mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22524) [1.1] -Backport from trunk:
- Language updates - Documentation updates
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@ -301,3 +301,25 @@ Can't run OpenTTD with the -d option from a MSYS console [FS#4587]
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debugging output. Compiling OpenTTD with the --enable-console
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configure option prevents this issue and allows the -d option to use
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the MSYS console for its output.
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Unreadable characters for non-latin locales [FS#4607]
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OpenTTD does not ship a non-latin font in its graphics files. As a
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result OpenTTD needs to acquire the font from somewhere else. What
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OpenTTD does is ask the operating system, or a system library, for
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the best font for a given language if the currently loaded font
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does not provide all characters of the chosen translation. This
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means that OpenTTD has no influence over the quality of the chosen
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font; it just does the best it can do.
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If the text is unreadable there are several steps that you can take
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to improve this. The first step is finding a good font and configure
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this in the configuration file. See section 9.0 of readme.txt for
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more information. You can also increase the font size to make the
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characters bigger and possible better readable.
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If the problem is with the clarity of the font you might want to
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enable anti-aliasing by setting the small_aa/medium_aa/large_aa
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settings to "true". However, anti-aliasing only works when a 32 bits
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blitter has been selected, e.g. blitter = "32bpp-anim", as with the
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8 bits blitter there are not enough colours to properly perform the
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anti-aliasing.
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61
readme.txt
61
readme.txt
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@ -249,9 +249,12 @@ wait for an error message to pop up. The error message will tell you
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4.2) OpenTTD directories
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---- -------------------
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The required 3rd party files listed in the section 4.1 "(Required) 3rd party files"
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as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
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placed in a few different locations:
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OpenTTD uses its own directory to store its required 3rd party base set files (see section
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4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See
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below for their proper place within this OpenTTD main data directory.
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The main OpenTTD directories can be found in various locations, depending on your operating
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system:
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1. The current working directory (from where you started OpenTTD)
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For non-Windows operating systems OpenTTD will not scan for files in this
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directory if it is your personal directory, i.e. "~/", or when it is the
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@ -273,7 +276,26 @@ placed in a few different locations:
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5. The installation directory (Linux only)
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Linux: /usr/share/games/openttd
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6. The application bundle (Mac OSX only)
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It includes the OpenTTD files (grf+lng) and it will work as long as they aren't touched
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It includes the OpenTTD files (grf+lng) and it will work as long as they aren't
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touched
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Different types of data or extensions go into different subdirectories of the chosen main
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OpenTTD directory:
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Config File: (no subdirectory)
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Screenshots: (no subdirectory)
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Base Graphics: data (or a subdirectory thereof)
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Sound Sets: data (or a subdirectory thereof)
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NewGRFs: data (or a subdirectory thereof)
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32bpp Sets: data (or a subdirectory thereof)
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Music Sets: gm (or a subdirectory thereof)
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AIs: ai (or a subdirectory thereof)
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AI Libraries: ai/libraries (or a subdirectory thereof)
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Savegames: save
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Automatic Savegames: save/autosave
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Scenarios: scenario
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The (automatically created) directory content_download is for OpenTTD's internal use and
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no files should be added to it or its subdirectories manually.
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Notes:
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- Linux in the previous list means .deb, but most paths should be similar for others.
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@ -357,7 +379,7 @@ OpenTTD in debug mode.
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The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
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.INI format. It's mostly undocumented. Almost all settings can be changed
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ingame by using the 'Advanced Settings' window.
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When you can not find openttd.cfg you should look in the directories as
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When you cannot find openttd.cfg you should look in the directories as
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described in section 4.2. If you do not have an openttd.cfg OpenTTD will
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create one after closing.
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@ -419,7 +441,8 @@ DOS:
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---- ---------------------------
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The following libraries are used by OpenTTD for:
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- libSDL/liballegro: hardware access (video, sound, mouse)
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- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, heightmaps
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- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
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heightmaps
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- liblzo2: (de)compressing of old (pre 0.3.0) savegames
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- liblzma: (de)compressing of savegames (1.1.0 and later)
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- libpng: making screenshots and loading heightmaps
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@ -455,7 +478,8 @@ The following compilers are known not to compile OpenTTD:
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- GNU Compiler Collection (GCC) 3.2 and earlier.
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These old versions fail due to OpenTTD's template usage.
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- Intel C++ Compiler (ICC) 11.1 and earlier.
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Version 10.0 and earlier fail a configure check and fail with recent system headers.
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Version 10.0 and earlier fail a configure check and fail with recent system
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headers.
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Version 10.1 fails to compile station_gui.cpp.
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Version 11.1 fails with internal error when compiling network.cpp.
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- Clang/LLVM 2.8 and earlier.
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@ -542,16 +566,25 @@ Under Windows 98 and lower it is impossible to use a dedicated server; it will
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fail to start. Perhaps this is for the better because those OSes are not known
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for their stability.
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With the added support for font-based text selecting a non-latin language will
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result in garbage (lots of '?') shown on screen. Please open your configuration
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file and add a desired font for small/medium/-and large_font. This can be a font
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name like "Tahoma" or a path to a font.
