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Codechange: Take reference to text effect instead of pointer when updating.
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@ -63,12 +63,12 @@ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8_t duration, Te
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void UpdateTextEffect(TextEffectID te_id, StringID msg)
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{
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/* Update details */
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TextEffect *te = _text_effects.data() + te_id;
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if (msg == te->string_id && !HaveDParamChanged(te->params)) return;
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te->string_id = msg;
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CopyOutDParam(te->params, 2);
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TextEffect &te = _text_effects[te_id];
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if (msg == te.string_id && !HaveDParamChanged(te.params)) return;
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te.string_id = msg;
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CopyOutDParam(te.params, 2);
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te->UpdatePosition(te->center, te->top, te->string_id, te->string_id - 1);
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te.UpdatePosition(te.center, te.top, te.string_id, te.string_id - 1);
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}
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void UpdateAllTextEffectVirtCoords()
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