(svn r137) Fix: console sometime didn't open (sign_de)

This commit is contained in:
dominik 2004-08-25 08:55:53 +00:00
parent 5505a10b80
commit 7701b0a241
4 changed files with 13 additions and 20 deletions

View File

@ -16,7 +16,7 @@ static byte* _iconsole_buffer[80];
static byte _iconsole_cbuffer[80];
static byte _iconsole_cmdline[255];
static byte _iconsole_cmdpos;
static byte _iconsole_mode;
static byte _iconsole_mode = ICONSOLE_CLOSED;
static byte _iconsole_color_default = 1;
static byte _iconsole_color_error = 3;
static byte _iconsole_color_debug = 5;
@ -66,7 +66,8 @@ static void IConsoleWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT:
case WE_PAINT:
GfxFillRect(w->left,w->top,w->width,w->height-1,0);
{
int i=_iconsole_scroll;
@ -82,10 +83,6 @@ static void IConsoleWndProc(Window *w, WindowEvent *e)
case WE_TICK:
if (_iconsole_mode==ICONSOLE_OPENING) {
_iconsole_mode=ICONSOLE_OPENED;
}
_icursor_counter++;
if (_icursor_counter>_icursor_rate) {
_icursor_state=!_icursor_state;
@ -223,7 +220,7 @@ void IConsoleSwitch()
_iconsole_win = AllocateWindowDesc(&_iconsole_window_desc);
_iconsole_win->height = _screen.height / 3;
_iconsole_win->width= _screen.width;
_iconsole_mode=ICONSOLE_OPENING;
_iconsole_mode=ICONSOLE_OPENED;
} else
if (_iconsole_mode==ICONSOLE_OPENED) {
DeleteWindow(_iconsole_win);
@ -236,7 +233,8 @@ void IConsoleSwitch()
}
void IConsoleClose() {
if (_iconsole_mode==ICONSOLE_OPENED) IConsoleSwitch();
if (_iconsole_mode==ICONSOLE_OPENED) IConsoleSwitch();
_iconsole_mode=ICONSOLE_CLOSED;
}
void IConsoleOpen() {
@ -1188,7 +1186,6 @@ static void IConsoleStdLibRegister() {
var = IConsoleVarAlloc(ICONSOLE_VAR_UINT32);
IConsoleVarInsert(var,"temp_uint32");
var = IConsoleVarAlloc(ICONSOLE_VAR_STRING);
IConsoleVarInsert(var,"temp_string");
}

View File

@ -3,8 +3,6 @@
enum {
ICONSOLE_OPENED=0,
ICONSOLE_CLOSED,
ICONSOLE_OPENING,
ICONSOLE_CLOSING,
} _iconsole_modes;
// ** console parser ** //

13
ttd.c
View File

@ -642,8 +642,8 @@ void LoadIntroGame()
_opt_mod_ptr = &_new_opt;
GfxLoadSprites();
LoadStringWidthTable();
// Setup main window
IConsoleClose();
// Setup main window
InitWindowSystem();
SetupColorsAndInitialWindow();
@ -672,8 +672,7 @@ void MakeNewGame()
GfxLoadSprites();
// Reinitialize windows
IConsoleClose();
// Reinitialize windows
InitWindowSystem();
LoadStringWidthTable();
@ -700,8 +699,7 @@ void MakeNewEditorWorld()
GfxLoadSprites();
// Re-init the windowing system
IConsoleClose();
// Re-init the windowing system
InitWindowSystem();
// Create toolbars
@ -735,8 +733,7 @@ void StartScenario()
GfxLoadSprites();
// Reinitialize windows
IConsoleClose();
// Reinitialize windows
InitWindowSystem();
LoadStringWidthTable();

View File

@ -574,7 +574,8 @@ Window *FindWindowFromPt(int x, int y)
void InitWindowSystem()
{
{
IConsoleClose();
memset(&_windows, 0, sizeof(_windows));
_last_window = _windows;
memset(_viewports, 0, sizeof(_viewports));