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(svn r19885) -Fix [FS#3761]: allow loading savegames from the console without specifying the ".sav" extension, i.e. make it consistent with saving savegames from the console
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@ -269,7 +269,18 @@ static const FiosItem *GetFiosItem(const char *file)
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int i = strtol(file, &endptr, 10);
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if (file == endptr || *endptr != '\0') i = -1;
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return IsInsideMM(i, 0, _fios_items.Length()) ? _fios_items.Get(i) : NULL;
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if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
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/* As a last effort assume it is an OpenTTD savegame and
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* that the ".sav" part was not given. */
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char long_file[MAX_PATH];
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seprintf(long_file, lastof(long_file), "%s.sav", file);
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for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
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if (strcmp(long_file, item->name) == 0) return item;
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if (strcmp(long_file, item->title) == 0) return item;
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}
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return NULL;
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}
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