(svn r8054) -Codechange: Use a template function instead of a macro for evaluating NewGRF var adjusts

This commit is contained in:
peter1138 2007-01-11 10:58:53 +00:00
parent ea4cee8d03
commit 7996c9e560
1 changed files with 39 additions and 44 deletions

View File

@ -92,50 +92,45 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, by
}
/* Evaluate an adjustment for a variable of the given size. This is a bit of
* an unwieldy macro, but it saves triplicating the code. */
#define BUILD_EVAL_ADJUST(size, usize) \
static inline usize EvalAdjust_ ## size(const DeterministicSpriteGroupAdjust *adjust, usize last_value, int32 value) \
{ \
value >>= adjust->shift_num; \
value &= adjust->and_mask; \
\
if (adjust->type != DSGA_TYPE_NONE) value += (size)adjust->add_val; \
\
switch (adjust->type) { \
case DSGA_TYPE_DIV: value /= (size)adjust->divmod_val; break; \
case DSGA_TYPE_MOD: value %= (usize)adjust->divmod_val; break; \
case DSGA_TYPE_NONE: break; \
} \
\
/* Get our value to the correct range */ \
value = (usize)value; \
\
switch (adjust->operation) { \
case DSGA_OP_ADD: return last_value + value; \
case DSGA_OP_SUB: return last_value - value; \
case DSGA_OP_SMIN: return min(last_value, value); \
case DSGA_OP_SMAX: return max(last_value, value); \
case DSGA_OP_UMIN: return min((usize)last_value, (usize)value); \
case DSGA_OP_UMAX: return max((usize)last_value, (usize)value); \
case DSGA_OP_SDIV: return last_value / value; \
case DSGA_OP_SMOD: return last_value % value; \
case DSGA_OP_UDIV: return (usize)last_value / (usize)value; \
case DSGA_OP_UMOD: return (usize)last_value % (usize)value; \
case DSGA_OP_MUL: return last_value * value; \
case DSGA_OP_AND: return last_value & value; \
case DSGA_OP_OR: return last_value | value; \
case DSGA_OP_XOR: return last_value ^ value; \
default: return value; \
} \
/* Evaluate an adjustment for a variable of the given size.
* U is the unsigned type and S is the signed type to use. */
template <typename U, typename S>
static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value, int32 value)
{
value >>= adjust->shift_num;
value &= adjust->and_mask;
if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;
switch (adjust->type) {
case DSGA_TYPE_DIV: value /= (S)adjust->divmod_val; break;
case DSGA_TYPE_MOD: value %= (U)adjust->divmod_val; break;
case DSGA_TYPE_NONE: break;
}
/* Get our value to the correct range */
value = (U)value;
switch (adjust->operation) {
case DSGA_OP_ADD: return last_value + value;
case DSGA_OP_SUB: return last_value - value;
case DSGA_OP_SMIN: return min(last_value, value);
case DSGA_OP_SMAX: return max(last_value, value);
case DSGA_OP_UMIN: return min((U)last_value, (U)value);
case DSGA_OP_UMAX: return max((U)last_value, (U)value);
case DSGA_OP_SDIV: return last_value / value;
case DSGA_OP_SMOD: return last_value % value;
case DSGA_OP_UDIV: return (U)last_value / (U)value;
case DSGA_OP_UMOD: return (U)last_value % (U)value;
case DSGA_OP_MUL: return last_value * value;
case DSGA_OP_AND: return last_value & value;
case DSGA_OP_OR: return last_value | value;
case DSGA_OP_XOR: return last_value ^ value;
default: return value;
}
}
BUILD_EVAL_ADJUST(int8, uint8)
BUILD_EVAL_ADJUST(int16, uint16)
BUILD_EVAL_ADJUST(int32, uint32)
static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
{
static SpriteGroup nvarzero;
@ -159,9 +154,9 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
}
switch (group->g.determ.size) {
case DSG_SIZE_BYTE: value = EvalAdjust_int8(adjust, last_value, value); break;
case DSG_SIZE_WORD: value = EvalAdjust_int16(adjust, last_value, value); break;
case DSG_SIZE_DWORD: value = EvalAdjust_int32(adjust, last_value, value); break;
case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8>(adjust, last_value, value); break;
case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, last_value, value); break;
case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, last_value, value); break;
default: NOT_REACHED(); break;
}
last_value = value;