&st->goods[i], _goods_desc);
}
@ -2920,6 +3001,32 @@ static void Load_STNS(void)
st->trainst_w = w;
st->trainst_h = h;
}
if (_sl.full_version < 0x600) {
/* Convert old bus and truck tile to new-ones */
RoadStop **currstop;
RoadStop *prev = NULL;
RoadStop *road_stop;
if (st->bus_tile_obsolete != 0) {
road_stop = GetFirstFreeRoadStop();
if (road_stop == NULL)
error("Station: too many busstations in savegame");
FindRoadStationSpot(RS_BUS, st, &currstop, &prev);
*currstop = road_stop;
InitializeRoadStop(road_stop, prev, st->bus_tile_obsolete, st->index);
}
if (st->lorry_tile_obsolete != 0) {
road_stop = GetFirstFreeRoadStop();
if (road_stop == NULL)
error("Station: too many truckstations in savegame");
FindRoadStationSpot(RS_TRUCK, st, &currstop, &prev);
*currstop = road_stop;
InitializeRoadStop(road_stop, prev, st->lorry_tile_obsolete, st->index);
}
}
}
/* This is to ensure all pointers are within the limits of
@ -2928,7 +3035,28 @@ static void Load_STNS(void)
_station_tick_ctr = 0;
}
static void Save_ROADSTOP( void )
{
uint i;
for (i = 0; i < lengthof(_roadstops); i++) {
if (_roadstops[i].used) {
SlSetArrayIndex(i);
SlObject(&_roadstops[i], _roadstop_desc);
}
}
}
static void Load_ROADSTOP( void )
{
int index;
while ((index = SlIterateArray()) != -1)
SlObject(&_roadstops[index], _roadstop_desc);
}
const ChunkHandler _station_chunk_handlers[] = {
{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY | CH_LAST},
{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY },
{ 'ROAD', Save_ROADSTOP, Load_ROADSTOP, CH_ARRAY | CH_LAST},
};

2
ttd.c
View File

@ -496,6 +496,8 @@ static void InitializeDynamicVariables(void)
_stations_size = lengthof(_stations);
_station_sort = NULL;
_roadstops_size = lengthof(_roadstops);
_vehicles_size = lengthof(_vehicles);
_vehicle_sort = NULL;

View File

@ -1886,6 +1886,9 @@ static const byte _roadveh_desc[] = {
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,crashed_ctr), SLE_UINT16),
SLE_VARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,reverse_ctr), SLE_UINT8),
SLE_CONDREFX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slot), REF_ROADSTOPS, 6, 255),
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slotindex), SLE_UINT8, 6, 255),
SLE_CONDVARX(offsetof(Vehicle,u)+offsetof(VehicleRoad,slot_age), SLE_UINT8, 6, 255),
// reserve extra space in savegame here. (currently 16 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),

View File

@ -47,6 +47,9 @@ typedef struct VehicleRoad {
byte overtaking_ctr;
uint16 crashed_ctr;
byte reverse_ctr;
struct RoadStop *slot;
byte slotindex;
byte slot_age;
} VehicleRoad;
typedef struct VehicleSpecial {