mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r3125) Symbolic names for skiping sprites and the end of the sprite list
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parent
e80d448478
commit
7c40462d24
157
gfxinit.c
157
gfxinit.c
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@ -24,6 +24,11 @@ typedef struct FileList {
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const MD5File landscape[3]; // landscape specific grf files
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} FileList;
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enum {
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SKIP = 0xFFFE,
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END = 0xFFFF
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};
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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@ -69,10 +74,10 @@ static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int
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DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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for (; (start = *index_tbl++) != 0xffff;) {
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while ((start = *index_tbl++) != END) {
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uint end = *index_tbl++;
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if (start == 0xfffe) { // skip sprites (amount in second var)
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if (start == SKIP) { // skip sprites (amount in second var)
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SkipSprites(end);
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} else { // load sprites and use indexes from start to end
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do {
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@ -187,83 +192,83 @@ void CheckExternalFiles(void)
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static const SpriteID trg1idx[] = {
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0, 1, // Mouse cursor, ZZZ
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0, 1, // Mouse cursor, ZZZ
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/* Medium font */
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2, 92, // ' ' till 'z'
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0xFFFE, 36,
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160, 160, // Move ¾ to the correct position
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98, 98, // Up arrow
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131, 133,
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0xFFFE, 1, // skip currency sign
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135, 135,
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0xFFFE, 1,
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137, 137,
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0xFFFE, 1,
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139, 139,
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140, 140, // TODO Down arrow
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141, 141,
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142, 142, // TODO Check mark
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143, 143, // TODO Cross
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144, 144,
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145, 145, // TODO Right arrow
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146, 149,
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118, 122, // Transport markers
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0xFFFE, 2,
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157, 157,
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114, 115, // Small up/down arrows
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0xFFFE, 1,
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161, 225,
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2, 92, // ' ' till 'z'
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SKIP, 36,
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160, 160, // Move ¾ to the correct position
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98, 98, // Up arrow
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131, 133,
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SKIP, 1, // skip currency sign
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135, 135,
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SKIP, 1,
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137, 137,
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SKIP, 1,
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139, 139,
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140, 140, // TODO Down arrow
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141, 141,
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142, 142, // TODO Check mark
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143, 143, // TODO Cross
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144, 144,
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145, 145, // TODO Right arrow
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146, 149,
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118, 122, // Transport markers
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SKIP, 2,
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157, 157,
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114, 115, // Small up/down arrows
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SKIP, 1,
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161, 225,
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/* Small font */
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226, 316, // ' ' till 'z'
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0xFFFE, 36,
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384, 384, // Move ¾ to the correct position
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322, 322, // Up arrow
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355, 357,
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0xFFFE, 1, // skip currency sign
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359, 359,
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0xFFFE, 1,
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361, 361,
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0xFFFE, 1,
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363, 363,
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364, 364, // TODO Down arrow
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365, 366,
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0xFFFE, 1,
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368, 368,
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369, 369, // TODO Right arrow
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370, 373,
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0xFFFE, 7,
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381, 381,
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0xFFFE, 3,
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385, 449,
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226, 316, // ' ' till 'z'
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SKIP, 36,
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384, 384, // Move ¾ to the correct position
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322, 322, // Up arrow
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355, 357,
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SKIP, 1, // skip currency sign
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359, 359,
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SKIP, 1,
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361, 361,
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SKIP, 1,
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363, 363,
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364, 364, // TODO Down arrow
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365, 366,
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SKIP, 1,
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368, 368,
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369, 369, // TODO Right arrow
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370, 373,
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SKIP, 7,
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381, 381,
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SKIP, 3,
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385, 449,
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/* Big font */
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450, 540, // ' ' till 'z'
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0xFFFE, 36,
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608, 608, // Move ¾ to the correct position
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0xFFFE, 1,
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579, 581,
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0xFFFE, 1,
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583, 583,
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0xFFFE, 5,
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589, 589,
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0xFFFE, 15,
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605, 605,
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0xFFFE, 3,
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609, 625,
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0xFFFE, 1,
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627, 632,
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0xFFFE, 1,
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634, 639,
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0xFFFE, 1,
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641, 657,
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0xFFFE, 1,
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659, 664,
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0xFFFE, 2,
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667, 671,
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0xFFFE, 1,
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673, 673,
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450, 540, // ' ' till 'z'
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SKIP, 36,
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608, 608, // Move ¾ to the correct position
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SKIP, 1,
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579, 581,
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SKIP, 1,
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583, 583,
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SKIP, 5,
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589, 589,
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SKIP, 15,
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605, 605,
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SKIP, 3,
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609, 625,
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SKIP, 1,
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627, 632,
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SKIP, 1,
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634, 639,
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SKIP, 1,
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641, 657,
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SKIP, 1,
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659, 664,
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SKIP, 2,
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667, 671,
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SKIP, 1,
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673, 673,
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/* Graphics */
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674, 4792,
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0xFFFF
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674, 4792,
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END
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};
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/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
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@ -309,7 +314,7 @@ static const SpriteID _openttd_grf_indexes[] = {
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93, 96, // { | } ~ medium
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541, 544, // { | } ~ large
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SPR_HOUSE_ICON, SPR_HOUSE_ICON,
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0xffff,
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END
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};
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static byte _sprite_page_to_load = 0xFF;
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@ -23,7 +23,7 @@ static const SpriteID _landscape_spriteindexes_1[] = {
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0x818, 0x81D,
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0x3DE, 0x3EB,
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0x1212, 0x1212,
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0xffff,
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END
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};
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static const SpriteID _landscape_spriteindexes_2[] = {
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@ -60,7 +60,7 @@ static const SpriteID _landscape_spriteindexes_2[] = {
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0xFF5, 0xFF5,
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0xFF8, 0xFF8,
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0x1212, 0x1212,
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0xffff,
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END
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};
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static const SpriteID _landscape_spriteindexes_3[] = {
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@ -130,38 +130,38 @@ static const SpriteID _landscape_spriteindexes_3[] = {
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0x514, 0x514,
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0x511, 0x511,
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0x322, 0x322,
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0xffff,
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END
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};
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/* Slope graphics indexes temperate climate
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Skip first 3 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_0[] = {
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0xfffe, 3,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
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0xffff,
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SKIP, 3,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
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END
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};
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/* Slope graphics indexes arctic climate
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Skip first 79 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_1[] = {
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0xfffe, 79,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
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0xffff,
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SKIP, 79,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
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END
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};
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/* Slope graphics indexes tropical climate
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Skip first 155 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_2[] = {
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0xfffe, 155,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
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0xffff,
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SKIP, 155,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
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END
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};
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/* Slope graphics indexes toyland climate
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Skip first 231 sprites and only load the proper set */
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static const SpriteID _slopes_spriteindexes_3[] = {
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0xfffe, 231,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE+73,
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0xffff,
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SKIP, 231,
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SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
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END
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};
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