mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth)
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4a1bf704ee
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7686587f02
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@ -61,6 +61,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
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case ADMIN_PACKET_ADMIN_CHAT: return this->Receive_ADMIN_CHAT(p);
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case ADMIN_PACKET_ADMIN_RCON: return this->Receive_ADMIN_RCON(p);
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case ADMIN_PACKET_ADMIN_GAMESCRIPT: return this->Receive_ADMIN_GAMESCRIPT(p);
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case ADMIN_PACKET_ADMIN_PING: return this->Receive_ADMIN_PING(p);
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case ADMIN_PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);
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case ADMIN_PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p);
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@ -88,6 +89,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::HandlePacket(Packet *p)
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case ADMIN_PACKET_SERVER_CMD_NAMES: return this->Receive_SERVER_CMD_NAMES(p);
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case ADMIN_PACKET_SERVER_CMD_LOGGING: return this->Receive_SERVER_CMD_LOGGING(p);
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case ADMIN_PACKET_SERVER_RCON_END: return this->Receive_SERVER_RCON_END(p);
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case ADMIN_PACKET_SERVER_PONG: return this->Receive_SERVER_PONG(p);
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default:
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if (this->HasClientQuit()) {
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@ -137,6 +139,7 @@ NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p) { ret
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_CHAT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_RCON); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_GAMESCRIPT); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_ADMIN_PING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_FULL(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_FULL); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_BANNED); }
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@ -164,5 +167,6 @@ NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CONSOLE(Packet *p) {
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_NAMES); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
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NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
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#endif /* ENABLE_NETWORK */
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@ -33,6 +33,7 @@ enum PacketAdminType {
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ADMIN_PACKET_ADMIN_CHAT, ///< The admin sends a chat message to be distributed.
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ADMIN_PACKET_ADMIN_RCON, ///< The admin sends a remote console command.
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ADMIN_PACKET_ADMIN_GAMESCRIPT, ///< The admin sends a JSON string for the GameScript.
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ADMIN_PACKET_ADMIN_PING, ///< The admin sends a ping to the server, expecting a ping-reply (PONG) packet.
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ADMIN_PACKET_SERVER_FULL = 100, ///< The server tells the admin it cannot accept the admin.
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ADMIN_PACKET_SERVER_BANNED, ///< The server tells the admin it is banned.
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@ -61,6 +62,7 @@ enum PacketAdminType {
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ADMIN_PACKET_SERVER_CMD_LOGGING, ///< The server gives the admin copies of incoming command packets.
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ADMIN_PACKET_SERVER_GAMESCRIPT, ///< The server gives the admin information from the GameScript in JSON.
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ADMIN_PACKET_SERVER_RCON_END, ///< The server indicates that the remote console command has completed.
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ADMIN_PACKET_SERVER_PONG, ///< The server replies to a ping request from the admin.
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INVALID_ADMIN_PACKET = 0xFF, ///< An invalid marker for admin packets.
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};
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@ -181,6 +183,14 @@ protected:
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*/
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virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
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/**
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* Ping the server, requiring the server to reply with a pong packet.
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* uint32 Integer value to pass to the server, which is quoted in the reply.
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_ADMIN_PING(Packet *p);
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/**
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* The server is full (connection gets closed).
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* @param p The packet that was just received.
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@ -455,6 +465,14 @@ protected:
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*/
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virtual NetworkRecvStatus Receive_SERVER_CMD_LOGGING(Packet *p);
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/**
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* Send a ping-reply (pong) to the admin that sent us the ping packet.
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* uint32 Integer identifier - should be the same as read from the admins ping packet.
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* @param p The packet that was just received.
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* @return The state the network should have.
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*/
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virtual NetworkRecvStatus Receive_SERVER_PONG(Packet *p);
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/**
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* Notify the admin connection that the rcon command has finished.
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* string The command as requested by the admin connection.
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@ -540,6 +540,17 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Pack
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p)
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{
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if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
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uint32 d1 = p->Recv_uint32();
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DEBUG(net, 2, "[admin] Ping from '%s' (%s): '%d'", this->admin_name, this->admin_version, d1);
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return this->SendPong(d1);
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}
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/**
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* Send console output of other clients.
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* @param origin The origin of the string.
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@ -581,6 +592,17 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *js
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return NETWORK_RECV_STATUS_OKAY;
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}
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/** Send ping-reply (pong) to admin **/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendPong(uint32 d1)
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{
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Packet *p = new Packet(ADMIN_PACKET_SERVER_PONG);
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p->Send_uint32(d1);
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this->SendPacket(p);
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return NETWORK_RECV_STATUS_OKAY;
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}
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/** Send the names of the commands. */
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
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{
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@ -35,8 +35,10 @@ protected:
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virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p);
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virtual NetworkRecvStatus Receive_ADMIN_PING(Packet *p);
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NetworkRecvStatus SendProtocol();
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NetworkRecvStatus SendPong(uint32 d1);
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public:
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AdminUpdateFrequency update_frequency[ADMIN_UPDATE_END]; ///< Admin requested update intervals.
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uint32 realtime_connect; ///< Time of connection.
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