(svn r6249) -Fix: fixed assert when pressing goto depot in an empty list (forgot to disable the button in this condition)

-Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
This commit is contained in:
bjarni 2006-08-30 23:01:45 +00:00
parent f91fce66cb
commit 7922c9ff84
2 changed files with 40 additions and 49 deletions

View File

@ -1908,31 +1908,22 @@ static void MaybeReplaceVehicle(Vehicle *v)
int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner)
{
const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
if (flags & DC_EXEC) {
/* Send all the vehicles to a depot */
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->owner == owner && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
DoCommand(v->tile, v->index, service, flags, CMD_SEND_TO_DEPOT(type));
}
}
} else {
/* See if we can find a vehicle to send to a depot */
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->owner == owner && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
/* We found one vehicle to send to a depot. No need to search for more. The command is valid */
if (!DoCommand(v->tile, v->index, service, flags, CMD_SEND_TO_DEPOT(type))) return 0;
}
}
const Vehicle *v;
return CMD_ERROR;
/* Send all the vehicles to a depot */
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->owner == owner && (
(type == VEH_Train && IsFrontEngine(v)) ||
(type != VEH_Train && v->subtype <= subtype))) {
/* Return 0 if DC_EXEC is not set and a DoCommand() returns 0 (valid goto depot command) */
/* In this case we know that at least one vehicle can be send to a depot and we will issue the command */
/* Since we will issue the command nomatter how many vehicles more than one it's valid for, we skip checking the rest */
/* When DC_EXEC is set, we need to run this loop for all vehicles nomatter return values from each vehicle */
if (!DoCommand(v->tile, v->index, service, flags, CMD_SEND_TO_DEPOT(type)) && !(flags & DC_EXEC)) return 0;
}
}
return 0;
return (flags & DC_EXEC) ? 0 : CMD_ERROR;
}

View File

@ -1268,6 +1268,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
if (vl->list_length == 0) SETBIT(w->disabled_state, 9);
if (vehicle_type == VEH_Aircraft) {
w->widget[9].unkA = STR_SEND_TO_HANGARS;
w->widget[9].tooltips = STR_SEND_TO_HANGARS_TIP;
@ -1404,35 +1405,34 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
}
} break;
case 9: /* Left button */
case 9: { /* Left button */
uint16 window_type = w->window_number & VLW_FLAGS;
if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break;
{
uint16 window_type = w->window_number & VLW_FLAGS;
switch (window_type) {
case VLW_STANDARD:
case VLW_SHARED_ORDERS: {
/* Send to depot */
const Vehicle *v;
assert(vl->list_length != 0);
v = vl->sort_list[0];
DoCommandP(v->tile, v->index, window_type | _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
break;
}
case VLW_STATION_LIST:
/* Build new Vehicle */
switch (vehicle_type) {
case VEH_Train: ShowBuildTrainWindow(0); break;
case VEH_Road: ShowBuildRoadVehWindow(0); break;
case VEH_Ship: ShowBuildShipWindow(0); break;
case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
default: NOT_REACHED(); break;
}
break;
default: NOT_REACHED(); break;
switch (window_type) {
case VLW_STANDARD:
case VLW_SHARED_ORDERS: {
/* Send to depot */
const Vehicle *v;
assert(vl->list_length != 0);
v = vl->sort_list[0];
DoCommandP(v->tile, v->index, window_type | _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
break;
}
break;
case VLW_STATION_LIST:
/* Build new Vehicle */
switch (vehicle_type) {
case VEH_Train: ShowBuildTrainWindow(0); break;
case VEH_Road: ShowBuildRoadVehWindow(0); break;
case VEH_Ship: ShowBuildShipWindow(0); break;
case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
default: NOT_REACHED(); break;
}
break;
default: NOT_REACHED(); break;
}
break;
}
case 10: /* Right button */
ShowReplaceVehicleWindow(vehicle_type);