mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r7470) -Codechange: Leave elrails enabled after loading old (pre-optional) and very old (pre-elrails) games. Let the user manually disable if if undesired.
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3
elrail.c
3
elrail.c
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@ -403,8 +403,7 @@ int32 SettingsDisableElrail(int32 p1)
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const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
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/* walk through all train engines */
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for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++)
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{
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for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
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const RailVehicleInfo *rv_info = RailVehInfo(e_id);
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Engine *e = GetEngine(e_id);
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/* if it is an electric rail engine and its railtype is the wrong one */
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16
openttd.c
16
openttd.c
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@ -1548,19 +1548,13 @@ bool AfterLoadGame(void)
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ConvertNameArray();
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}
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/* from version 38 we have optional elrails */
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/* from version 38 we have optional elrails, since we cannot know the
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* preference of a user, let elrails enabled; it can be disabled manually */
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if (CheckSavegameVersion(38)) {
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/* old game - before elrails made optional */
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if (CheckSavegameVersion(24)) {
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/* very old game - before elrail was introduced */
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_patches.disable_elrails = true; // disable elrails
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} else {
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/* game with mandatory elrails (r4150+) */
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_patches.disable_elrails = false; // enable elrails
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}
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_patches.disable_elrails = false; // enable elrails
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/* do the same as when elrails were enabled/disabled manually just now */
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SettingsDisableElrail(_patches.disable_elrails);
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}
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/* do the same as when elrails were enabled/disabled manually just now */
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SettingsDisableElrail(_patches.disable_elrails);
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return true;
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}
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