diff --git a/road_cmd.c b/road_cmd.c index 4655b45f28..026b5487e8 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -149,7 +149,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) FindLandscapeHeight(&ti, x, y); tile = ti.tile; - if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) + if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) t = GetTown(_map2[tile]); // needed for town rating penalty else t = NULL; @@ -207,7 +207,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) // check if you're allowed to remove the street owned by a town // removal allowance depends on difficulty setting - if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) { + if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) { if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE)) return CMD_ERROR; } @@ -215,7 +215,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (flags & DC_EXEC) { // checks if the owner is town than decrease town rating by 50 until you have // a "Poor" town rating - if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) + if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); _map5[tile] ^= c; @@ -967,10 +967,7 @@ static void TileLoop_Road(uint tile) return; if (((_map3_hi[tile] & 0x70) >> 4) < 6) { - if(_map_owner[tile] == OWNER_TOWN) - t = GetTown(_map2[tile]); - else - t = ClosestTownFromTile(tile, (uint)-1); + t = ClosestTownFromTile(tile, (uint)-1); grp = 0; if (t != NULL) {