(svn r23665) -Fix (r23664): revert, and apply other fix, which allows switching companies safely in SinglePlayer

This commit is contained in:
truebrain 2011-12-23 23:34:19 +00:00
parent d6e88a7cab
commit 7702151a62
2 changed files with 4 additions and 5 deletions

View File

@ -80,8 +80,6 @@ CommandCost CmdCreateGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
default: return CMD_ERROR;
}
if (company != INVALID_OWNER && company != _local_company) return CommandCost();
if (flags & DC_EXEC) {
Goal *g = new Goal();
g->type = type;

View File

@ -20,6 +20,7 @@
#include "gui.h"
#include "goal_base.h"
#include "core/geometry_func.hpp"
#include "company_func.h"
#include "widgets/goal_widget.h"
@ -63,7 +64,7 @@ struct GoalListWindow : Window {
if (y < 0) return;
FOR_ALL_GOALS(s) {
if (s->company != INVALID_COMPANY) {
if (s->company == _local_company) {
y--;
if (y == 0) {
this->HandleClick(s);
@ -119,7 +120,7 @@ struct GoalListWindow : Window {
FOR_ALL_GOALS(s) {
if (s->company == INVALID_COMPANY) {
num_global++;
} else {
} else if (s->company == _local_company) {
num_company++;
}
}
@ -189,7 +190,7 @@ struct GoalListWindow : Window {
num = 0;
FOR_ALL_GOALS(s) {
if (s->company != INVALID_COMPANY) {
if (s->company == _local_company) {
if (IsInsideMM(pos, 0, cap)) {
/* Display the goal */
SetDParamStr(0, s->text);