(svn r23945) -Fix: Better rounding when converting internal speed to displayed speed.

This commit is contained in:
michi_cc 2012-02-14 17:03:56 +00:00
parent b7b6642d78
commit 76344163c7
2 changed files with 23 additions and 1 deletions

View File

@ -682,6 +682,25 @@ uint ConvertDisplaySpeedToSpeed(uint speed)
return _units[_settings_game.locale.units].c_velocity.FromDisplay(speed);
}
/**
* Convert the given km/h-ish speed to the display speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertKmhishSpeedToDisplaySpeed(uint speed)
{
return _units[_settings_game.locale.units].c_velocity.ToDisplay(speed * 10, false) / 16;
}
/**
* Convert the given display speed to the km/h-ish speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertDisplaySpeedToKmhishSpeed(uint speed)
{
return _units[_settings_game.locale.units].c_velocity.FromDisplay(speed * 16) / 10;
}
/**
* Parse most format codes within a string and write the result to a buffer.
* @param buff The buffer to write the final string to.
@ -1137,7 +1156,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
case SCC_VELOCITY: { // {VELOCITY}
assert(_settings_game.locale.units < lengthof(_units));
int64 args_array[] = {ConvertSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY) * 10 / 16)};
int64 args_array[] = {ConvertKmhishSpeedToDisplaySpeed(args->GetInt64(SCC_VELOCITY))};
StringParameters tmp_params(args_array);
buff = FormatString(buff, GetStringPtr(_units[_settings_game.locale.units].velocity), &tmp_params, last);
break;

View File

@ -141,6 +141,9 @@ char *GetString(char *buffr, StringID string, const char *last);
char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, const char *last, uint case_index = 0, bool game_script = false);
const char *GetStringPtr(StringID string);
uint ConvertKmhishSpeedToDisplaySpeed(uint speed);
uint ConvertDisplaySpeedToKmhishSpeed(uint speed);
void InjectDParam(uint amount);
/**