mirror of https://github.com/OpenTTD/OpenTTD.git
Change: [Win32] Remove force_full_redraw and display_hz settings
These were special settings only for the win32-drivers, and introduced in the very first version we track. Time kinda had caught up with those variables, so it is time to say farewell. force_full_redraw was most likely a debug functionality "in case our dirty-rect fails". This should no longer be needed. display_hz was cute, as it had a max of 120. That is kinda out-dated information, but I also doubt anyone was really using this.
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@ -7,8 +7,7 @@
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[pre-amble]
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/* win32_v.cpp only settings */
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#if defined(_WIN32) && !defined(DEDICATED)
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extern bool _force_full_redraw, _window_maximize;
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extern uint _display_hz;
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extern bool _window_maximize;
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static const SettingDescGlobVarList _win32_settings[] = {
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[post-amble]
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@ -35,22 +34,6 @@ extra = 0
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startup = true
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[SDTG_VAR]
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name = ""display_hz""
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type = SLE_UINT
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var = _display_hz
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def = 0
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min = 0
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max = 120
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cat = SC_EXPERT
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[SDTG_BOOL]
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name = ""force_full_redraw""
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var = _force_full_redraw
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def = false
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cat = SC_EXPERT
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[SDTG_BOOL]
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name = ""window_maximize""
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var = _window_maximize
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@ -54,9 +54,7 @@ static struct {
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bool running; ///< Is the main loop running?
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} _wnd;
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bool _force_full_redraw;
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bool _window_maximize;
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uint _display_hz;
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static Dimension _bck_resolution;
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DWORD _imm_props;
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@ -253,12 +251,10 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen)
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settings.dmFields =
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DM_BITSPERPEL |
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DM_PELSWIDTH |
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DM_PELSHEIGHT |
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(_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
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DM_PELSHEIGHT;
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settings.dmBitsPerPel = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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settings.dmPelsWidth = _wnd.width_org;
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settings.dmPelsHeight = _wnd.height_org;
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settings.dmDisplayFrequency = _display_hz;
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/* Check for 8 bpp support. */
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if (settings.dmBitsPerPel == 8 &&
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@ -1245,8 +1241,6 @@ void VideoDriver_Win32::MainLoop()
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
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if (_force_full_redraw) MarkWholeScreenDirty();
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this->InputLoop();
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::InputLoop();
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UpdateWindows();
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