(svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines

This commit is contained in:
bjarni 2007-09-04 19:58:18 +00:00
parent c5cfb281ad
commit 75bc407c46
1 changed files with 11 additions and 7 deletions

View File

@ -247,13 +247,17 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
}
} else { // flags & DC_EXEC not set
CommandCost tmp_move;
if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v) && old_v->Next() != NULL) {
/* Verify that the wagons can be placed on the engine in question.
* This is done by building an engine, test if the wagons can be added and then sell the test engine. */
DoCommand(old_v->tile, new_engine_type, 3, DC_EXEC, GetCmdBuildVeh(old_v));
Vehicle *temp = GetVehicle(_new_vehicle_id);
tmp_move = DoCommand(0, (temp->index << 16) | old_v->Next()->index, 1, 0, CMD_MOVE_RAIL_VEHICLE);
DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v));
if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v)) {
Vehicle *next_veh = IsMultiheaded(old_v) ? old_v->Next()->Next() : old_v->Next();
if (next_veh != NULL) {
/* Verify that the wagons can be placed on the engine in question.
* This is done by building an engine, test if the wagons can be added and then sell the test engine. */
DoCommand(old_v->tile, new_engine_type, 3, DC_EXEC, GetCmdBuildVeh(old_v));
Vehicle *temp = GetVehicle(_new_vehicle_id);
tmp_move = DoCommand(0, (temp->index << 16) | next_veh->index, 1, 0, CMD_MOVE_RAIL_VEHICLE);
DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v));
}
}
/* Ensure that the player will not end up having negative money while autoreplacing