(svn r7794) -Cleanup: Remove obsolete, never-used landscape rotation code. And spell obsolete correctly.

This commit is contained in:
peter1138 2007-01-03 09:45:07 +00:00
parent 8e625b8b42
commit 789b76d36b
3 changed files with 5 additions and 99 deletions

View File

@ -20,15 +20,9 @@ bool IsValidTile(TileIndex tile);
static inline Point RemapCoords(int x, int y, int z)
{
#if !defined(NEW_ROTATION)
Point pt;
pt.x = (y - x) * 2;
pt.y = y + x - z;
#else
Point pt;
pt.x = (x + y) * 2;
pt.y = x - y - z;
#endif
return pt;
}

View File

@ -335,48 +335,6 @@ static void* AllocSprite(size_t mem_req)
}
}
#if defined(NEW_ROTATION)
#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
static uint RotateSprite(uint s)
{
static const byte _rotate_tile_sprite[19] = { 0, 2, 4, 6, 8, 10, 12, 14, 1, 3, 5, 7, 9, 11, 13, 17, 18, 16, 15 };
static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
if (0);
X19(752)
X15(990-1)
X19(3924)
X19(3943)
X19(3962)
X19(3981)
X19(4000)
X19(4023)
X19(4042)
MAP(4061, 4069, _coast_map)
X19(4126)
X19(4145)
X19(4164)
X19(4183)
X19(4202)
X19(4221)
X19(4240)
X19(4259)
X19(4259)
X19(4278)
MAP(4090, 4095, _fence_map)
MAP(4096, 4101, _fence_map)
MAP(4102, 4107, _fence_map)
MAP(4108, 4113, _fence_map)
MAP(4114, 4119, _fence_map)
MAP(4120, 4125, _fence_map)
return s;
}
#endif
const void *GetRawSprite(SpriteID sprite)
{
@ -384,10 +342,6 @@ const void *GetRawSprite(SpriteID sprite)
assert(sprite < MAX_SPRITES);
#if defined(NEW_ROTATION)
sprite = RotateSprite(sprite);
#endif
// Update LRU
_sprite_lru_new[sprite] = ++_sprite_lru_counter;

View File

@ -329,13 +329,8 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
x = ((x << vp->zoom) + vp->virtual_left) >> 2;
y = ((y << vp->zoom) + vp->virtual_top) >> 1;
#if !defined(NEW_ROTATION)
a = y-x;
b = y+x;
#else
a = x+y;
b = x-y;
#endif
/* we need to move variables in to the valid range, as the
* GetTileZoomCenterWindow() function can call here with invalid x and/or y,
@ -719,13 +714,9 @@ static void ViewportAddLandscape(void)
_cur_ti = &ti;
// Transform into tile coordinates and round to closest full tile
#if !defined(NEW_ROTATION)
x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF;
y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
#else
x = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
y = ((vd->dpi.left >> 2) - (vd->dpi.top >> 1)) & ~0xF;
#endif
// determine size of area
{
Point pt = RemapCoords(x, y, 241);
@ -762,13 +753,9 @@ static void ViewportAddLandscape(void)
tt = MP_VOID;
}
#if !defined(NEW_ROTATION)
y_cur += 0x10;
x_cur -= 0x10;
#else
y_cur += 0x10;
x_cur += 0x10;
#endif
_added_tile_sprite = false;
_offset_ground_sprites = false;
@ -776,17 +763,11 @@ static void ViewportAddLandscape(void)
DrawTileSelection(&ti);
} while (--width_cur);
#if !defined(NEW_ROTATION)
if ( (direction^=1) != 0)
if ((direction ^= 1) != 0) {
y += 0x10;
else
} else {
x += 0x10;
#else
if ( (direction^=1) != 0)
x += 0x10;
else
y -= 0x10;
#endif
}
} while (--height);
}
@ -1263,7 +1244,6 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
vd.first_tile = NULL;
ViewportAddLandscape();
#if !defined(NEW_ROTATION)
ViewportAddVehicles(&vd.dpi);
DrawTextEffects(&vd.dpi);
@ -1271,7 +1251,6 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
ViewportAddStationNames(&vd.dpi);
ViewportAddSigns(&vd.dpi);
ViewportAddWaypoints(&vd.dpi);
#endif
// This assert should never happen (because the length of the parent_list
// is checked)
@ -1354,7 +1333,6 @@ void UpdateViewportPosition(Window *w)
SetViewportPosition(w, pt.x, pt.y);
} else {
#if !defined(NEW_ROTATION)
int x;
int y;
int vx;
@ -1376,26 +1354,6 @@ void UpdateViewportPosition(Window *w)
// Set position
WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2;
WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2;
#else
int x,y,t;
int err;
x = WP(w,vp_d).scrollpos_x >> 2;
y = WP(w,vp_d).scrollpos_y >> 1;
t = x;
x = x + y;
y = x - y;
err= 0;
if (err != 0) {
/* coordinate remap */
Point pt = RemapCoords(x, y, 0);
t = (-1) << vp->zoom;
WP(w,vp_d).scrollpos_x = pt.x & t;
WP(w,vp_d).scrollpos_y = pt.y & t;
}
#endif
SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y);
}