(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.

This commit is contained in:
frosch 2008-02-06 16:12:23 +00:00
parent e95e887772
commit 7860d8d18a
3 changed files with 44 additions and 36 deletions

View File

@ -2140,17 +2140,30 @@ static void DrawTile_Station(TileInfo *ti)
if (t == NULL || t->seq == NULL) t = &_station_display_datas[GetStationType(ti->tile)][GetStationGfx(ti->tile)]; if (t == NULL || t->seq == NULL) t = &_station_display_datas[GetStationType(ti->tile)][GetStationGfx(ti->tile)];
SpriteID image = t->ground_sprite;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
/* station_land array has been increased from 82 elements to 114 if (IsBuoy(ti->tile) || IsDock(ti->tile)) {
* but this is something else. If AI builds station with 114 it looks all weird */ if (ti->tileh == SLOPE_FLAT) {
DrawGroundSprite(image, HasBit(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE); DrawWaterClassGround(ti);
} else {
assert(IsDock(ti->tile));
TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
WaterClass wc = GetWaterClass(water_tile);
if (wc == WATER_CLASS_SEA) {
DrawShoreTile(ti->tileh);
} else {
DrawClearLandTile(ti, 3);
}
}
} else {
SpriteID image = t->ground_sprite;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
image += custom_ground_offset;
} else {
image += total_offset;
}
DrawGroundSprite(image, HasBit(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE);
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC && IsStationTileElectrifiable(ti->tile)) DrawCatenary(ti); if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC && IsStationTileElectrifiable(ti->tile)) DrawCatenary(ti);
@ -2160,18 +2173,9 @@ static void DrawTile_Station(TileInfo *ti)
DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y); DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
} }
if (IsBuoy(ti->tile)) {
/* Draw appropriate water edges */
switch (GetWaterClass(ti->tile)) {
case WATER_CLASS_SEA: break;
case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, false); break;
case WATER_CLASS_RIVER: DrawRiverWater(ti, false); break;
}
}
const DrawTileSeqStruct *dtss; const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) { foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image; SpriteID image = dtss->image;
if (relocation == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) { if (relocation == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += total_offset; image += total_offset;
} else { } else {

View File

@ -11,8 +11,7 @@ bool FloodHalftile(TileIndex t);
void ConvertGroundTilesIntoWaterTiles(); void ConvertGroundTilesIntoWaterTiles();
void DrawShipDepotSprite(int x, int y, int image); void DrawShipDepotSprite(int x, int y, int image);
void DrawCanalWater(TileIndex tile, bool draw_base); void DrawWaterClassGround(const struct TileInfo *ti);
void DrawRiverWater(const struct TileInfo *ti, bool draw_base);
void DrawShoreTile(Slope tileh); void DrawShoreTile(Slope tileh);
void MakeWaterKeepingClass(TileIndex tile, Owner o); void MakeWaterKeepingClass(TileIndex tile, Owner o);

View File

@ -542,15 +542,15 @@ static void DrawWaterEdges(SpriteID base, TileIndex tile)
} }
/** Draw a plain sea water tile with no edges */ /** Draw a plain sea water tile with no edges */
void DrawSeaWater(TileIndex tile) static void DrawSeaWater(TileIndex tile)
{ {
DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
} }
/** draw a canal styled water tile with dikes around */ /** draw a canal styled water tile with dikes around */
void DrawCanalWater(TileIndex tile, bool draw_base) static void DrawCanalWater(TileIndex tile)
{ {
if (draw_base) DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE);
/* Test for custom graphics, else use the default */ /* Test for custom graphics, else use the default */
SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile); SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile);
@ -568,7 +568,7 @@ struct LocksDrawTileStruct {
#include "table/water_land.h" #include "table/water_land.h"
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts, static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
SpriteID palette, uint base SpriteID palette, uint base, bool draw_ground
) )
{ {
SpriteID image; SpriteID image;
@ -586,7 +586,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
image = wdts++->image; image = wdts++->image;
if (image < 4) image += water_base; if (image < 4) image += water_base;
DrawGroundSprite(image, PAL_NONE); if (draw_ground) DrawGroundSprite(image, PAL_NONE);
for (; wdts->delta_x != 0x80; wdts++) { for (; wdts->delta_x != 0x80; wdts++) {
AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette, AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette,
@ -597,7 +597,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
} }
} }
void DrawRiverWater(const TileInfo *ti, bool draw_base) static void DrawRiverWater(const TileInfo *ti)
{ {
SpriteID image = SPR_FLAT_WATER_TILE; SpriteID image = SPR_FLAT_WATER_TILE;
SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile); SpriteID edges_base = GetCanalSprite(CF_RIVER_EDGE, ti->tile);
@ -623,7 +623,7 @@ void DrawRiverWater(const TileInfo *ti, bool draw_base)
} }
} }
if (draw_base) DrawGroundSprite(image, PAL_NONE); DrawGroundSprite(image, PAL_NONE);
/* Draw river edges if available. */ /* Draw river edges if available. */
if (edges_base > 48) DrawWaterEdges(edges_base, ti->tile); if (edges_base > 48) DrawWaterEdges(edges_base, ti->tile);
@ -646,15 +646,19 @@ void DrawShoreTile(Slope tileh)
DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE); DrawGroundSprite(SPR_SHORE_BASE + tileh_to_shoresprite[tileh], PAL_NONE);
} }
void DrawWaterClassGround(const TileInfo *ti) {
switch (GetWaterClass(ti->tile)) {
case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
case WATER_CLASS_CANAL: DrawCanalWater(ti->tile); break;
case WATER_CLASS_RIVER: DrawRiverWater(ti); break;
}
}
static void DrawTile_Water(TileInfo *ti) static void DrawTile_Water(TileInfo *ti)
{ {
switch (GetWaterTileType(ti->tile)) { switch (GetWaterTileType(ti->tile)) {
case WATER_TILE_CLEAR: case WATER_TILE_CLEAR:
switch (GetWaterClass(ti->tile)) { DrawWaterClassGround(ti);
case WATER_CLASS_SEA: DrawSeaWater(ti->tile); break;
case WATER_CLASS_CANAL: DrawCanalWater(ti->tile, true); break;
case WATER_CLASS_RIVER: DrawRiverWater(ti, true); break;
}
DrawBridgeMiddle(ti); DrawBridgeMiddle(ti);
break; break;
@ -665,11 +669,12 @@ static void DrawTile_Water(TileInfo *ti)
case WATER_TILE_LOCK: { case WATER_TILE_LOCK: {
const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)]; const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0); DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0, true);
} break; } break;
case WATER_TILE_DEPOT: case WATER_TILE_DEPOT:
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0); DrawWaterClassGround(ti);
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0, false);
break; break;
} }
} }