(svn r20323) -Codechange: Move Delete town code to a command.

This commit is contained in:
terkhen 2010-08-02 21:07:23 +00:00
parent ca0751adb8
commit 7a6df202d0
4 changed files with 69 additions and 57 deletions

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@ -137,6 +137,7 @@ CommandProc CmdFoundTown;
CommandProc CmdRenameTown;
CommandProc CmdDoTownAction;
CommandProc CmdExpandTown;
CommandProc CmdDeleteTown;
CommandProc CmdChangeSetting;
CommandProc CmdChangeCompanySetting;
@ -289,6 +290,7 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdRenameTown, CMD_SERVER), // CMD_RENAME_TOWN
DEF_CMD(CmdDoTownAction, 0), // CMD_DO_TOWN_ACTION
DEF_CMD(CmdExpandTown, CMD_OFFLINE), // CMD_EXPAND_TOWN
DEF_CMD(CmdDeleteTown, CMD_OFFLINE), // CMD_DELETE_TOWN
DEF_CMD(CmdSellShip, 0), // CMD_SELL_SHIP
DEF_CMD(CmdBuildShip, 0), // CMD_BUILD_SHIP

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@ -236,6 +236,7 @@ enum Commands {
CMD_RENAME_TOWN, ///< rename a town
CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe)
CMD_EXPAND_TOWN, ///< expand a town
CMD_DELETE_TOWN, ///< delete a town
CMD_SELL_SHIP, ///< sell a ship
CMD_BUILD_SHIP, ///< build a new ship

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@ -45,6 +45,7 @@
#include "townname_type.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "depot_base.h"
#include "table/strings.h"
#include "table/town_land.h"
@ -2348,6 +2349,70 @@ CommandCost CmdExpandTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
return CommandCost();
}
/**
* Delete a town (scenario editor only).
* @param tile Unused.
* @param flags Type of operation.
* @param p1 Town ID to delete.
* @param p2 Unused.
* @param text Unused.
* @return Empty cost or an error.
*/
CommandCost CmdDeleteTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_game_mode != GM_EDITOR) return CMD_ERROR;
Town *t = Town::GetIfValid(p1);
if (t == NULL) return CMD_ERROR;
/* Stations refer to towns. */
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->town == t) {
/* Non-oil rig stations are always a problem. */
if (!(st->facilities & FACIL_AIRPORT) || st->airport.type != AT_OILRIG) return CMD_ERROR;
/* We can only automatically delete oil rigs *if* there's no vehicle on them. */
CommandCost ret = DoCommand(st->airport.tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
}
}
/* Depots refer to towns. */
const Depot *d;
FOR_ALL_DEPOTS(d) {
if (d->town == t) return CMD_ERROR;
}
/* Check all tiles for town ownership. */
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
switch (GetTileType(tile)) {
case MP_ROAD:
if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == t->index) {
/* Can we clear this tile? */
CommandCost ret = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
}
break;
case MP_TUNNELBRIDGE:
if (IsTileOwner(tile, OWNER_TOWN) &&
ClosestTownFromTile(tile, UINT_MAX) == t) {
/* Can we clear this bridge? */
CommandCost ret = DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
}
break;
default:
break;
}
}
/* The town destructor will delete everything related to the town. */
if (flags & DC_EXEC) delete t;
return CommandCost();
}
/**
* Factor in the cost of each town action.
* @see TownActions

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@ -33,8 +33,6 @@
#include "townname_func.h"
#include "townname_type.h"
#include "core/geometry_func.hpp"
#include "station_base.h"
#include "depot_base.h"
#include "genworld.h"
#include "table/sprites.h"
@ -466,65 +464,11 @@ public:
break;
case TVW_DELETE: // delete town - only available on Scenario editor
if (this->CanDeleteTown()) {
delete this->town;
} else {
ShowErrorMessage(STR_ERROR_TOWN_CAN_T_DELETE, INVALID_STRING_ID, WL_INFO);
}
DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE));
break;
}
}
/**
* Can we delete the town?
* Or in other words, does anything refer to this town?
* @return true if it's possible
*/
bool CanDeleteTown() const
{
/* Stations refer to towns. */
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->town == this->town) {
/* Non-oil rig stations are always a problem. */
if (!(st->facilities & FACIL_AIRPORT) || st->airport.type != AT_OILRIG) return false;
/* We can only automatically delete oil rigs *if* there's no vehicle on them. */
if (DoCommand(st->airport.tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
}
}
/* Depots refer to towns. */
const Depot *d;
FOR_ALL_DEPOTS(d) {
if (d->town == this->town) return false;
}
/* Check all tiles for town ownership. */
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
switch (GetTileType(tile)) {
case MP_ROAD:
if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == this->town->index) {
/* Can we clear this tile? */
if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
}
break;
case MP_TUNNELBRIDGE:
if (IsTileOwner(tile, OWNER_TOWN) &&
ClosestTownFromTile(tile, UINT_MAX) == this->town) {
/* Can we clear this bridge? */
if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
}
break;
default:
break;
}
}
return true;
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {