Change: Support flipping shorter engines without NewGRF support. (#10262)

* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
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PeterN 2022-12-23 21:02:14 +00:00 committed by GitHub
parent a971eee2e0
commit 7b5edba76c
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6 changed files with 48 additions and 27 deletions

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@ -155,7 +155,7 @@ enum EngineMiscFlags {
EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
EF_USES_2CC = 1, ///< Vehicle uses two company colours
EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
EF_RAIL_FLIPS = 3, ///< Rail vehicle can be flipped in the depot
EF_RAIL_FLIPS = 3, ///< Rail vehicle has old depot-flip handling
EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed
EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list.
EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown.

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@ -328,7 +328,6 @@ struct GRFTempEngineData {
uint8 roadtramtype;
const GRFFile *defaultcargo_grf; ///< GRF defining the cargo translation table to use if the default cargo is the 'first refittable'.
Refittability refittability; ///< Did the newgrf set any refittability property? If not, default refittability will be applied.
bool prop27_set; ///< Did the NewGRF set property 27 (misc flags)?
uint8 rv_max_speed; ///< Temporary storage of RV prop 15, maximum speed in mph/0.8
CargoTypes ctt_include_mask; ///< Cargo types always included in the refit mask.
CargoTypes ctt_exclude_mask; ///< Cargo types always excluded from the refit mask.
@ -1295,7 +1294,6 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop
case 0x27: // Miscellaneous flags
ei->misc_flags = buf->ReadByte();
_loaded_newgrf_features.has_2CC |= HasBit(ei->misc_flags, EF_USES_2CC);
_gted[e->index].prop27_set = true;
break;
case 0x28: // Cargo classes allowed
@ -8985,13 +8983,6 @@ static void FinaliseEngineArray()
if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
/* When the train does not set property 27 (misc flags), but it
* is overridden by a NewGRF graphically we want to disable the
* flipping possibility. */
if (e->type == VEH_TRAIN && !_gted[e->index].prop27_set && e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
ClrBit(e->info.misc_flags, EF_RAIL_FLIPS);
}
/* Skip wagons, there livery is defined via the engine */
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
LiveryScheme ls = GetEngineLiveryScheme(e->index, INVALID_ENGINE, nullptr);

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@ -24,7 +24,7 @@
* @param f Bitmask of the climates
* @note the 5 between b and f is the load amount
*/
#define MT(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 1 << EF_RAIL_FLIPS, 0, 0, STR_EMPTY, CARGO_AGING_TICKS }
#define MT(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 0, 0, 0, STR_EMPTY, CARGO_AGING_TICKS }
/**
* Writes the properties of a multiple-unit train into the EngineInfo struct.
@ -37,7 +37,7 @@
* @param f Bitmask of the climates
* @note the 5 between b and f is the load amount
*/
#define MM(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 1 << EF_RAIL_FLIPS | 1 << EF_RAIL_IS_MU, 0, 0, STR_EMPTY, CARGO_AGING_TICKS }
#define MM(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 1 << EF_RAIL_IS_MU, 0, 0, STR_EMPTY, CARGO_AGING_TICKS }
/**
* Writes the properties of a train carriage into the EngineInfo struct.
@ -50,7 +50,7 @@
* @see MT
* @note the 5 between b and f is the load amount
*/
#define MW(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 1 << EF_RAIL_FLIPS, 0, 0, STR_EMPTY, CARGO_AGING_TICKS }
#define MW(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 0, 0, 0, STR_EMPTY, CARGO_AGING_TICKS }
/**
* Writes the properties of a road vehicle into the EngineInfo struct.

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@ -116,6 +116,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
int GetDisplaySpeed() const override { return this->gcache.last_speed; }
int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed; }
Money GetRunningCost() const override;
int GetCursorImageOffset() const;
int GetDisplayImageWidth(Point *offset = nullptr) const;
bool IsInDepot() const override { return this->track == TRACK_BIT_DEPOT; }
bool Tick() override;

