mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r18509) -Codechange (r2515,r2753): Data for drawing single_x/y rail pieces was inverted.
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7c2a61e210
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@ -54,8 +54,8 @@ struct RailtypeInfo {
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SpriteID track_y; ///< single piece of rail in Y direction, with ground
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SpriteID track_ns; ///< two pieces of rail in North and South corner (East-West direction)
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SpriteID ground; ///< ground sprite for a 3-way switch
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SpriteID single_x; ///< single piece of rail in X direction, without ground
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SpriteID single_y; ///< single piece of rail in Y direction, without ground
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SpriteID single_x; ///< single piece of rail in X direction
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SpriteID single_n; ///< single piece of rail in the northern corner
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SpriteID single_s; ///< single piece of rail in the southern corner
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SpriteID single_e; ///< single piece of rail in the eastern corner
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@ -1804,8 +1804,8 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track)
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/* Draw track pieces individually for junction tiles */
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if (junction) {
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if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
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if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
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if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE);
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if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE);
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if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE);
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if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE);
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if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE);
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@ -1818,14 +1818,14 @@ static void DrawTrackBits(TileInfo *ti, TrackBits track)
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TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track;
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if (pbs & TRACK_BIT_X) {
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if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
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DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
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DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
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} else {
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DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
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}
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}
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if (pbs & TRACK_BIT_Y) {
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if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) {
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DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH);
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DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH);
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} else {
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DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH);
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}
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@ -1959,8 +1959,8 @@ static void DrawTile_Track(TileInfo *ti)
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
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switch (GetRailDepotDirection(ti->tile)) {
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case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
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case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
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case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break;
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case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break;
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default: break;
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}
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}
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@ -1193,7 +1193,7 @@ static void DrawTile_Road(TileInfo *ti)
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasCrossingReservation(ti->tile)) {
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DrawGroundSprite(GetCrossingRoadAxis(ti->tile) == AXIS_Y ? GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_y : GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_x, PALETTE_CRASH);
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DrawGroundSprite(GetCrossingRoadAxis(ti->tile) == AXIS_Y ? GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_x : GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_y, PALETTE_CRASH);
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}
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if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) {
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@ -2373,7 +2373,7 @@ static void DrawTile_Station(TileInfo *ti)
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
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const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
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DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_y : rti->base_sprites.single_x, PALETTE_CRASH);
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DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
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}
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}
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@ -19,7 +19,7 @@
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static const RailtypeInfo _original_railtypes[] = {
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/** Railway */
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{ // Main Sprites
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{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_Y, SPR_RAIL_SINGLE_X,
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{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_X, SPR_RAIL_SINGLE_Y,
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SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST,
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SPR_TRACKS_FOR_SLOPES_RAIL_BASE,
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SPR_CROSSING_OFF_X_RAIL,
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@ -87,7 +87,7 @@ static const RailtypeInfo _original_railtypes[] = {
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/** Electrified railway */
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{ // Main Sprites
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{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_Y, SPR_RAIL_SINGLE_X,
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{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_X, SPR_RAIL_SINGLE_Y,
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SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST,
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SPR_TRACKS_FOR_SLOPES_RAIL_BASE,
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SPR_CROSSING_OFF_X_RAIL,
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@ -159,7 +159,7 @@ static const RailtypeInfo _original_railtypes[] = {
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/** Monorail */
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{ // Main Sprites
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{ SPR_MONO_TRACK_Y, SPR_MONO_TRACK_N_S, SPR_MONO_TRACK_BASE, SPR_MONO_SINGLE_Y, SPR_MONO_SINGLE_X,
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{ SPR_MONO_TRACK_Y, SPR_MONO_TRACK_N_S, SPR_MONO_TRACK_BASE, SPR_MONO_SINGLE_X, SPR_MONO_SINGLE_Y,
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SPR_MONO_SINGLE_NORTH, SPR_MONO_SINGLE_SOUTH, SPR_MONO_SINGLE_EAST, SPR_MONO_SINGLE_WEST,
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SPR_TRACKS_FOR_SLOPES_MONO_BASE,
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SPR_CROSSING_OFF_X_MONO,
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@ -227,7 +227,7 @@ static const RailtypeInfo _original_railtypes[] = {
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/** Maglev */
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{ // Main sprites
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{ SPR_MGLV_TRACK_Y, SPR_MGLV_TRACK_N_S, SPR_MGLV_TRACK_BASE, SPR_MGLV_SINGLE_Y, SPR_MGLV_SINGLE_X,
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{ SPR_MGLV_TRACK_Y, SPR_MGLV_TRACK_N_S, SPR_MGLV_TRACK_BASE, SPR_MGLV_SINGLE_X, SPR_MGLV_SINGLE_Y,
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SPR_MGLV_SINGLE_NORTH, SPR_MGLV_SINGLE_SOUTH, SPR_MGLV_SINGLE_EAST, SPR_MGLV_SINGLE_WEST,
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SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE,
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SPR_CROSSING_OFF_X_MAGLEV,
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@ -306,8 +306,8 @@ enum Sprites {
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SPR_ORIGINAL_SIGNALS_BASE = 1275,
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SPR_RAIL_SINGLE_Y = 1005,
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SPR_RAIL_SINGLE_X = 1006,
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SPR_RAIL_SINGLE_X = 1005,
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SPR_RAIL_SINGLE_Y = 1006,
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SPR_RAIL_SINGLE_NORTH = 1007,
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SPR_RAIL_SINGLE_SOUTH = 1008,
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SPR_RAIL_SINGLE_EAST = 1009,
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@ -342,8 +342,8 @@ enum Sprites {
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SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084,
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SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085, // second half of the roof glass
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SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086,
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SPR_MONO_SINGLE_Y = 1087,
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SPR_MONO_SINGLE_X = 1088,
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SPR_MONO_SINGLE_X = 1087,
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SPR_MONO_SINGLE_Y = 1088,
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SPR_MONO_SINGLE_NORTH = 1089,
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SPR_MONO_SINGLE_SOUTH = 1090,
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SPR_MONO_SINGLE_EAST = 1091,
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@ -351,8 +351,8 @@ enum Sprites {
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SPR_MONO_TRACK_Y = 1093,
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SPR_MONO_TRACK_BASE = 1100,
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SPR_MONO_TRACK_N_S = 1117,
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SPR_MGLV_SINGLE_Y = 1169,
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SPR_MGLV_SINGLE_X = 1170,
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SPR_MGLV_SINGLE_X = 1169,
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SPR_MGLV_SINGLE_Y = 1170,
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SPR_MGLV_SINGLE_NORTH = 1171,
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SPR_MGLV_SINGLE_SOUTH = 1172,
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SPR_MGLV_SINGLE_EAST = 1173,
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@ -911,7 +911,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && (transport_type == TRANSPORT_RAIL && HasTunnelBridgeReservation(ti->tile))) {
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const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
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DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_y : rti->base_sprites.single_x, PALETTE_CRASH);
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DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
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}
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if (transport_type == TRANSPORT_ROAD) {
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@ -997,7 +997,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && transport_type == TRANSPORT_RAIL && HasTunnelBridgeReservation(ti->tile)) {
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const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
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if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
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AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_y : rti->base_sprites.single_x, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
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AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
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} else {
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AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
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}
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