Change: Throw out per-grf industry tile limit.

The industry tile limit was set based on the premise that action 3 ids might later be extended. They have since been extended.

Limit is now the total number of custom tiles that can be used.
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Peter Nelson 2024-02-26 08:47:17 +00:00
parent 7b1e3cfeb5
commit 76a35badb0
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1 changed files with 2 additions and 2 deletions

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@ -26,13 +26,13 @@ static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< origi
static const IndustryType NUM_INDUSTRYTYPES = 240; ///< total number of industry types, new and old; limited to 240 because we need some special ids like INVALID_INDUSTRYTYPE, IT_AI_UNKNOWN, IT_AI_TOWN, ...
static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid
static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation
static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles
static const IndustryGfx NUM_INDUSTRYTILES = 512; ///< total number of industry tiles, new and old
static const IndustryGfx INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES; ///< one above amount is considered invalid
static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = NUM_INDUSTRYTILES - NEW_INDUSTRYTILEOFFSET; ///< Maximum number of industry tiles per NewGRF.
static const int INDUSTRY_COMPLETED = 3; ///< final stage of industry construction.
static const int INDUSTRY_NUM_INPUTS = 16; ///< Number of cargo types an industry can accept