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@ -434,6 +434,21 @@ void Train::UpdateAcceleration()
this->acceleration = Clamp(power / weight * 4, 1, 255);
}
int Train::GetCursorImageOffset() const
{
if (this->gcache.cached_veh_length != 8 && HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
const Engine *e = this->GetEngine();
if (e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
reference_width = e->GetGRF()->traininfo_vehicle_width;
}
return ScaleSpriteTrad((this->gcache.cached_veh_length - (int)VEHICLE_LENGTH) * reference_width / (int)VEHICLE_LENGTH);
}
return 0;
}
/**
* Get the width of a train vehicle image in the GUI.
* @param offset Additional offset for positioning the sprite; set to nullptr if not needed
@ -451,7 +466,11 @@ int Train::GetDisplayImageWidth(Point *offset) const
}
if (offset != nullptr) {
if (HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS)) {
offset->x = ScaleSpriteTrad((this->gcache.cached_veh_length - VEHICLE_LENGTH / 2) * reference_width / VEHICLE_LENGTH);
} else {
offset->x = ScaleSpriteTrad(reference_width) / 2;
}
offset->y = ScaleSpriteTrad(vehicle_pitch);
}
return ScaleSpriteTrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
@ -1438,7 +1457,15 @@ void Train::UpdateDeltaXY()
this->x_bb_offs = 0;
this->y_bb_offs = 0;
if (!IsDiagonalDirection(this->direction)) {
/* Set if flipped and engine is NOT flagged with custom flip handling. */
int flipped = HasBit(this->flags, VRF_REVERSE_DIRECTION) && !HasBit(EngInfo(this->engine_type)->misc_flags, EF_RAIL_FLIPS);
/* If flipped and vehicle length is odd, we need to adjust the bounding box offset slightly. */
int flip_offs = flipped && (this->gcache.cached_veh_length & 1);
Direction dir = this->direction;
if (flipped) dir = ReverseDir(dir);
if (!IsDiagonalDirection(dir)) {
static const int _sign_table[] =
{
/* x, y */
@ -1448,25 +1475,25 @@ void Train::UpdateDeltaXY()
1, -1, // DIR_W
};
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
this->x_offs -= half_shorten * _sign_table[this->direction];
this->y_offs -= half_shorten * _sign_table[this->direction + 1];
this->x_extent += this->x_bb_offs = half_shorten * _sign_table[direction];
this->y_extent += this->y_bb_offs = half_shorten * _sign_table[direction + 1];
this->x_offs -= half_shorten * _sign_table[dir];
this->y_offs -= half_shorten * _sign_table[dir + 1];
this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
} else {
switch (this->direction) {
switch (dir) {
/* Shorten southern corner of the bounding box according the vehicle length
* and center the bounding box on the vehicle. */
case DIR_NE:
this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2;
this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->x_extent = this->gcache.cached_veh_length - 1;
this->x_bb_offs = -1;
break;
case DIR_NW:
this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2;
this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->y_extent = this->gcache.cached_veh_length - 1;
this->y_bb_offs = -1;
break;
@ -1474,13 +1501,13 @@ void Train::UpdateDeltaXY()
/* Move northern corner of the bounding box down according to vehicle length
* and center the bounding box on the vehicle. */
case DIR_SW:
this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH;
this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
this->x_extent = VEHICLE_LENGTH - 1;
this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
break;
case DIR_SE:
this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH;
this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
this->y_extent = VEHICLE_LENGTH - 1;
this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
break;
@ -1975,7 +2002,6 @@ CommandCost CmdReverseTrainDirection(DoCommandFlag flags, VehicleID veh_id, bool
if (v->IsMultiheaded() || HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) {
return_cmd_error(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS);
}
if (!HasBit(EngInfo(v->engine_type)->misc_flags, EF_RAIL_FLIPS)) return CMD_ERROR;
Train *front = v->First();
/* make sure the vehicle is stopped in the depot */

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@ -3418,11 +3418,14 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
if (_cursor.sprite_count + seq.count > lengthof(_cursor.sprite_seq)) break;
int x_offs = 0;
if (v->type == VEH_TRAIN) x_offs = Train::From(v)->GetCursorImageOffset();
for (uint i = 0; i < seq.count; ++i) {
PaletteID pal2 = (v->vehstatus & VS_CRASHED) || !seq.seq[i].pal ? pal : seq.seq[i].pal;
_cursor.sprite_seq[_cursor.sprite_count].sprite = seq.seq[i].sprite;
_cursor.sprite_seq[_cursor.sprite_count].pal = pal2;
_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width;
_cursor.sprite_pos[_cursor.sprite_count].x = rtl ? (-total_width + x_offs) : (total_width + x_offs);
_cursor.sprite_pos[_cursor.sprite_count].y = y_offset;
_cursor.sprite_count++;
}