(svn r11199) -Fix: variable 67 and 68 not working correctly.

-Refactor: some code so there is less code duplication.
This commit is contained in:
rubidium 2007-10-04 07:09:05 +00:00
parent aae3ca07c4
commit 791d68325b
2 changed files with 23 additions and 31 deletions

View File

@ -153,8 +153,8 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
break;
case 0xFFFFFFFF: // current grf
ind_index = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
/*Fall through*/
GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
/* Fall through */
default: //use the grfid specified in register 100h
ind_index = MapNewGRFIndustryType(param_setID, GrfID);
@ -206,7 +206,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
}
/* Manhattan distance of closes dry/water tile */
case 0x43: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
/* Layout number */
case 0x44: return industry->selected_layout;
@ -372,55 +372,47 @@ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, In
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
TileIndex tile = object->u.industry_location.tile;
const Industry *industry = object->u.industry.ind;
TileIndex tile = object->u.industry.tile;
if (object->scope == VSG_SCOPE_PARENT) {
return TownGetVariable(variable, parameter, available, ClosestTownFromTile(tile, (uint)-1));
return TownGetVariable(variable, parameter, available, industry->town);
}
switch (variable) {
/* Land info of nearby tiles */
case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY);
/* Distance of nearest industry of given type */
case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL);
/* Location where to build the industry */
case 0x80: return tile;
case 0x81: return GB(tile, 8, 8);
/* Pointer to the town the industry is associated with */
case 0x82: return ClosestTownFromTile(tile, (uint)-1)->index;
case 0x82: return industry->town->index;
case 0x83:
case 0x84:
case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
/* Number of the layout */
case 0x86: return object->u.industry_location.itspec_index;
case 0x86: return industry->selected_layout;
/* Ground type */
case 0x87: return GetTerrainType(tile);
/* Town zone */
case 0x88: return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
case 0x88: return GetTownRadiusGroup(industry->town, tile);
/* Manhattan distance of the closest town */
case 0x89: return min(DistanceManhattan(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 255);
case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255);
/* Lowest height of the tile */
case 0x8A: return GetTileZ(tile);
/* Distance to the nearest water/land tile */
case 0x8B: return GetClosestWaterDistance(tile, (object->u.industry_location.spec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
/* Square of Euclidian distance from town */
case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535);
case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535);
}
DEBUG(grf, 1, "Unhandled location industry property 0x%X", variable);
*available = false;
return (uint32)-1;
/* None of the special ones, so try the general ones */
return IndustryGetVariable(object, variable, parameter, available);
}
bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index)
@ -430,12 +422,17 @@ bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspe
ResolverObject object;
const SpriteGroup *group;
NewIndustryResolver(&object, tile, NULL);
Industry ind;
ind.index = INVALID_INDUSTRY;
ind.xy = tile;
ind.width = 0;
ind.type = type;
ind.selected_layout = itspec_index;
ind.town = ClosestTownFromTile(tile, (uint)-1);
NewIndustryResolver(&object, tile, &ind);
object.GetVariable = IndustryLocationGetVariable;
object.callback = CBID_INDUSTRY_LOCATION;
object.u.industry_location.tile = tile;
object.u.industry_location.spec = indspec;
object.u.industry_location.itspec_index = itspec_index;
group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);

View File

@ -230,11 +230,6 @@ struct ResolverObject {
Industry *ind;
IndustryGfx gfx;
} industry;
struct {
TileIndex tile;
const IndustrySpec *spec;
uint itspec_index;
} industry_location;
struct {
const struct CargoSpec *cs;
} cargo;