(svn r19885) -Fix [FS#3761]: allow loading savegames from the console without specifying the ".sav" extension, i.e. make it consistent with saving savegames from the console

This commit is contained in:
rubidium 2010-05-23 12:21:22 +00:00
parent 45440063b5
commit 75856967a0
1 changed files with 12 additions and 1 deletions

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@ -269,7 +269,18 @@ static const FiosItem *GetFiosItem(const char *file)
int i = strtol(file, &endptr, 10);
if (file == endptr || *endptr != '\0') i = -1;
return IsInsideMM(i, 0, _fios_items.Length()) ? _fios_items.Get(i) : NULL;
if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
/* As a last effort assume it is an OpenTTD savegame and
* that the ".sav" part was not given. */
char long_file[MAX_PATH];
seprintf(long_file, lastof(long_file), "%s.sav", file);
for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
if (strcmp(long_file, item->name) == 0) return item;
if (strcmp(long_file, item->title) == 0) return item;
}
return NULL;
}