(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given

the maximum amount of money so everything can be removed for sure. However
 if first rails are removed (or property in general that *gives* money
 when demolished, the player's money would overflow. Thanks for noticing Rubidium.
This commit is contained in:
Darkvater 2006-09-03 23:02:42 +00:00
parent f5bda65b05
commit 7ab6ae3a21
1 changed files with 3 additions and 2 deletions

View File

@ -246,9 +246,10 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
_current_player = old_player;
/* Temporarily increase the player's money, to be sure that
* removing his/her property doesn't fail because of lack of money */
* removing his/her property doesn't fail because of lack of money.
* Not too drastically though, because it could overflow */
if (new_player == OWNER_SPECTATOR) {
GetPlayer(old_player)->money64 = ((uint64)-1)>>1; // jackpot ;p
GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
UpdatePlayerMoney32(GetPlayer(old_player));
}