(svn r8612) -Fix (r117) [FS#582]: When the currently selected player in the performance

details window is no longer active, choose the first active player instead of
the first player as that may also be inactive.
This commit is contained in:
maedhros 2007-02-06 15:50:15 +00:00
parent 3dc645ce0a
commit 7a685a35fc
1 changed files with 30 additions and 10 deletions

View File

@ -911,7 +911,7 @@ void ShowCompanyLeagueTable(void)
static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
{
static PlayerID _performance_rating_detail_player = PLAYER_FIRST;
static PlayerID _performance_rating_detail_player = INVALID_PLAYER;
switch (e->event) {
case WE_PAINT: {
@ -923,6 +923,32 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
// Draw standard stuff
DrawWindowWidgets(w);
/* Check if the currently selected player is still active. */
if (_performance_rating_detail_player == INVALID_PLAYER || !GetPlayer(_performance_rating_detail_player)->is_active) {
if (_performance_rating_detail_player != INVALID_PLAYER) {
/* Raise and disable the widget for the previous selection. */
RaiseWindowWidget(w, _performance_rating_detail_player + 13);
DisableWindowWidget(w, _performance_rating_detail_player + 13);
SetWindowDirty(w);
_performance_rating_detail_player = INVALID_PLAYER;
}
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (GetPlayer(i)->is_active) {
/* Lower the widget corresponding to this player. */
LowerWindowWidget(w, i + 13);
SetWindowDirty(w);
_performance_rating_detail_player = i;
break;
}
}
}
/* If there are no active players, don't display anything else. */
if (_performance_rating_detail_player == INVALID_PLAYER) break;
// Paint the player icons
for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) {
@ -930,16 +956,11 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
if (!IsWindowWidgetDisabled(w, i + 13)) {
// Bah, player gone :(
DisableWindowWidget(w, i + 13);
// Is this player selected? If so, select first player (always save? :s)
if (IsWindowWidgetLowered(w, i + 13)) {
RaiseWindowWidget(w, i + 13);
LowerWindowWidget(w, 13);
_performance_rating_detail_player = PLAYER_FIRST;
}
// We need a repaint
SetWindowDirty(w);
}
continue;
continue;
}
// Check if we have the player marked as inactive
@ -1058,8 +1079,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->custom[0] = DAY_TICKS;
w->custom[1] = 5;
_performance_rating_detail_player = PLAYER_FIRST;
LowerWindowWidget(w, _performance_rating_detail_player + 13);
if (_performance_rating_detail_player != INVALID_PLAYER) LowerWindowWidget(w, _performance_rating_detail_player + 13);
SetWindowDirty(w);
break;