mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r541) Make windows even snappier! ^^
Thanks to nzhook, who also proposed the original patch.
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parent
95fdf39bca
commit
7a97e54559
68
window.c
68
window.c
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@ -721,40 +721,10 @@ bool HandleWindowDragging()
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ny = y;
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if (_patches.window_snap_radius != 0) {
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uint hsnap = _patches.window_snap_radius;
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uint vsnap = _patches.window_snap_radius;
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uint delta;
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int hsnap = _patches.window_snap_radius;
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int vsnap = _patches.window_snap_radius;
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int delta;
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// Snap at screen borders
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// Left screen border
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delta = abs(x);
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if (delta <= hsnap) {
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nx = 0;
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hsnap = delta;
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}
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// Right screen border
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delta = abs(_screen.width - x - w->width);
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if (delta <= hsnap) {
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nx = _screen.width - w->width;
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hsnap = delta;
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}
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// Top of screen
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delta = abs(y);
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if (delta <= vsnap) {
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ny = 0;
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vsnap = delta;
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}
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// Bottom of screen
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delta = abs(_screen.height - y - w->height);
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if (delta <= vsnap) {
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ny = _screen.height - w->height;
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vsnap = delta;
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}
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// Snap at other windows
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for (v = _windows; v != _last_window; ++v) {
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if (v == w) continue; // Don't snap at yourself
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@ -774,6 +744,22 @@ bool HandleWindowDragging()
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}
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}
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if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
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// Your left border <-> other left border
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delta = abs(v->left - x);
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if (delta <= hsnap) {
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nx = v->left;
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hsnap = delta;
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}
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// Your right border <-> other right border
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delta = abs(v->left + v->width - x - w->width);
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if (delta <= hsnap) {
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nx = v->left + v->width - w->width;
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hsnap = delta;
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}
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}
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if (x + w->width > v->left && x < v->left + v->width) {
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// Your top border <-> other bottom border
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delta = abs(v->top + v->height - y);
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@ -789,6 +775,22 @@ bool HandleWindowDragging()
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vsnap = delta;
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}
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}
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if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
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// Your top border <-> other top border
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delta = abs(v->top - y);
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if (delta <= vsnap) {
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ny = v->top;
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vsnap = delta;
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}
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// Your bottom border <-> other bottom border
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delta = abs(v->top + v->height - y - w->height);
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if (delta <= vsnap) {
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ny = v->top + v->height - w->height;
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vsnap = delta;
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}
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}
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}
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}
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