(svn r16960) -Doc: Added some viewport and vehicle type doxygen strings.

This commit is contained in:
alberth 2009-07-26 12:49:26 +00:00
parent 5b576e6e7a
commit 75ccf9de3a
3 changed files with 31 additions and 15 deletions

View File

@ -9,15 +9,16 @@
typedef uint16 VehicleID;
/** Available vehicle types. */
enum VehicleType {
VEH_TRAIN,
VEH_ROAD,
VEH_SHIP,
VEH_AIRCRAFT,
VEH_EFFECT,
VEH_DISASTER,
VEH_TRAIN, ///< %Train vehicle type.
VEH_ROAD, ///< Road vehicle type.
VEH_SHIP, ///< %Ship vehicle type.
VEH_AIRCRAFT, ///< %Aircraft vehicle type.
VEH_EFFECT, ///< Effect vehicle type (smoke, explosions, sparks, bubbles)
VEH_DISASTER, ///< Disaster vehicle type.
VEH_END,
VEH_INVALID = 0xFF,
VEH_INVALID = 0xFF, ///< Non-existing type of vehicle.
};
DECLARE_POSTFIX_INCREMENT(VehicleType);
/** It needs to be 8bits, because we save and load it as such */
@ -36,7 +37,7 @@ struct BaseVehicle
VehicleTypeByte type; ///< Type of vehicle
};
static const VehicleID INVALID_VEHICLE = 0xFFFF;
static const VehicleID INVALID_VEHICLE = 0xFFFF; ///< Constant representing a non-existing vehicle.
/** Pathfinding option states */
enum {

View File

@ -1578,6 +1578,10 @@ static inline void ClampViewportToMap(const ViewPort *vp, int &x, int &y)
y -= vp->virtual_height / 2;
}
/**
* Update the viewport position being displayed.
* @param w %Window owning the viewport.
*/
void UpdateViewportPosition(Window *w)
{
const ViewPort *vp = w->viewport;
@ -2037,7 +2041,14 @@ void PlaceObject()
}
/* scrolls the viewport in a window to a given location */
/** Scrolls the viewport in a window to a given location.
* @param x Desired x location of the map to scroll to (world coordinate).
* @param y Desired y location of the map to scroll to (world coordinate).
* @param z Desired z location of the map to scroll to (world coordinate). Use \c -1 to scroll to the height of the map at the \a x, \a y location.
* @param w %Window containing the viewport.
* @param instant Jump to the location instead of slowly moving to it.
* @return Destination of the viewport was changed (to activate other actions when the viewport is already at the desired position).
*/
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
{
/* The slope cannot be acquired outside of the map, so make sure we are always within the map. */

View File

@ -189,14 +189,18 @@ enum SortButtonState {
};
/**
* Data structure for a window viewport
* Data structure for a window viewport.
* A viewport is either following a vehicle (its id in then in #follow_vehicle), or it aims to display a specific
* location #dest_scrollpos_x, #dest_scrollpos_y (#follow_vehicle is then #INVALID_VEHICLE).
* The actual location being shown is #scrollpos_x, #scrollpos_y.
* @see InitializeViewport(), UpdateViewportPosition().
*/
struct ViewportData : ViewPort {
VehicleID follow_vehicle;
int32 scrollpos_x;
int32 scrollpos_y;
int32 dest_scrollpos_x;
int32 dest_scrollpos_y;
VehicleID follow_vehicle; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise.
int32 scrollpos_x; ///< Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
int32 scrollpos_y; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
int32 dest_scrollpos_x; ///< Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport).
int32 dest_scrollpos_y; ///< Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport).
};
/**