(svn r12737) -Codechange: Replace vector with a cut down class to allocate space as necessary. This avoids copying data around for vector's push_back() function.

This commit is contained in:
peter1138 2008-04-16 19:01:09 +00:00
parent 208dd15c91
commit 7957bdde13
5 changed files with 77 additions and 27 deletions

View File

@ -2271,6 +2271,10 @@
RelativePath=".\..\src\misc\hashtable.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\smallveh.h"
>
</File>
<File
RelativePath=".\..\src\misc\str.hpp"
>

View File

@ -2268,6 +2268,10 @@
RelativePath=".\..\src\misc\hashtable.hpp"
>
</File>
<File
RelativePath=".\..\src\misc\smallveh.h"
>
</File>
<File
RelativePath=".\..\src\misc\str.hpp"
>

View File

@ -515,6 +515,7 @@ misc/dbg_helpers.cpp
misc/dbg_helpers.h
misc/fixedsizearray.hpp
misc/hashtable.hpp
misc/smallveh.h
misc/str.hpp
misc/strapi.hpp

44
src/misc/smallvec.h Normal file
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@ -0,0 +1,44 @@
/* $Id$ */
/* @file smallvec.h */
#ifndef SMALLVEC_H
#define SMALLVEC_H
template <typename T, uint S> struct SmallVector {
T *data;
uint items;
uint capacity;
SmallVector() : data(NULL), items(0), capacity(0) { }
~SmallVector()
{
free(data);
}
/**
* Append an item and return it.
*/
T *Append()
{
if (items == capacity) {
capacity += S;
data = ReallocT(data, capacity);
}
return &data[items++];
}
const T *Begin() const
{
return data;
}
const T *End() const
{
return &data[items];
}
};
#endif /* SMALLVEC_H */

View File

@ -28,8 +28,7 @@
#include "settings_type.h"
#include "station_func.h"
#include "core/alloc_type.hpp"
#include <vector>
#include "misc/smallvec.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -139,8 +138,8 @@ enum FoundationPart {
FOUNDATION_PART_END
};
typedef std::vector<TileSpriteToDraw> TileSpriteToDrawVector;
typedef std::vector<StringSpriteToDraw> StringSpriteToDrawVector;
typedef SmallVector<TileSpriteToDraw, 64> TileSpriteToDrawVector;
typedef SmallVector<StringSpriteToDraw, 4> StringSpriteToDrawVector;
struct ViewportDrawer {
DrawPixelInfo dpi;
@ -488,15 +487,13 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z,
{
assert((image & SPRITE_MASK) < MAX_SPRITES);
TileSpriteToDraw ts;
ts.image = image;
ts.pal = pal;
ts.sub = sub;
ts.x = x;
ts.y = y;
ts.z = z;
_cur_vd->tile_sprites_to_draw.push_back(ts);
TileSpriteToDraw *ts = _cur_vd->tile_sprites_to_draw.Append();
ts->image = image;
ts->pal = pal;
ts->sub = sub;
ts->x = x;
ts->y = y;
ts->z = z;
}
/**
@ -787,16 +784,14 @@ void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool trans
/* Returns a StringSpriteToDraw */
void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color, uint16 width)
{
StringSpriteToDraw ss;
ss.string = string;
ss.x = x;
ss.y = y;
ss.params[0] = params_1;
ss.params[1] = params_2;
ss.width = width;
ss.color = color;
_cur_vd->string_sprites_to_draw.push_back(ss);
StringSpriteToDraw *ss = _cur_vd->string_sprites_to_draw.Append();
ss->string = string;
ss->x = x;
ss->y = y;
ss->params[0] = params_1;
ss->params[1] = params_2;
ss->width = width;
ss->color = color;
}
@ -1333,7 +1328,8 @@ void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
{
for (TileSpriteToDrawVector::const_iterator ts = tstdv->begin(); ts != tstdv->end(); ts++) {
const TileSpriteToDraw *tsend = tstdv->End();
for (const TileSpriteToDraw *ts = tstdv->Begin(); ts != tsend; ++ts) {
Point pt = RemapCoords(ts->x, ts->y, ts->z);
DrawSprite(ts->image, ts->pal, pt.x, pt.y, ts->sub);
}
@ -1444,7 +1440,8 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDrawVect
dp.width = UnScaleByZoom(dp.width, zoom);
dp.height = UnScaleByZoom(dp.height, zoom);
for (StringSpriteToDrawVector::const_iterator ss = sstdv->begin(); ss != sstdv->end(); ss++) {
const StringSpriteToDraw *ssend = sstdv->End();
for (const StringSpriteToDraw *ss = sstdv->Begin(); ss != ssend; ++ss) {
uint16 colour;
if (ss->width != 0) {
@ -1541,7 +1538,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
* is checked) */
assert(vd.parent_list <= endof(parent_list));
if (!vd.tile_sprites_to_draw.empty()) ViewportDrawTileSprites(&vd.tile_sprites_to_draw);
if (vd.tile_sprites_to_draw.items != 0) ViewportDrawTileSprites(&vd.tile_sprites_to_draw);
/* null terminate parent sprite list */
*vd.parent_list = NULL;
@ -1551,7 +1548,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(parent_list);
if (!vd.string_sprites_to_draw.empty()) ViewportDrawStrings(&vd.dpi, &vd.string_sprites_to_draw);
if (vd.string_sprites_to_draw.items != 0) ViewportDrawStrings(&vd.dpi, &vd.string_sprites_to_draw);
_cur_dpi = old_dpi;
}