(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash

This commit is contained in:
glx 2009-03-30 00:21:43 +00:00
parent 8293be426c
commit 75c99d8b9b
6 changed files with 51 additions and 1 deletions

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@ -135,6 +135,7 @@ static const char *la_text[] = {
"cheat was used",
"settings changed",
"GRF bug triggered",
"emergency savegame",
};
assert_compile(lengthof(la_text) == GLAT_END);
@ -249,6 +250,9 @@ void GamelogPrint(GamelogPrintProc *proc)
PrintGrfFilename(buf, lc->grfbug.grfid);
break;
}
case GLCT_EMERGENCY:
break;
}
proc(buf);
@ -317,6 +321,31 @@ static LoggedChange *GamelogChange(GamelogChangeType ct)
}
/** Logs a emergency savegame
*/
void GamelogEmergency()
{
assert(_gamelog_action_type == GLAT_EMERGENCY);
GamelogChange(GLCT_EMERGENCY);
}
/** Finds out if current game is a loaded emergency savegame.
*/
bool GamelogTestEmergency()
{
const LoggedChange *emergency = NULL;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
if (lc->ct == GLCT_EMERGENCY) emergency = lc;
}
}
return (emergency != NULL);
}
/** Logs a change in game revision
* @param revision new revision string
*/

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@ -14,6 +14,7 @@ enum GamelogActionType {
GLAT_CHEAT, ///< Cheat was used
GLAT_SETTING, ///< Setting changed
GLAT_GRFBUG, ///< GRF bug was triggered
GLAT_EMERGENCY, ///< Emergency savegame
GLAT_END, ///< So we know how many GLATs are there
GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list
};
@ -29,6 +30,9 @@ void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 / WINCE crash.log
void GamelogPrintDebug(int level);
void GamelogPrintConsole();
void GamelogEmergency();
bool GamelogTestEmergency();
void GamelogRevision();
void GamelogMode();
void GamelogOldver();

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@ -19,6 +19,7 @@ enum GamelogChangeType {
GLCT_GRFPARAM, ///< GRF parameter changed
GLCT_GRFMOVE, ///< GRF order changed
GLCT_GRFBUG, ///< GRF bug triggered
GLCT_EMERGENCY, ///< Emergency savegame
GLCT_END, ///< So we know how many GLCTs are there
GLCT_NONE = 0xFF, ///< In savegames, end of list
};

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@ -76,6 +76,10 @@ static const SaveLoad _glog_grfbug_desc[] = {
SLE_END()
};
static const SaveLoad _glog_emergency_desc[] = {
SLE_END()
};
static const SaveLoad *_glog_desc[] = {
_glog_mode_desc,
_glog_revision_desc,
@ -87,6 +91,7 @@ static const SaveLoad *_glog_desc[] = {
_glog_grfparam_desc,
_glog_grfmove_desc,
_glog_grfbug_desc,
_glog_emergency_desc,
};
assert_compile(lengthof(_glog_desc) == GLCT_END);

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@ -40,7 +40,7 @@
#include "saveload_internal.h"
extern const uint16 SAVEGAME_VERSION = 115;
extern const uint16 SAVEGAME_VERSION = 116;
SavegameType _savegame_type; ///< type of savegame we are loading

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@ -234,8 +234,15 @@ static const TCHAR _save_succeeded[] =
_T("Be aware that critical parts of the internal game state may have become ")
_T("corrupted. The saved game is not guaranteed to work.");
static const TCHAR _emergency_crash[] =
_T("A serious fault condition occured in the game. The game will shut down.\n")
_T("As you loaded an emergency savegame no crash information will be generated.\n");
static bool EmergencySave()
{
GamelogStartAction(GLAT_EMERGENCY);
GamelogEmergency();
GamelogStopAction();
SaveOrLoad("crash.sav", SL_SAVE, BASE_DIR);
return true;
}
@ -471,6 +478,10 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
static bool had_exception = false;
if (had_exception) ExitProcess(0);
if (GamelogTestEmergency()) {
MessageBox(NULL, _emergency_crash, _T("Fatal Application Failure"), MB_ICONERROR);
ExitProcess(0);
}
had_exception = true;
_ident = GetTickCount(); // something pretty unique