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With the added support for font-based text selecting a non-latin language can
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result in lots of question marks ('?') being shown on screen. Please open your
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configuration file (openttd.cfg - see Section 4.2 for where to find it)
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and add a suitable font for the small, medium and / or large font, e.g.:
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small_font = "Tahoma"
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medium_font = "Tahoma"
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large_font = "Tahoma"
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You should use a font name like "Tahoma" or a path to the desired font.
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Any NewGRF file used in a game is stored inside the savegame and will refuse
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to load if you don't have that NewGRF file available. A list of missing files
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will be output to the console at the moment, so use the '-d' flag (on windows)
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to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
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put them in the data/ folder and you're set to go.
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can be viewed in the NewGRF window accessible from the file load dialogue window.
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You can try to obtain the missing files from that NewGRF dialogue or - if they
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are not available online - you can search manually through our forum's graphics
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development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
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(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's data folder
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(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs.
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Once you have all missing files, you are set to go.
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X.X) Credits
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@ -3248,7 +3248,7 @@ STR_ORDER_STOP_ORDER :(Parar)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automatico)
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STR_ORDER_IMPLICIT :(Implícito)
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STR_ORDER_FULL_LOAD :(Carregar completamente)
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STR_ORDER_FULL_LOAD_ANY :(Carregar completamente qualquer carga)
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@ -3345,7 +3345,7 @@ STR_ORDER_STOP_ORDER :(Stani)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automatsko)
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STR_ORDER_IMPLICIT :(Implicitno)
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STR_ORDER_FULL_LOAD :(Puni ukrcaj)
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STR_ORDER_FULL_LOAD_ANY :(Puni ukrcaj bilo kojeg tereta)
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@ -3249,7 +3249,7 @@ STR_ORDER_STOP_ORDER :(Stop)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automatisch)
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STR_ORDER_IMPLICIT :(Impliciet)
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STR_ORDER_FULL_LOAD :(Volledig laden)
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STR_ORDER_FULL_LOAD_ANY :(Één soort vracht volledig laden)
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@ -3249,7 +3249,7 @@ STR_ORDER_STOP_ORDER :(Stop)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automatic)
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STR_ORDER_IMPLICIT :(Implicit)
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STR_ORDER_FULL_LOAD :(Full load)
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STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
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@ -3249,7 +3249,7 @@ STR_ORDER_STOP_ORDER :(Pysähdy)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automaattinen)
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STR_ORDER_IMPLICIT :(Ehdoton)
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STR_ORDER_FULL_LOAD :(Täysi lastaus)
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STR_ORDER_FULL_LOAD_ANY :(Lastaa täyteen mitä tahansa rahtia)
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@ -3250,7 +3250,7 @@ STR_ORDER_STOP_ORDER :(Arrêt)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automatique)
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STR_ORDER_IMPLICIT :(Implicite)
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STR_ORDER_FULL_LOAD :(Charger complètement)
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STR_ORDER_FULL_LOAD_ANY :(Charger complètement par un seul type)
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@ -3250,7 +3250,7 @@ STR_ORDER_STOP_ORDER :(Stopp)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automatisch)
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STR_ORDER_IMPLICIT :(Implizit)
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STR_ORDER_FULL_LOAD :(Voll beladen)
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STR_ORDER_FULL_LOAD_ANY :(Mit einer Fracht voll beladen)
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@ -3263,7 +3263,7 @@ STR_ORDER_STOP_ORDER :(Ferma)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automatico)
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STR_ORDER_IMPLICIT :(Implicito)
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STR_ORDER_FULL_LOAD :(Attendi pieno carico)
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STR_ORDER_FULL_LOAD_ANY :(Attendi carico)
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@ -3247,7 +3247,7 @@ STR_ORDER_STOP_ORDER :(Parar)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automático)
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STR_ORDER_IMPLICIT :{G=f}(Implícita)
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STR_ORDER_FULL_LOAD :(Encher)
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STR_ORDER_FULL_LOAD_ANY :(Encher de qq. carga)
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@ -3399,7 +3399,7 @@ STR_ORDER_STOP_ORDER :(Stop)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Avtomatično)
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STR_ORDER_IMPLICIT :(Implicitno)
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STR_ORDER_FULL_LOAD :(Napolni)
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STR_ORDER_FULL_LOAD_ANY :(Napolni kakršenkoli tovor)
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@ -3250,7 +3250,7 @@ STR_ORDER_STOP_ORDER :(Detenerse)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Automática)
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STR_ORDER_IMPLICIT :(Implícita)
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STR_ORDER_FULL_LOAD :(Carga completa)
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STR_ORDER_FULL_LOAD_ANY :(Carga completa cualquier carga)
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@ -3247,7 +3247,7 @@ STR_ORDER_STOP_ORDER :(Dừng)
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STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
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STR_ORDER_IMPLICIT :(Tự động)
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STR_ORDER_IMPLICIT :(Chạy ngầm)
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STR_ORDER_FULL_LOAD :(Bốc đầy hàng)
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STR_ORDER_FULL_LOAD_ANY :(Bốc đủ bất kỳ hàng nào)
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