(svn r3986) Add [GS]etCrossingRoadOwner

This commit is contained in:
tron 2006-03-19 19:33:19 +00:00
parent 9f3aa9057d
commit 75a9419f04
5 changed files with 22 additions and 13 deletions

View File

@ -1002,7 +1002,9 @@ static void ConvertTownOwner(void)
for (tile = 0; tile != MapSize(); tile++) {
if (IsTileType(tile, MP_STREET)) {
if (IsLevelCrossing(tile) && _m[tile].m3 & 0x80) _m[tile].m3 = OWNER_TOWN;
if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) & 0x80) {
SetCrossingRoadOwner(tile, OWNER_TOWN);
}
if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {

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@ -417,7 +417,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
if (flags & DC_EXEC) {
MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2);
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2);
}
break;
}

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@ -34,9 +34,8 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
// Only do the special processing for actual players.
if (_current_player >= MAX_PLAYERS) return true;
// A railway crossing has the road owner in the map3_lo byte.
if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
owner = _m[tile].m3;
owner = GetCrossingRoadOwner(tile);
} else {
owner = GetTileOwner(tile);
}
@ -106,9 +105,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
// owner for railroad crossing is stored somewhere else
// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
owner = IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile);
owner = IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
@ -1127,9 +1124,8 @@ static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
// road/rail crossing where the road is owned by the current player?
if (old_player == _m[tile].m3 && IsLevelCrossing(tile)) {
_m[tile].m3 = (new_player == OWNER_SPECTATOR) ? OWNER_NONE : new_player;
if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player);
}
if (!IsTileOwner(tile, old_player)) return;
@ -1143,7 +1139,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
break;
case ROAD_CROSSING:
MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2);
MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2);
break;
default:

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@ -55,6 +55,18 @@ static inline TrackBits GetCrossingRailBits(TileIndex tile)
}
// TODO swap owner of road and rail
static inline Owner GetCrossingRoadOwner(TileIndex t)
{
return (Owner)_m[t].m3;
}
static inline void SetCrossingRoadOwner(TileIndex t, Owner o)
{
_m[t].m3 = o;
}
typedef enum RoadType {
ROAD_NORMAL,
ROAD_CROSSING,

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@ -1828,10 +1828,9 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
uint dist, best = threshold;
Town *best_town = NULL;
// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
if (IsTileType(tile, MP_HOUSE) || (
IsTileType(tile, MP_STREET) &&
(IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile)) == OWNER_TOWN
(IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN
))
return GetTown(_m[tile].m2);