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(svn r11201) -Fix [FS#1283]: minor issue with building one way roads one tile long. Patch by SmatZ.
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@ -653,7 +653,7 @@ CommandCost CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32
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/* On the X-axis, we have to swap the initial bits, so they
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* will be interpreted correctly in the GTTS. Futhermore
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* when you just 'click' on one tile to build them. */
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if (HASBIT(p2, 2) == (start_tile == end_tile)) drd ^= DRD_BOTH;
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if (HASBIT(p2, 2) == (start_tile == end_tile && HASBIT(p2, 0) == HASBIT(p2, 1))) drd ^= DRD_BOTH;
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/* No disallowed direction bits have to be toggled */
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if (!HASBIT(p2, 5)) drd = DRD_NONE;
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